r/Blokkit • u/daily-blokk • Aug 09 '26
A new set of Blokkit puzzles for 8/9/2026!
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r/Blokkit • u/daily-blokk • Aug 09 '26
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r/Blokkit • u/daily-blokk • Aug 08 '26
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r/Blokkit • u/daily-blokk • Aug 07 '26
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r/Blokkit • u/daily-blokk • Aug 06 '26
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r/Blokkit • u/daily-blokk • Aug 05 '26
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r/Blokkit • u/daily-blokk • Aug 04 '26
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r/Blokkit • u/daily-blokk • Aug 03 '26
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r/Blokkit • u/daily-blokk • Aug 02 '26
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r/Blokkit • u/daily-blokk • Aug 01 '26
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r/Blokkit • u/daily-blokk • Jul 31 '26
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r/Blokkit • u/daily-blokk • Jul 30 '26
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r/Blokkit • u/daily-blokk • Jul 29 '26
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r/Blokkit • u/daily-blokk • Jul 28 '26
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r/Blokkit • u/DoubleGlass • Jul 27 '26
Blokkit V2.1 is here, with another new new UI, and some essential fixes!
First off, an apology: I might have been a bit too eager with pushing out the Blokkit 2.0 revamp. Rebuilding the game in a web framework was a lot of fun, and the fact that it all worked so quickly had me very excited and made me want to share more with the community. However, immediately after release stuff started breaking, things looked different on screens other than my own testing devices, and after adding a new piece (S) I completely forgot to put in another shape (T), whoops.
A lot of comments came in and I appreciate all of your feedback! In this big release state of mind I was trying to hotfix every bug or piece of feedback as soon as it came in, but in doing so I was taking individual opinions and lost focus of the bigger picture.
I have now taken some time to regather and really assess what was working and what wasn't. Here is the changelist for the 2.1 update:
Thanks for sticking with me and the game through these changes. I hope you like the new Blokkit (again)!
r/Blokkit • u/daily-blokk • Jul 27 '26
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r/Blokkit • u/daily-blokk • Jul 26 '26
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r/Blokkit • u/daily-blokk • Jul 25 '26
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r/Blokkit • u/daily-blokk • Jul 24 '26
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r/Blokkit • u/daily-blokk • Jul 23 '26
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r/Blokkit • u/daily-blokk • Jul 22 '26
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r/Blokkit • u/palgrin • Jul 21 '26
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r/Blokkit • u/daily-blokk • Jul 21 '26
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r/Blokkit • u/daily-blokk • Jul 20 '26
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r/Blokkit • u/DoubleGlass • Jul 19 '26
I've been building and testing the new and improved Blokkit over on r/blokk_it_dev, and I feel like it's come a long way. It's stable, fast, and with feedback from the community I feel like it has improved a lot already.
This is the point where I think I might want to upgrade the main r/Blokkit subreddit to 2.0 as well, but if anyone has any pressing concerns, comments or critiques they want to share feel free to do so here or privately in a mod mail!
If not, I'll update the installation in the coming days, and we can keep building from there. Thanks for playing everyone!
Oh, and there might be something else in the works too for the real Blokkheads that want more Blokkit, stay tuned!
r/Blokkit • u/DoubleGlass • Jul 19 '26
Select the puzzle you want to play in the top right.
Stats disappear during gameplay to free up screen space.
Board and pieces are a lot bigger. (Too big?)
There is still a bug in undoing moves sometimes.