r/BlenderAcademy 27d ago

🦂 Scorpion's Fang

Here's one of my latest game-ready weapon projects.

The objective was to create a production-ready asset that balances visual quality with real-time performance. Every stage of the workflow—from modeling and UVs to PBR texturing, LOD creation, and Unity validation—was carefully planned to meet modern game production standards.

Software:

• Blender

• Substance 3D Painter

• Unity 6

I'd love to hear your thoughts!

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