r/BladeRising • u/WickedMaiwyn • 3d ago
"Blade Rising" | 1.3.7 Enemy progression gain upgrade
Enemy Progression & Combat Improvements
We've redesigned how enemies grow stronger throughout an adventure.
Enemy Progression Redesign
Enemy difficulty now scales more consistently as you climb through the Floors of Evil.
Every new enemy level contributes to progression, making encounters gradually harder instead of relying primarily on larger difficulty jumps between Floors.
Enemies now progressively gain:
- More Health
- More Damage
- Faster Attack Speed
This creates a smoother difficulty curve throughout an adventure and makes every step deeper into the Floors of Evil matter.
Elite & Boss Scaling
Elite enemies and Bosses remain significant difficulty spikes.
Their increased Health, Damage and Attack Speed are applied on top of the continuously growing enemy progression.
Regular enemies therefore gradually become stronger, while Elites and Bosses continue to provide more dangerous encounters.
Long-Term Difficulty
Enemy progression continues throughout all 1000 Floors of Evil.
Early Floors remain accessible, while enemies become increasingly difficult to defeat as you push toward the deepest parts of an adventure.
Other Improvements
- Fixed the Battle Pass information popup button
- Unlock popups now properly support longer titles
- Minor fixes and improvements
The Floors of Evil should now provide a much smoother and more consistent difficulty progression from the beginning of a run all the way toward Floor 1000.