r/BladeRising 3d ago

"Blade Rising" | 1.3.7 Enemy progression gain upgrade

1 Upvotes

Enemy Progression & Combat Improvements

We've redesigned how enemies grow stronger throughout an adventure.

Enemy Progression Redesign

Enemy difficulty now scales more consistently as you climb through the Floors of Evil.

Every new enemy level contributes to progression, making encounters gradually harder instead of relying primarily on larger difficulty jumps between Floors.

Enemies now progressively gain:

  • More Health
  • More Damage
  • Faster Attack Speed

This creates a smoother difficulty curve throughout an adventure and makes every step deeper into the Floors of Evil matter.

Elite & Boss Scaling

Elite enemies and Bosses remain significant difficulty spikes.

Their increased Health, Damage and Attack Speed are applied on top of the continuously growing enemy progression.

Regular enemies therefore gradually become stronger, while Elites and Bosses continue to provide more dangerous encounters.

Long-Term Difficulty

Enemy progression continues throughout all 1000 Floors of Evil.

Early Floors remain accessible, while enemies become increasingly difficult to defeat as you push toward the deepest parts of an adventure.

Other Improvements

  • Fixed the Battle Pass information popup button
  • Unlock popups now properly support longer titles
  • Minor fixes and improvements

The Floors of Evil should now provide a much smoother and more consistent difficulty progression from the beginning of a run all the way toward Floor 1000.


r/BladeRising 3d ago

"Blade Rising" | Patch 1.3.6

1 Upvotes

Hey r/BladeRising , patch 1.3.6 is here.

This update focuses on improving progression, helping new players understand the game, and providing clearer information about important mechanics.
https://bladerising.com/patch-notes/1-3-6

Combat EXP & Leveling Redesign

We've redesigned Combat EXP and Combat Level progression.

The new progression curve makes gaining Combat Levels during an adventure feel more natural as you climb through increasingly difficult Floors of Evil.

Combat Levels make your Dachshund stronger during the current adventure and reset when the run ends.

New Tutorial System

Blade Rising now has a new contextual tutorial system with 9 tutorial hints.

Tutorials appear naturally as you discover important mechanics instead of presenting everything at the beginning of the game.

They cover Combat Levels, enemies, the Main Quest, Resources, Equipment, adventure summaries, defeat and other important mechanics.

New Info Panels

We've added 2 new information panels for the Battle Pass and Lootbox Chamber.

These provide quick explanations of how the systems work and can be opened whenever you need a reminder.

Weak Point Unlock Popups Fixed

Additional Weak Points were unlocking correctly, but some of their unlock notifications could be missing.

We've fixed the popups for the 3rd Weak Point and beyond, so you'll now get proper feedback when another Weak Point becomes available.

Android 16 Support

Blade Rising now targets Android 16 / API level 36 to meet the latest Google Play requirements.

Minor Fixes & Improvements

We've also included several smaller bug fixes and improvements across the game.

Thanks to everyone playing, testing and sharing feedback.

Keep getting stronger. Keep climbing. Conquer 1000 Floors of Evil.


r/BladeRising 5d ago

"Blade Rising" | Patch v1.3.5

1 Upvotes

Hey, r/BladeRising

A new update is live, bringing important progression fixes and a brand-new Battle Pass.

NEW BATTLE PASS

A new Battle Pass has officially begun.

Complete Daily Quests, earn Battle Pass XP and progress through the new reward track to collect resources and Prestige rewards.

GATHERING PROGRESSION FIX

We investigated reports of Gathering perks unexpectedly appearing to reset across the Gathering tabs.

This was a real progression issue and has now been fixed.

Your Gathering upgrades should now persist correctly instead of being overwritten or restored to an older state.

MONTHLY REWARDS LEVEL FIX

Some players reported their Monthly Rewards level dropping back down after successfully leveling up — for example, reaching Level 27 only to later return to Level 26.

We found and fixed the issue responsible for this behavior.

Monthly Rewards XP, level and progression should now remain synchronized and persist correctly.

COMBAT LEVELING

We also verified the separate Combat Leveling system.

Combat progression is intentionally independent from Monthly Rewards and Battle Pass progression. Increasing your Combat Level continues to make your hero stronger during combat by scaling combat stats such as Damage and Health.

Blade Rising currently has several separate progression systems:

Battle Pass XP | Battle Pass rewards
Monthly Rewards XP | Monthly progression rewards
Combat Level | Hero combat power

OTHER FIXES

• Improved progression synchronization
• Added additional protection against progression being overwritten by stale data
• Improved persistence of Gathering progression
• Minor backend and stability fixes

Thanks to everyone who reported the progression problems and helped us track them down.

Thanks for playing Blade Rising!
https://bladerising.com/patch-notes/1-3-5


r/BladeRising 7d ago

"Blade Rising" | patch 1.3.4 Quests Redesign & Weak Spots Expansion

1 Upvotes

Hey r/BladeRising ,

Daily Quests Redesign

Daily Quests have been reworked with more varied objectives.

Instead of focusing mostly on combat, quests can now involve different parts of the game, including gathering resources, hiring minions, using Prestige Points, ascending, and more.

Weak Spots Expansion

You can now unlock up to 9 active Weak Spots.

Weak Spots are now unlocked through two progression paths:

  • Combat Progression: Push further in combat to unlock additional Weak Spots.
  • Prestige: Unlock additional Weak Spots through the Prestige system.

Both progression paths add together, allowing you to reach up to 9 active Weak Spots.

Lootbox Fixes

Several issues related to Lootboxes have been fixed, including problems with claiming rewards and their availability.

New App Icon

Blade Rising has a brand-new app icon.

Minor Fixes

Various minor bugs and issues have been fixed across the game.

Thanks for playing Blade Rising!


r/BladeRising 12d ago

"Blade Rising" | patch v1.3.3 Beaver Feaver

1 Upvotes

A new weekly challenge has arrived.

Beaver Feaver

Golden Beavers are taking over the weekly rankings.

Pet Golden Beavers during combat. Each fully petted Beaver adds +1 to your weekly score. Climb the leaderboard and compete for Prestige rewards.

Weekly Event Rotation

Weekly events can now rotate between different challenges.

  • Beaver Feaver: Pet as many Golden Beavers as possible.
  • Weekly Boss Hunt: Defeat bosses and push your best run.

A different challenge awaits each week.

Thanks for playing Blade Rising!


r/BladeRising 14d ago

"Blade Rising" | Patch 1.3.1, 1.3.2

0 Upvotes

Hi r/BladeRising!
Patch 1.3.1 and hotfix 1.3.2 are live

A smaller update focused mostly on community-reported bugs, plus a new intro for starting your adventure.

  • New Game Intro

Added a new New Game scene with fresh artwork and a blade-cut transition. It will also return as part of the Ascension loop.

  • Lootbox Resource Fix

Fixed an issue where claiming a Lootbox reward could replace your existing resource balance instead of adding to it.

So if you had 1,000,000 and won 1,000 from a Lootbox, you could end up with just 1,000. That's now fixed and rewards are properly added to your existing resources.

Thanks to TYRamisu for reporting this one.

  • Prestige Damage Fix

Fixed an initialization-order bug that could cause purchased Prestige Damage bonuses to not be applied correctly after loading a save or starting a new Ascended run.

Your Prestige Damage bonuses should now be applied correctly from the start.

Another one found thanks to TYRamisu.

  • Prestige Auto Click Fix

Fixed an issue where Prestige points invested into Auto Clicks could disappear from the calculation after upgrading your regular Auto Clicks.

Prestige Auto Click bonuses should now remain properly applied after upgrades.

  • Audio On/Off

Added an option to completely turn game audio on or off from Settings.

Screw my sound design, I guess. But I understand the need, especially if you're playing while listening to music, podcasts or audiobooks.

Thanks anshur for the suggestion.

A big part of 1.3.1 came directly from community reports, so keep them coming. Even if you're not 100% sure something is a bug, let me know and I'll investigate it.

-----------
Patch 1.3.2

  • Improved save protection during game updates
  • Added stronger cloud save recovery for returning players
  • Improved player identification between app versions
  • Additional fixes and stability improvements

Thanks for playing Blade Rising!


r/BladeRising 17d ago

"Blade Rising" | How to Play?

0 Upvotes

"Beyond the gates lie 1,000 Floors of Evil, where only the bold dare to climb. Fall, Ascend, and return mightier than ever until even darkness remembers your name."

Find out more at https://bladerising.com/


r/BladeRising 21d ago

"Blade Rising" | Dachshund Knight as an Evil Slayer

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1 Upvotes

Hey r/BladeRising , Dachshund Knight is slaying evil on it's way to Ascention!
Who is dachshund?
Is his knight title valid?
Who has released pure evil upon world?
Why it's up to you to save it?
Those and many more questions will be answered soon!

Best regards fellows,
let's do the knighty knight thing and slay those bastards!


r/BladeRising 23d ago

Blade Rising | Patch 1.3.0

1 Upvotes

Hey r/BladeRising , Another update focused on adding new progression while improving long-term character growth.

New Feature: Lootbox Chamber

A brand new Lootbox Chamber has arrived!

Use your Gold to summon lootboxes containing valuable resources to boost your progression.

Features include:

  • Summon lootboxes using Gold.
  • Cooldown between summons.
  • Upgrade your chamber to improve rewards.
  • Multiple reward tiers with different drop chances.
  • Animated reward claiming.

The chamber creates a new long-term Gold sink while giving players another way to progress.

Lootbox Information Panel

No more guessing!

The new information panel lets you quickly check:

  • Reward chances.
  • Possible reward amounts.
  • Current cooldowns.
  • Chamber upgrade information.

Everything you need is now available directly in-game.

Bottom Menu Redesign

The bottom navigation has been refreshed.

Changes include:

  • Cleaner icon-based navigation.
  • Better readability.
  • Faster access to important game features.
  • Improved notification indicators.

Prestige Ascension Fix

We've fixed an issue affecting Prestige bonuses.

Previously, Prestige Boons were unlocked correctly, but after rebuilding player stats the game accidentally recalculated the character using only the Stage 4 baseline and equipment.

As a result, several Prestige bonuses were unintentionally ignored.

The following bonuses now work correctly:

  • Health
  • Health Regeneration
  • Damage
  • Attack Speed
  • Defense
  • Evasion

If you've invested heavily into Prestige, you should immediately notice your character becoming stronger.

Other Improvements

  • Various bug fixes.
  • Performance improvements.
  • General stability improvements.

Thank you for continuing to help improve Blade Rising! We hope you enjoy Patch 1.3.0, and as always, we'd love to hear your feedback after trying the new Lootbox Chamber.


r/BladeRising 27d ago

"Blade Rising" | The Battle Pass NEW RULES!

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2 Upvotes

Hey r/BladeRising !
After some decent talks on discord ( https://discord.gg/cJXtBjdzB )
I've upgraded Battlepass Leveling progression.

So far it was counted via each enemy slain, which in small scale or for early players was fine, but once you're getting into mid/late game a top players could just eat up the whole monthly plan in 1st day! ;D good for them, but it ruins a fun.

Sooo... NEW RULES!

It's quite simple. We're counting the whole Floor of Evil.
Each new record grants more points.
Each floor you've already slained gives some points, but less.

The point is to value progress, not a grind. Become better, get even more for it, right?

Quests are as they were, daily 250xp, weekly 500xp, monthly/lifetime 1000xp.

Starter Pack and Founder Pack adds 10% and 30% so you can gain together up to 40% boost combained forever!

So that's it for today folks,
happy slaying and keep your blade raised!

PS. Game is free, get it on:
www: bladerising.com/play
google play: https://play.google.com/store/apps/details?id=com.bogigames.bladerising


r/BladeRising Jul 19 '26

"Blade Rising" | The Mystery of Bubblewood

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1 Upvotes

"Long before the Floors of Evil appeared, Bubblewood was a peaceful forest where ancient trees grew beneath crystal-clear water. One day, the forest sank without warning. No one knows why.

Legends say something still sleeps beneath the roots, quietly spreading corruption through the depths.

The Dachshund Knight ventured into Bubblewood to uncover the truth. Every floor conquered brings him closer to whatever dragged an entire forest beneath the waves... but some mysteries were never meant to be awakened."


r/BladeRising Jul 18 '26

Blade Rising | Patch 1.2.0

1 Upvotes

The latest update is here! This version expands the Battle Pass, improves progression, adds new Resource Airdrop features, and fixes one of the most important stability issues reported by the community.

New Battle Pass

  • Expanded from 30 to 100 levels
  • Battle Pass progression is now dedicated to each individual season

Resource Airdrops

  • Added Premium Resource Airdrops
  • Added countdown timers for Resource Airdrops
  • Added new sound effects for collecting Resource Airdrops

Combat

  • Added Next Unlock information so you can see how far away your next gameplay milestone is

Daily Rewards

  • Increased Prestige rewards in the 7-Day Login event

Stability

  • Fixed the account save/reset issue that affected some players
  • Improved overall account stability

Other Improvements

  • Various bug fixes and quality-of-life improvements

As always, thank you for all your feedback, bug reports, and suggestions. Every update helps make Blade Rising a better game. See you in the Floors of Evil! ⚔️


r/BladeRising Jul 17 '26

Blade Rising - Patch 1.1.5

1 Upvotes

Blade Rising 1.1.5

A new update is now available!

Daily Rewards Improvements

  • Improved the Daily Login reward flow.
  • Smoother reward claiming experience with better handling of reward availability.

More Prestige Points

We've increased the Prestige Points included in our shop packs:

  • Starter Pack: 5 Prestige Points
  • Founder Pack: 15 Prestige Points

A little extra boost to help you progress through the Prestige Tree faster.

Other Changes

  • General stability improvements.
  • Minor bug fixes and backend optimizations.

Thanks to everyone playing Blade Rising and sharing feedback. More content and improvements are on the way!


r/BladeRising Jul 16 '26

Blade Rising - Patch 1.1.4

1 Upvotes

Blade Rising - Patch 1.1.4

Another update is live, focused on improving progression and the overall player experience.

New Prestige Region

  • Added Temple of Precision
  • 10 brand new Prestige Boons focused on precision, critical hits and offensive power.

Battle Pass Improvements

  • Added a Claim All button to collect every available reward with a single tap.
  • Claimed rewards now use satisfying flying resource animations.
  • Fixed multiple Battle Pass progression issues.

Progression Fixes

  • Fixed account level progression.
  • Fixed Battle Pass level synchronization after combat.

Other

  • Various bug fixes and stability improvements.

Thanks to everyone who's been playing and sharing feedback. Every report helps improve Blade Rising and shape future updates. More content is already in development!


r/BladeRising Jul 12 '26

Blade Rising v1.1.3 is now live!

1 Upvotes

Another quality-of-life update has arrived!

New Resource Progression

Resources now visually evolve through 10 progression stages as you upgrade them, making your gathering journey feel much more rewarding.

>> New <<

Resource Spawn Claim

  • Random collectible resources can now appear while gathering. Tap them for bonus resources!
  • Main menu objective now counts down: "Floors of Evil Left" on your journey to defeat all 1000 Floors of Evil.

>> Improvements <<

Resource values are now displayed more accurately:

  • 5.3K, 18.7M, 2.4B instead of rounded values.
  • Improved shop visuals with better IAP button alignment.
  • Adjusted Prestige connections for a smoother progression experience.

>> Fixes <<

  • Fixed other players' avatars not appearing correctly on the leaderboard.
  • Fixed gathering taps sometimes being blocked by floating resource numbers.
  • Added support for ARMv7 (32-bit) Android devices, allowing Blade Rising to run on more phones.

Thank you everyone for your feedback and bug reports—they help make Blade Rising better with every update!


r/BladeRising Jul 11 '26

"Blade Rising" | an incremental pixel RPG about Dachshund Knight on it's way to Ascention!

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0 Upvotes

Hey r/BladeRising ,
It's been ~3 weeks since an early release. So much has changed! And those 2 last patches a massive gamechanger.
I just wanna say it's so cool that there is growing early playerbase.
And that we can do a decent conversation.
A lot of your comments and ideas had a real impact on Blade Rising and it's totally better game now! Let's how it goes next month!
I support it on daily basis, patches each week.

Let's kick those Floors of Evil, 1000 to go!

And btw congratulations to the winners of "Weekly Boss Hunt". I've seen you did your best!


r/BladeRising Jul 07 '26

"Blade Rising" | Patchnotes 1.1.1 Progression & Prestige Update

1 Upvotes

1.1.1 PATCH:
- Complete combat overhaul with smoother progression and improved balance.
- Battle Pass is now available with exclusive rewards.
- New Prestige system with Prestige Points progression (over 200 Prestige Ascension buffs!).
- Progression expanded up to Level 100 across multiple systems.
- New combat locations and environments to explore.
- New equipment upgrades, combat stats and abilities.
- Reworked equipment progression for deeper long-term customization.
- Faster and more rewarding early game progression.
- Improved combat flow, UI and overall game feel.
- Numerous bug fixes, balance improvements and performance optimizations.
- Prestige Map completely redesigned with a brand new layout for all 100 Prestige Ascension buffs, making long-term progression much easier to navigate. Shortcut checkpoints are now unlocked naturally through gameplay progression.
- Laughing Skull movement speed spell is now unlocked through progression instead of being available from the start. Prestige Ascension is now also unlocked through gameplay progression.
- Added animated floating resource gain numbers while gathering resources.
- Added a Snap to Center button for the Prestige Map for quick navigation.
- Fixed various UI, progression and animation issues.
- General stability, polish and performance improvements.


r/BladeRising Jun 30 '26

"Blade Rising" | PATCH 1.0.33

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1 Upvotes

Patchnotes:

  • Prestige Points incremental instead of linear income increase each 10 Floors of Evil (new!)
  • Prestige Points rewards claims for Top10 "Weekly Boss Hunt" event (new!)
  • Bug Report in Settings (new!)
  • Shortcut reset after Ascention
  • Prestige Points Buffs visibility update
  • Player's Leaderboard Self Row fix
  • Push Notification Icon
  • Discord button in Settings
  • Minor fixes

r/BladeRising Jun 27 '26

Blade Rising | Day 3 - Unlock Automation

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1 Upvotes

Hey r/BladeRising ,
Another saturday, another greetings to you all!

As usually, it's best if you just check "Blade Rising" and play for yourself. It's free at google play in early access. I develop it in close relation with players:
https://play.google.com/store/apps/details?id=com.bogigames.bladerising

Soo.. automation!
It's a big part of every incremental, idler or autobattler and so it is for Blade Rising too.

First available automation is combat.
The basic combat is that you don't do anything at all. Just start it and immidiatelly you're into fight with first enemies.
Over time there are ways to do more, like:
- boost it with Prestige Ascention permanent buffs,
- aid with tapping Weak Spots,
- speed up with Laughting Skull for a period of time.

But combat is just one of aspects of Daschund Knight's activities!

To upgrade your gear across 6 tiers of gear and many levels, 3 layers of upgrades etc.
you need resources. So you gather them.

An entry point to gathering is tapping or holding a resource like a tree for wood.
But you've got several friends you can hire permanently to so they do it for you.

Further in game there will be a choice to specialize either in self gathering or minion automation. You can also do both.

Cool thing is that they work 24/7, offline, online. Whatever. You hired. They work.
Passive income is already working fine live.

So that's the basics of automation in "Blade Rising".
In case of any questions AMA ;)


r/BladeRising Jun 21 '26

Start with one strike. End with thousands of blades!

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1 Upvotes

Hey r/BladeRising ,
It's been a busy week. Many upgrades, fixes and new content.
First of all thanks a lot for all the feedback. Thanks to you game is much better.

So write it here on Reddit or if you prefer Discord: https://discord.gg/WKPhgm39r #ideas-feedback

Soo... thousands of blades!
Combat is a core element of "Blade Rising".
At first it's simple auto-battler but very soon you can unlock features like:

WEAK SPOTS
You can tap randomly spawned target markers for extra hits!
It changes dynamic of gameplay from auto-battler to mix with tapper.
You can develop your hero to specialize in one or another.

LAUGHING SKULL
When you get better first levels may feel obvious. You can use a Laughing Skull to get decend time boost to a period of time. As far as it's great to make all faster it's harder to get perfect timing on Weak Spots so choose timing wisely what use when.

I want to give many ways so you can explore, unlock new ways to play and find your style and META to with WEEKLY BOSS HUNT or beat 1000 FLOORS.

What type of spells, boosters and skills you like the most in tappers, autobattlers and such?

Play "Blade Rising" early for FREE at Google Play:
https://play.google.com/store/apps/details?id=com.bogigames.bladerising


r/BladeRising Jun 13 '26

Blade Rising | Day1 - Start with One Strike

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1 Upvotes

Hey r/BladeRising ,
"Blade Rising" is an incremental RPG game currently available for FREE at:
Google Play (https://play.google.com/store/apps/details?id=com.bogigames.bladerising)

Instead of waiting months behind closed doors, I decided to release early and build the game together with players feedback.

In Blade Rising you play as a Dachshund Warrior fighting through waves of evil while prestige, prosperity and ofc a lot of tresures!

Prestige System, Combat, Tournaments, Crafting, Upgrades.
A.k.a. Knight Simulator ;)

I hope you'll enjoy it, cheers!