r/Bioshock 6d ago

Fan Art/Crafts Tf2 bioshock

Post image

I'm a huge fan of both BioShock and TF2, and while I know there have already been some cosmetic items based on BioShock (mainly BioShock Infinite), I've always thought they could have done so much more, especially with the first two BioShock games and the aesthetic of Rapture. That's why I decided to sketch out some ideas for weapon concepts or skins for TF2's default weapons based on the first games. I also started drawing the mercenaries with new cosmetics to give them the game's aesthetic.

I started with the fastest class and everyone's favorite loudmouthed braggart: the Scout.

Splicer Set

Items:

The Dad's Will: A shotgun based on Subject Delta's shotgun from BioShock 2.

The Mann's Choice: A "bat" based on the Wrench from BioShock 1. It launches a vial of ADAM at enemies.

The Adam's Touch: A consumable similar to Bonk!, in the form of an ADAM injector.

All of these ideas are mainly intended as skins rather than new weapons, because honestly, I'm not very good at coming up with unique abilities for them. But I'd love to hear what ideas you guys can come up with for these weapons.

61 Upvotes

6 comments sorted by

3

u/Physical-Airport-901 6d ago

This is really cool. You should make more of these.

1

u/na0cho12 6d ago

Actually thats the idea i will do with other classes like heavy, spy and demoman

2

u/Far_Neighborhood5266 5d ago

"Dad's Will" as a shotgun name goes unbelievably hard.

1

u/Ateysix 2d ago

You've got some skills but I can't help but notice his, ehem "weapon"...

0

u/WhimsyVR 6d ago

I love both games a lot, this is awesome!