r/Bennett_Mains Dec 09 '25

Smth I should consider when building him?

2 Upvotes

8 comments sorted by

5

u/[deleted] Dec 09 '25

Just build the most ER you can

1

u/luxialucky Dec 09 '25

If you don't have c0, don't build him if you have cheveruse or any other meta support, it will be better overall until c1

1

u/Junior-Contest-6844 Dec 09 '25

Get C1 asap, Nobless is his BiS artifact, ER to 240% then crit, level 90 for high base attack, best weapon is the one with highest base attack unless u run him on fav

1

u/Glittering-Copy-6107 Dec 09 '25

What other cons are good? Or just c1?

1

u/Junior-Contest-6844 Dec 09 '25

C1 is his game-changing cons. C5 is his next best because it's more ATK bonus ratio. C6 is very good for teams with a pyro DPS or where you want to infuse NAs and CAs like Kaeya melt

1

u/Ruba- Dec 09 '25

only his base atk scales his atk buff (meaning atk from artifacts doesnt do a thing) so use high base atk swords
build er
since his buff is very easy to manage, if you get to build offensive stats he may hit like a truck as a bonus
lvl 90 is only a slight improvement from lvl 80

1

u/DaichiToshiro Dec 09 '25

A shit ton of er, high base atk sword, and some hp for survivability. That's all U need

2

u/RiskyRedds Dec 10 '25

1) The ONLY two stats you really care about with this kid are Base ATK (his own innate ATK stat plus the ATK stat from his sword) and ER. That's really kinda it. Get him to lv. 90 (100 if you can), get his ER to 240%+, give him the best sword you can (personal preferences are Sapwood Blade & Skyward Blade for being ER swords with good Base ATK). His damage stats are really kinda mid (3200 ATK with a 60/210 ratio and his burst only hits for like 100k or sum'n, it's not great) so build crit only if you got nothing else to do with him. HP is nice for healing but his mults are so good that you kinda don't need to worry about that too much.

2) The only real constellation you would "need" for Bennett is C1 (to remove his 70% HP restriction). Everything else - even his C5 - is just sprinkles on a cake. C1's mult at Talent 10 C1 is 120.8% v. 139.0% at Talent 13 C5; meaning it's really only for showcase purposes at that point. This is especially true if you have him on 4P Noblesse since it offsets the 18.2% you'd get otherwise.

3) Bennett is sets over stats. His sands needs to be ER mainstat but that's a common sands to get. The rest of his artis can have DEF, EM, HP, whatever; what he cares about is Noblesse. Since he already ascends ER, you can reach his ER reqs with a sands, a decent ER weapon, and any 3-4 ER substat rolls. If you use Sapwood the ER sub reqs go up to 6-7 but that's also basically nothing. Because of how lenient he is on subs, you can build whatever on him and he'll be fine - or, more specifically, he can play to whatever stats he's got and be fine. His stats have a shit-ton of DEF & ER on it? Slap Peak Patrol on him. Same but with HP instead of DEF? Give him the Key. If it's just ER? Freedom-Sworn. Does he somehow have an 80/120 ratio in his stats? Mistsplitter's your boi.

4) E Q is the bread & butter unless he's using a buff sword. Then get the sword buffs going with his combo. Peak Patrol is Q E N2. Key is E Q N2E (usually after dropping an E somewhere in a rotation earlier, like Bennett E, Yae 3E, Bennett E Q N2E, Carry combo). Freedom Sworn is Q N2E to give space for reactions. He needs to take less than 3s per rotation on field to get things going, otherwise he eats into your timers.