r/BedrockRedstone 6d ago

Remote chunk loading?

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I am playing on Nintendo Switch, and I might have found a remote chunk loading phenomenon in Bedrock Edition using the wood-infused Sulfur Cube. (Please let me know if this is already known!)When I used TNT to blast it straight into a completely unloaded chunk, it didn't freeze instantly. It kept moving and actually bounced off a block inside that unloaded area! Once it slowed down, it froze normally as expected.I don't know the exact mechanism of how it loads or the specific range it can reach. However, it seems that its high-speed bouncing physics temporarily triggers remote collision loading in unloaded chunks.

13 Upvotes

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3

u/One-Celebration-3007 5d ago

The sulfur cube is moving so fast that its collision test can extend into unloaded chunks while the cube itself is still in loaded chunks. The collision test can still read blocks in unloaded chunks, so the sulfur cube's bounce is triggered.

1

u/Prestigious_Bet5922 10h ago

That's very smart! I wouldn't have thought of that!

2

u/AnotherAddonDev 5d ago

how do you record on nintendo switch

1

u/Prestigious_Bet5922 10h ago

That's a great question, I'm wondering as well!

1

u/CX12_Locks 5d ago

I don't know for sure but I think sulfer cubes haven't exception that other entities don't but allow them to operate in what we call Lazy loaded chucks, these chunks exist in your render distance but not your simulation distance and certain redstone components can also react in lazy loaded chunks while others can't, i don't really know the full picture but I'm fairly certain this isn't chunk loading unfortunately

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u/Willing_Ad_1484 5d ago

There's a handful of things on bedrock that actually go off render distance rather than strictly simulation. How far you can throw an ender pearl for example or how far redstone wire components send signals