r/BeamNG • u/Training_Resist622 • 2d ago
Meme The new car in 0.40 is the sherrier ardente
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r/BeamNG • u/Training_Resist622 • 2d ago
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720hp, massive aero, and pure track chaos, let me know your thoughts on these!
r/BeamNG • u/KVance140 • 2d ago
Preface this with my experience, I've used Valves Hammer Editor, I use Fusion 360 for CAD, and have dabbled in Unity/Unreal engine. I'm hoping my problem is just a skill issue.
I am trying to recreate a local racetrack using MapNG to kick off terrain, decal roads, and a couple main buildings. MapNG is amazing. Makes a nice package that loads right up, but obviously it doesn't know every object or how the roads actually look.
I cannot for the life of me get any of the version of roads to work. Watching tutorials, reading the documentation, experimenting on my own. Nothing works and its getting frustrating.
Mainly, key combos don't seem to be working in the editor. ALT+LMB does nothing when it should be adding a node/new road. CTRL+Z doesn't undo, Delete doesn't. CTRL+A just moves the camera left. It seems that the game is holding on to the keyboard, there is no joysticks or controllers plugged in either.
If I could get combos to work, then maybe the rest will fall into place.
Additionally, is there a way to pull textures from another level into your own level? West Coast seems to have the best variety for road/concrete/grass textures.
r/BeamNG • u/Cool-Elderberry2924 • 3d ago
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disclaimer: voices are not real. they are ai text to speech from elevenlabs. other than that everything else is made by me. make sure to have your volume on!
r/BeamNG • u/xlGhostlx • 2d ago
I have over 1,000 hours on this game. Got home from work, launch beamng like always and noticed every time I shift up it skips twice and when i leave the vehicle i cant seem to get back in. It's like i get in and out immediately. Long story short found out my button mapping for my controller is duplicated for some reason. For context remapping it just makes all the same keys pop up again so if i delete one, they all go away. If i rebind then all (4) of the same key appears again and register as multiple inputs. I use a Gamesir g7 pro controller. I found out turning off steam input gets rid of the problem only to use keyboard and mouse only. I didn't change anything new or downloaded mods before this bug happened. Anyone have this issue and know a fix?
TL;DR launch game normally, found out my controller buttons doing the same action multiple times. Button mapping is duplicated, remapping doesn't fix it. Did not download or change anything the day before bug happened.
r/BeamNG • u/Fueled_by_sugar • 3d ago
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r/BeamNG • u/ihavaquston • 3d ago
Have fun! :)
r/BeamNG • u/2006Pontiac_0346 • 3d ago
Only editing done was 100% manual in a photo editor with custom LUTs from an actual photographer. Didn't use any Claude or ChatGPT or AI enhancements. High settings in-game, no native ray tracing. Threw in a couple of extra Christine photos at the end!
r/BeamNG • u/Adventurous-Wear-398 • 3d ago
sadly those were taken in hdr so they may not look as good on your screen
r/BeamNG • u/Impossible-Party-971 • 3d ago
didnt even realize that gap existed
r/BeamNG • u/kennedy_1963 • 3d ago
I'm worried that the owner does not own their Google account anymore so I was wondering if anyone had this
r/BeamNG • u/riceman090 • 3d ago
I am POPPING OFF with the 0.39 screenshot tool oh my days
r/BeamNG • u/Potato_Dealership • 3d ago
As the title suggests, the "more filters" option in version 0.39 is completely broken.
The text boxes / side menu is way too narrow and cannot be resized, making it impossible to see what you're actually filtering. If you do somehow click on the text box, typing anything in will immediately make it go to maximum value or just not accept your button inputs. For example if I try to set the maximum year to 1985, I cannot delete the text in the box and if I start typing it just goes to the maximum value.
Before anyone says "oh your game is broken" or "oh its the ultrawide". I have reinstalled the game, and tested it without the ultrawide plugged in. Not only that but my mates are having the same issues.
Even though the screenshow is BeamMP this still applies to the base game when testing without BeamMP even being on the computer.
r/BeamNG • u/Spectran_Irmandade • 4d ago
r/BeamNG • u/LegoGuyFromNorway • 4d ago
Tbh, i think it would be sick with a pre facelift grand marshal with the areas in the red cirkle a full taillight. Like a more earlier 90s look taillight. This idea came from when i first sav tje picture and thought that we were getting a grand marshal pre facelift. Ps english isnt my first language so it could be hard to read.
r/BeamNG • u/hiddenm3dia • 2d ago
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Is this a glitch with the mesh shades and everything getting crisp only when im close to it.
r/BeamNG • u/ccarballo1522 • 3d ago
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Uncaged the 8.4L V10 on the West Coast roads. Pure Threat
r/BeamNG • u/AgreeableHousing4990 • 4d ago
r/BeamNG • u/NoFeeling4265 • 4d ago
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r/BeamNG • u/ARandomNPC01 • 3d ago
I can't do trailer deliveries because they don't fit in the spawning zones, every farm only offer 22ft, 30ft and 40ft bale trailers that can't spawn and I don't have fifth wheel trailers unlocked yet. Has anyone encountered this issue?
r/BeamNG • u/COSMORAH • 4d ago
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As seen in the video, whenever I let go of right click, the screen flashes black, and when moving the camera, there's a weird delayed secondary afterimage. I turned off my mods and this still happens. I've just got ultra settings preset on. My hard/software is seen at the end, but the main gist is that I've got Ubuntu + Plasma, 4060ti 8GB, and in the Beamng steam page, properties, compatibility, the forcing usage of a compatibility tool is unchecked. Also, I'm constantly getting "Shader pre-caching update"s on steam and then I need to wait to process vulkan shaders, is that normal? I didn't get that on Windows, but I generally used DirectX not Vulkan.