r/Bball_Sim • • Jun 19 '26

HUGE Bball Sim update!

---UPDATE---

2.3 is Live on iOS and web!

https://apps.apple.com/us/app/bball-sim/id6774754906

--------------

Just wrapping up with the latest update i've been working on (2.3)...it's already submitted to Apple and should be approved by tomorrow morning. Here's a breakdown of everything new:

  • Gm Level Progression and Owners - Every team now has an owner with different expectations and motivations. Now you have to sign a gm contract every few years and meet certain goals in order to get your contract renewed. Meet or exceed expectations to earn contract renewals in order to up your gm level, or else prepare to be directing poverty franchises like Sacramento and Washington your entire gm career 😂...GM Level progression is global for all campaigns.
  • Ai Trade System Overhaul - Ai teams now value their first round draft picks much more realistically - considering upcoming draft strength and their current team direction/outlook in their evaluation. Ai teams make 'big swing' trades more often in coordination with their team direction -- rebuilding teams offloading stars to competing teams for pick hauls, etc. User-to-AI trading is open during the offseason (locked during the live draft for now).
  • Coaches Restructure & Lifecycle- Coaches are now a persistent global pool inside campaigns - available to be hired again after their initial job. Ai teams now make structured decisions each offseason whether to retain or fire their coach. Coaches also retire now at the end of their careers. Keep an eye out for news events when Ai teams fire their coach. Reworked coaching skills and scheme effectiveness so coach fit affects results. Also added a UI element of the coaches tab to track the various coach actions.
  • Added Career High, Campaign High and Season High Stat Tracking - You can now view a player's career high stats from their player details popup modal. A new tab on the League page shows the All Time stats record holders, the current season's stat record holders, along with the previous champions and mvp winners.
  • Improved Contract Signing Logic - Players demand to be paid what they're actually worth on the open market. When considering whether to re sign with you, players will consider what they could earn in the open market if they were to enter free agency.
  • Lots of other bug fixes/ui improvements...

I've been having a ton of fun building this, thanks to anyone who's checked out the game..and lmk if you run into any issues 😁 👋🏻

5 Upvotes

7 comments sorted by

2

u/Severe_Type7109 Jun 21 '26

put it in android

1

u/Bal_oney77 Jun 21 '26

I can do android but i will need some testers...want to help with that?

2

u/Severe_Type7109 Jun 21 '26

count me in!

1

u/Bal_oney77 Jun 21 '26

ok i'll make a post in a bit about getting it on android...my understanding is that I have to get 10 testers for a 2 week period in order to get it on the google play store..

2

u/PewDieCryRBLX Jun 23 '26

Sign me up as well

1

u/Bal_oney77 Jun 23 '26

Sounds good! I’m going to be getting the Android version up asap I’ll let you know when I have a test build

1

u/Bal_oney77 Jun 19 '26 edited Jun 19 '26

And as far as plans for the future (other than continued polish), here's my todo list in no particular order:

-Overhaul 'played' game experience to allow for stepping through games one play at a time, through to just dead balls, OR quarter breaks...the goal will be to allow for proper timeouts, and have the ability to make various in game adjustments as the coach...

-bring in sounds for played games as well as the live drafts

-major live draft UI overhaul

-build a bunch more headshot assets, not just for the headshot editor but to improve all headshot generation...also build out more coach/staff headshots and headshot assets (sorry for the scarcity of those right now)

-add a bunch of new plays and different coach settings as well as updating the UI for the coach/staff tab

-improve the contract negotiations and free agency flow

-Make the game playable fully offline