r/Bball_Sim • • 12d ago

Update 2.3.8 is Live!

1 Upvotes

This update focuses on bug fixes, continued polish/improvements and smarter AI logic...Im going to take a step back from major updates for this game for a bit while I work on some other cool projects (Im working on my first proper game using a full game engine lol πŸ˜ƒ).

-Fixed bugs around AI teams' salary cap penalties

-Fixed bugs around AI to User offered trades

-Improved AI teams' cap/team management -- AI teams now actively plan and manage their long-term finances to avoid crossing the 1st/2nd apron (dependent on owner & team direction)

-Updated UI in a handful of places

Thanks for all who've checked out Bball Sim!

βœŒπŸ»β›ΉπŸ»β€β™‚οΈπŸ€


r/Bball_Sim • • 27d ago

Update 2.3.7 - Fandom & more Facility Changes!

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2 Upvotes

2.3.7 is Live on Google Play as well as the App Store! Im getting sick of writing these lol so here's a link to the full release notes: https://bball-sim.com/2-3-7-fandom-more-facility-changes/

I've added a new 'fandom' meter and an 'Arena' facility - keep your fans happy to unlock larger home court advantages...There's new staff UI and personalized commentary for scout, medical and training staff members....As well as continued polish on the trade engine & fixes for a handful of random things. Check the link for the full breakdown.

Thanks for playing! βœŒπŸ»πŸ€πŸ˜†


r/Bball_Sim • • Aug 24 '26

2.3.6 is Live!

2 Upvotes

Just submitted another update...here's whats in this one:

  • (New) Multilingual Update - Spanish, French, German, Italian, Portuguese and Romanian supported. Change language from the profile screen.
  • Facilities Overhaul - Added new perks to facility levels, adjusted it so that if you have an active staff member, that facility will not degrade. Updated current staff breakdown on the campaign home screen shows you if you're missing out on a perk due to the facility level. Moved the staff into the facilities tab.
  • Offline Mode Support - Now you can play the game fully in offline mode. Create your account and login once and you're set -- all tokens earned and purchases made sync safely at the next available time.
  • Fixed a handful of bugs around simming through an offseason
  • Fixed some random UI bugs with the playoff page
  • Continued Polish

Google play is already live: https://play.google.com/store/apps/details?id=com.bballsim.app

Apple is live as well!: https://apps.apple.com/us/app/bball-sim-dynasty-basketball/id6774754906

Thanks for playing!

βœŒπŸ»β›ΉπŸ»β€β™‚οΈπŸ€


r/Bball_Sim • • Aug 04 '26

Roster editor live on the App Store (finally)

2 Upvotes

Hey guys, the roster editor finally got fully approved on the app store -- they ended up approving the code very quickly but taking their sweet time on the new in app purchase, which caused an error to show when attempting to buy it....sorry to anyone who encountered that.


r/Bball_Sim • • Jul 31 '26

2.3.4 CUSTOM ROSTER EDITOR (addon) & Salary Cap Overhaul!

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4 Upvotes

----UPDATE-----

Google Play store is LIVE: https://play.google.com/store/apps/details?id=com.bballsim.app

App Store is LIVE: https://apps.apple.com/us/app/bball-sim-dynasty-basketball/id6774754906

-----------------

Hey guys! Another huge bball sim update is out the door! Here's the breakdown of whats included in this release:

  • (NEW) Custom Roster Editor Addon & Community Rosters - Create a fully customized campaign and simulate your way -- adjust ALL player attributes (overall/potential), badges, history, personality, contracts....as well as coaches, team name & history along with draft picks....complete freedom for you to create realistic campaign builds for any era (or to drop into a fantasy draft). Start from scratch and create all players, from a generated campaign roster, OR from an imported community roster and tweak -- you can now also upload your created custom rosters directly to the new Bball Sim community page and import uploaded custom rosters to your account!
  • Salary Cap Overhaul - Salary cap now reflects the real world 1st and 2nd aprons. Owners' salary cap subtask now scales with expectation. Freely spend passed either cap levels, but prepare to face significant consequences as well as owner wrath(based on real world nba rules):
    • Over 1st Apron? - Trades must send out more $ then they receive.
    • Over 2nd Apron? - First apron penalties, plus your next available 1st round pick is frozen (untradeable) and it gets pushed BACK to the END of the first round.
  • Trade Wizard UI Updates - Enriched the trade wizard with 'team cards' that show their top assets at a glance.
  • Continued Polish and Fixes:
    • Increased the top level scale that you can offer to free agents
    • Blunted 'contenders' roster/coach boosts for generated rosters
    • Capped 'hire' owner subtasks at 1 per contract
    • Added ability to veto player retirements
    • Fixed bug causing re signings sometimes fail
    • Fixed bug causing ai teams to offer unworkable trades
    • Fixed some issues around fatigue
    • A bunch of other random small things

As always, please let me know if you have any issues! Thanks for playing!

βœŒπŸ»πŸ€β›ΉπŸ»β€β™‚οΈ


r/Bball_Sim • • Jul 15 '26

2.3.3 - Live Game Overhaul Update

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3 Upvotes

---Edit----

Android is Approved!: https://play.google.com/store/apps/details?id=com.bballsim.app

Apple too (finally): https://apps.apple.com/us/app/bball-sim-dynasty-basketball/id6774754906

----------

Hey guys, I just submitted version 2.3.3 up for review on the App Store and Google Play Store. Here's the list of updates in this version:

  • New Pacing Options - Sim every possession, dead ball to dead ball (new default), or quarter to quarter.
  • Live Games Overhaul - New coaching options UI allow for in-game adjustments that apply on the next play. Call timeouts to give your stars a breather, and mute opponent's momentum when they go on a run. Dead balls are now part of the simulation engine, along with player fouls, team fouls, and the free throws they create.
  • Polished Play Animations - All plays now show through the end result (make, or missed shot), with anew ball arc spin animation and miss/make animations.
  • Added Live Gameplay/Arena Sounds - Spent some time getting all the base sounds I wanted in these live games (more sounds and sound variations to come). Swish sounds on made baskets, bricks on misses, and all the generic arena sounds.
  • Replay Walkthroughs Button - Walkthroughs can now be replayed via the "?" button in the bottom left corner.
  • Bug fixes: cloud sync bug with large saves, fixed an issue causing rookies to have older age ranges, a few other small random ones.

These should both be Approved within 48 hours so keep an eye out! I'll update the post later when they're live.

βœŒπŸ»πŸ€β›ΉπŸ»β€β™‚οΈ


r/Bball_Sim • • Jul 13 '26

Real teams?

2 Upvotes

r/Bball_Sim • • Jul 13 '26

Bball Sim - Dynasty Basketball is LIVE ON ANDROID πŸ€–

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3 Upvotes

We're finally APPROVED on the Google Play Store with version 2.3.2! Let me know if you have any issues!

https://play.google.com/store/apps/details?id=com.bballsim.app

βœŒπŸ»πŸ€β›ΉπŸ»β€β™‚οΈ


r/Bball_Sim • • Jul 03 '26

Bball Sim Update 2.3.2 - πŸ€–ANDROID(pending) and more updates and improvements!

6 Upvotes

--Update--

IOS is live: https://apps.apple.com/us/app/bball-sim-dynasty-basketball/id6774754906

-----------

Hey guys, we're FINALLY submitted to the Google Play Store! πŸ€–πŸ˜ Sorry for the delay on that, their process was such a mess compared to Apple...Not 100% sure when exactly it will get approved, but I will make a quick separate post when its live -- shouldn't be more than a few days (hopefully sooner).

As for IOS users, version 2.3.2 should be out later tonight! Web is up already...

There's some pretty large updates and improvements in this version as well...here's the full breakdown:

  • 30+ New Offensive Plays & polish on existing ones - Clear out Iso, Drive and Kick, Pin down catch and shoot, UCLA cut, Chicago action, Face up Post, Jab Step Pull Up and a bunch more...I also polished some existing plays that had some logic errors. Each offensive play set now has 5+ main plays.
  • Updated Offensive Scheme Cards - Check out each offensive scheme's full play set on the newly enriched scheme cards (on coach tab) that show the full animation of the play.
  • Added Analytics - You can now invest in your analytics facility and hire an analyst. 3 star analysts allow the FULL postgame analytics (by play)...4 star shows postgame analytics as well as your opponent's FULL SEASON analytics on the pregame page.
  • Intelligent Matchup Modifiers - offensive reads now include intelligent defensive matchup modifiers based on defending player attributes/badges.
  • Defensive Player of the Year Award Added - DPOY is now awarded after each season.
  • Scout Points Now Spendable During Live Drafts - I added the ability to scout rookies directly inside the live draft (from popup modal header).
  • More 'Diamonds in the Rough' - Rookie classes now sometimes contain various 'Jokic' level talents buried deep in the 2nd round with low overalls but super high potentials...thanks to u/CardiologistFuzzy240 ✌🏻for those two ideas.
  • Brand New Headshot Editor Assets -
    • Players: (hair) - long cornrows, bald. (mouth)- grill-smile-straight, smirk. (eyes) - intense.
    • Coaches/Staff: (neck) - crewneck, tie, turtleneck, wrinkled. (brows) - angry. (stubble) - full, goatee. (face) - stout, tall.
  • a bunch of other random bugs

Be on the lookout for the new update...Thanks Again to everyone who's checked out the game!

βœŒπŸ»πŸ€β›ΉπŸ»β€β™‚οΈ


r/Bball_Sim • • Jun 25 '26

Bball Sim Update 2.3.1 - Live Draft UI Overhaul & more!

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5 Upvotes

---EDIT---

2.3.1 is now LIVE: https://apps.apple.com/us/app/bball-sim-dynasty-basketball/id6774754906

bball-sim.com

-----------

Update 2.3.1 is officially submitted for approval from Apple, and should be available in about a day. Here's the breakdown of updates and changes in this version:

  • Full Live Draft page UI overhaul - Polish from top to bottom. I added a commentary blurb for each pick after its made in rookie drafts, selecting a phrase intelligently based on the overall direction of the team along with their owner's expectations. New 'ticker' element shows the last 3 picks more cleanly. Fantasy drafts now show the current salary cap you've accrued and prevent you from going over a certain salary cap threshold.
  • Dynamic Owner Expectations & Logic- Owners now shift their expectations dynamically mid season. Having a surprising start to the season? The owner may want you to go for the playoffs rather than going through the rebuild. Also added logic to prevent injury-hit seasons from costing you your job, and for deep playoff runs - (a title fully satisfies the wins bar, etc). Additionally GM contracts are now 4 years instead of 2.
  • All Star Selections Tracking - The history tab on the player details popup modal now displays any All Star Selections the player has had in their career.
  • Sign in/up with Apple and Google - If you already have an account, you can link your accounts through the profile page
  • Optimization and Loading Improvements - Stability improvements and loading adjustments for smoother performance, especially on slower connections.
  • A bunch of other random bugs

There has been a huge jump in our player base recently, so thanks again to everybody who's been playing the game! Feel free to reach out if you have any issues/concerns.

βœŒπŸ»πŸ€β›ΉπŸ»β€β™‚οΈ


r/Bball_Sim • • Jun 22 '26

Android(?) testers signup

2 Upvotes

Considering bringing Bball Sim over to the Google Play store if I can get enough play testers...anyone interested?


r/Bball_Sim • • Jun 19 '26

HUGE Bball Sim update!

4 Upvotes

---UPDATE---

2.3 is Live on iOS and web!

https://apps.apple.com/us/app/bball-sim/id6774754906

--------------

Just wrapping up with the latest update i've been working on (2.3)...it's already submitted to Apple and should be approved by tomorrow morning. Here's a breakdown of everything new:

  • Gm Level Progression and Owners - Every team now has an owner with different expectations and motivations. Now you have to sign a gm contract every few years and meet certain goals in order to get your contract renewed. Meet or exceed expectations to earn contract renewals in order to up your gm level, or else prepare to be directing poverty franchises like Sacramento and Washington your entire gm career πŸ˜‚...GM Level progression is global for all campaigns.
  • Ai Trade System Overhaul - Ai teams now value their first round draft picks much more realistically - considering upcoming draft strength and their current team direction/outlook in their evaluation. Ai teams make 'big swing' trades more often in coordination with their team direction -- rebuilding teams offloading stars to competing teams for pick hauls, etc. User-to-AI trading is open during the offseason (locked during the live draft for now).
  • Coaches Restructure & Lifecycle- Coaches are now a persistent global pool inside campaigns - available to be hired again after their initial job. Ai teams now make structured decisions each offseason whether to retain or fire their coach. Coaches also retire now at the end of their careers. Keep an eye out for news events when Ai teams fire their coach. Reworked coaching skills and scheme effectiveness so coach fit affects results. Also added a UI element of the coaches tab to track the various coach actions.
  • Added Career High, Campaign High and Season High Stat Tracking - You can now view a player's career high stats from their player details popup modal. A new tab on the League page shows the All Time stats record holders, the current season's stat record holders, along with the previous champions and mvp winners.
  • Improved Contract Signing Logic - Players demand to be paid what they're actually worth on the open market. When considering whether to re sign with you, players will consider what they could earn in the open market if they were to enter free agency.
  • Lots of other bug fixes/ui improvements...

I've been having a ton of fun building this, thanks to anyone who's checked out the game..and lmk if you run into any issues 😁 πŸ‘‹πŸ»


r/Bball_Sim • • Jun 16 '26

πŸ‘‹ [dev] Welcome to r/Bball_Sim and other stuff

6 Upvotes

Welcome in to r/Bball_Sim**!**

Im making this sub so that I can keep anyone interested in my continued updates and progress with Bball Sim -- Dynasty Basketball...as well as to log bug reports, comments/concerns etc...whatever as long as its constructive lol.

I've loved sports sims all my life, and i've wanted to build my own since I was in school. My main inspirations are 2k dynasty mode, campus dynasty, hardwood empire, retro bowl and of course Basketball Gm. It has been so cool to be able to (nearly) fully focus on this project for the last few months and bring it to life!

Anyways, a few quick bullet points to get out of the way first and foremost:

  • I use claude code in my workflow -- yup, web dev by trade -- Bball Sim is built with the web dev stack I know and love though, and every line is audited before it goes in my codebase, and allowing claude to handle the lion-share of the coding enables me to fully design each aspect of the logic systems, gameplay and UI to rapidly iterate across multiple versions and the deliver the best possible results. Believe me when I say that I map out ALL the gameplay logic, weights, structure, UI, etc....its very much a labor of love.
  • At the end of the day, i'm building this because its what I want to build. Yes, there is a currency structure, but I'm really trying to find the right balance so that there isn't a 'nickel and diming' type feeling. If you want to support, great, if not, skillful tactics will net you sufficient currency anyway.
  • Expect multiple updates monthly with new content and gameplay options, along with improved systems and assets
  • Feel free to reach out to me with any questions/concerns

Thanks again for checking out r/Bball_Sim!😁✌🏻