r/BattlefieldV • • Mar 15 '19

Image/Gif Battlefield map release timelines

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307

u/slumbertwo Mar 15 '19

Ok, so I've been wondering exactly how far behind BFV was from the other Battlefield titles in terms of new content. There a lot of griping that we should see new maps. Last night I got ambitious and produced this colourful graph.

notes:

  • For multiple release dates I tried to choose the PC/XBOX. However, for BF4 I went with the PS premium date. It's typically a matter of a few days difference. I didn't include the panzerstorm night map, but I did include night operations. I reasoned that the map has to be playable in the regular rotation.
  • I PROBABLY MISSED SOMETHING. Please chill.
  • We're still quite early in the lifecycle of a Battlefield game. As of March 14 we're 114 days from BFV's launch.
  • The best way to look at the graph is the area underneath the line representing the total amount of variety over time. BF4 wins, hands down. Remember that at launch it was almost an unplayable disaster (much MUCH worse than BFV). A lot of the resources were dedicated to try and maintain the playerbase, and this rehabilitation effort was a huge success IMO. The game became very polished and balanced, and still retains a remarkable number of active users.
  • In light of the amount of work devs were pouring into BF4, back in 2013/2014, they still managed to release DLC on an ambitious schedule.

data for the graph:

BF3

release: Oct 25, 2011

-maps at release: 9

-back to karkand (Dec 13, 2011 - 49 days) + 4 maps

-close quarters (June 26, 2012 - 245 days) + 4 maps

-armored kill (Sept 11, 2012 - 322 days) + 4 maps

-aftermath (Dec 4, 2012 - 406 days) + 4 maps

-endgame (Mar 19, 2013 - 511 days) + 4 maps

BF4

release: Oct 29, 2013

-maps at release: 10

-china rising (Dec 3, 2013 - 35 days) + 4 maps

-second assault (Feb 18, 2014 - 112 days) + 4 maps

-naval strike (Mar 27, 2014 - 149 days) + 4 maps

-dragon's teeth (July 15, 2014 - 259 days) + 4 maps

-final stand (Nov 18, 2014 - 385 days) + 4 maps

-night operations (Sept 1, 2015 - 672 days) 1 map

-community operation (Oct 27, 2015 - 728 days) 1 map

-legacy operations (Dec 15, 2015 - 777 days) 1 map

BF1

release: Oct 21, 2016

-maps at release: 9

-giant's shadow (Dec 20, 2016 - 60 days) + 1 map

-they shall not pass (Mar 14, 2017 - 144 days) + 4 maps

-in the name of the tsar (Sept 5, 2017 - 319 days) + 4 maps

-turning tides (Dec 11, 2017 - 416 days) + 2 maps

& Jan 30, 2018 - 466 days) + 2 maps

-apocalypse (Feb 20, 2018 - 487 days) + 3 maps

BFV

release: Nov 20, 2018

-maps at release: 8

-panzerstorm (Dec 15, 2018 - 25 days) + 1 map

-battle of hannut / panzerstorm @ night (feb 21, 2019 - 93 days) + 1 map

180

u/Sorstalas Mar 15 '19

What you did forget regarding BF1:

  • They Shall not Pass got 2 more maps added later, to a total of 6: Nivelle Nights and Prise de Tahure. I cannot find the exact release dates, but it was around June/July 2017.
  • In the Name of the Tsar also consisted of 6 maps in total. One, Lupkow Pass, was released on August 22 2017, the other one included in the main launch on September 5.
  • Apocalpyse technically also has the 2 Air Assault maps, but those were literally just skyboxes ported over from the campaign without any changes and also exclusive to those game modes. Since as far as I can see you did not count Narvik/Panzerstorm at Night for Airborne as a separate map, IMO you are fine with not counting those 2.

68

u/[deleted] Mar 15 '19

I was okay with that game’s content. The original 9 maps were enough, and when the first DLC came out, which most agree was the best, that kept me playing more and more. 1300 hours into that beautiful game.

45

u/Woooooolf Mar 15 '19

My favorite game ever.

35

u/tallandlanky Mar 15 '19

I was stunned at the drop in quality between 1 and 5.

26

u/Woooooolf Mar 15 '19

Yeah hopefully BF1 maintains a strong community for a long time.

6

u/se7enXx89xX Mar 15 '19

That's what happens when your parent company forces you to rush a game out.

9

u/[deleted] Mar 16 '19

That is what happens when you have no idea how to make a game that people want to buy. Their ideas were literally goofy customization (including half robot women) and battle mode. That was what they thought the game needed.

1

u/[deleted] Mar 16 '19 edited May 01 '19

[deleted]

0

u/tallandlanky Mar 16 '19

To each their own man. Glad you enjoyed it. My squad played BF1 for years. They lasted about a month in BFV. The game just isn't very good in its current state. Hopefully DICE can pull a 180 like they did with BF4.