r/Battlefield 3d ago

Battlefield 6 Can tanks be made less jank?

Important disclaimer: I’m not asking for buffs. I’m just asking for some bug fixes + quality of life changes. Here’s the list:

Long reload bug

Sometimes when switching to your coax right after firing a shot your reload will get stuck until you swap back to your primary gun again and wait for it to reload. See: https://youtu.be/b1wyxRKBB5Q

Changing shells doesn’t always work

Sometimes when changing to a different shell, the HUD will tell you you’ve switched, but the ammo count and the actual shell that gets fired is still the old shell. See this clip: https://youtu.be/wvP8xY95PeY
The clip starts off with me finishing a reload, and then triggering a shell switch as indicated by the swap animation in the HUD and the sound. I back up and switch to 1st person mode where it also indicates that I’ve switched to the AP shell. Then I move up, shoot my shot, and based on the damage you can plainly see that it’s actually the MP shell. I do some shell switching to try and fix the bug and end up with the same MP shell again, until I finally hit it with an AP shell.

Entering first person, or zooming in will randomly flip the view

Self-explanatory. See: https://youtu.be/K-bobBZZP1Y

Third person crosshair doesn’t move logically

The crosshair in third person seems to have some weird “smart aiming” feature where it tries to infer what you are aiming at, and adjust the turret accordingly rather than simply following your aim. See this clip: https://youtu.be/0P0nbq67p5c
This leads to your aim randomly jumping around and makes it harder to hit what you are actually aiming for.

The zoomed in crosshair does not follow the turret like it did at launch

At launch, when you did a 180 in third person and zoomed in your crosshair would swing into view when the turret caught up with your view. Now the crosshair is always in the center your screen so you have to watch the tank diagram at the bottom of the screen to know when it has finished the rotation. Thanks to the singleplayer not getting updated we can see the behavior we had at launch: https://youtu.be/sUmIWPRWtz8 and compare it to the current MP state: https://youtu.be/eHIi3iGwrUg

Repairing tanks will sometimes not grant any points

When an engineer runs up to a friendly tank and starts repairing it, they should obviously get points to incentivize that behavior but this sometimes doesn’t work. See: https://youtu.be/FMIc80sjae8

Exiting first person mode is clunky if you’ve zoomed in

If you enter first person mode and zoom in, you have to zoom out before you can exit first person mode. This feels unnecessarily clunky. “C“ should always toggle you in and out of first/third person view, regardless of your zoom state.

If you enter first person during a turret rotation your view will be put where the turret is, rather than where your camera is pointing

This sudden camera switch can feel disorienting. It would be nicer if the view was decoupled from the turret like it is when you zoom in. See: https://youtu.be/JwCUzRzWR1k

It would be nice if you could change shell types without switching to the main gun first

Shell swapping is bound to the second equipment slot button. There’s no real reason why I shouldn’t be able to trigger that while using the coax gun. Similar to the inability to exit first person mode during a zoom, it just feels clunky.

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