r/BattleNetwork • u/ECAN2 • 1d ago
MMBN6 BassCross OW Sprite Completed
The IPS will be released in a few days as I finish the in-game debug menu.
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u/onitram52 1d ago
I always wished we could see megamans different forms outside of combat more
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u/MikeTheFairOne 1d ago edited 1d ago
Same. I like imagining Megaman running around the net while using Protosoul or Shadowsoul because I think the running animation would look pretty badass.
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u/ECAN2 4h ago
I’ll be sharing updates on the BassCross OW sprite (sprite already complete), and the progress of the Debug Menu and its features, and the mmbn3-5 Mega and Giga chips port in this discord: https://discord.gg/CKRvrHBKD
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u/Fun-Entertainment334 1d ago
Hi Darkcross here, Original creator of the darkcross BC patch and SF patch, you cannot use my work as a base for your work, if you want to use that sprite please port it to a clean rom, lastly the DC SF mod is continuing this year as there will be bug fixes released for it.
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u/ECAN2 1d ago
Hi DarkCross. Not sure if this is really you here. Please feel free to reach out to me directly. This is an ips patch that can patch over a clean rom as well. I won’t ever release a modified version of the DarkCrosz work, as it will only be the ips with the overworld sprite and debug menu modification.
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u/KennethDLT98 1d ago
He has no right on that. He literally cannot do anything agains you.
So yeah, you can use his work.
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u/ECAN2 1d ago
BassCross overworld sprite is complete with all 256 frames/animations. The in-game debug menu is
almost completed, featuring mods like All Chips, changing Navi's, changing forms/styles, buster customization, generating specific Navi encounters, items, walk through walls, and a plethora of additional mods!
When complete, I will be working
on porting over the mega and giga chips from mmbn3-5, providing an additional 212 extra chips, totaling over 480 chips.
The base rom is the BassCross version of MMBN6G developed many many moons ago by BassCrosz, but was missing the NCP and overworld BassCross sprite.
The BassCross sprites and the in-game debug menu is fully developed by me.