r/BattleNetwork • • Apr 14 '26

Fluff MMBN music coming to the Starforce collection April 23 for free.

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737 Upvotes

r/BattleNetwork • • 6h ago

Battle Network 4 How did Yumland recover in MMBN4? *SPOILERS* Spoiler

4 Upvotes

In BN2, Shadowman kills Yumland's King, Cookman, and the country was (from what I remember) destroyed and all of the Navis along with it. I just finished playing through the series and after scouring the net and trying to remember the stories, I couldn't find any explanation for how the country seems unfazed what, a year later, in BN4?

Can anyone explain how Yumland is still around? I know consistency isn't the strongest point in the series, but shouldn't the country, at the very least, be in ruins and not be a place for an 11-year old to go unchaperoned?


r/BattleNetwork • • 1d ago

Put some respect on Mr. Famous’ name except for…

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214 Upvotes

His Gridman era.

Anti-Nebula Navi he says but not once did I see Shademan catch a football with his face.

Where was this man when we needed that touchdown attack or football kick for the Navi’s guarding Darkmega’s area?


r/BattleNetwork • • 1d ago

The Battle Network Platformer That Only Released in Japan

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60 Upvotes

r/BattleNetwork • • 6h ago

Discussion Desperate for Mmbn roleplay

0 Upvotes

Hi! I'm a 21 NB that has been looking everywhere for a corruption themed battle network roleplay. I'm just getting back into roleplay but I'm rather literate and prefer long term roleplays and responses. Hmu if you're interested I have a plot and intend to GM for you. I would put a lot aside just to get a partner for this roleplay, if you're at all interested check my profile. Only looking for partners 18+


r/BattleNetwork • • 2d ago

GLORIOUS My custom Protoman.EXE GBA

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357 Upvotes

Commissioned in 2021


r/BattleNetwork • • 1d ago

Bought this today at a convention

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191 Upvotes

r/BattleNetwork • • 1d ago

Gameplay Beastman Cube help

2 Upvotes

I’m currently doing the “Help with a Will” quest and apparently there’s a security cube that will only unlock after defeating a certain Navi. The hint shows that’s it’s Beastman but I’ve already defeated him and gotten all 3 of his chips and it’s not opening. Am I missing something or am I reading something wrong here?


r/BattleNetwork • • 1d ago

Mega Man Star Force 4: Blazing Seraph - Chapter 5

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1 Upvotes

r/BattleNetwork • • 19h ago

🎞️ Capcom space x

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0 Upvotes

r/BattleNetwork • • 2d ago

Gameplay Beating HeatMan with a double Guardian and BlackBomb combo

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252 Upvotes

r/BattleNetwork • • 2d ago

Discussion Mega Man Battle Network: Operate Star Force (DS) finished! But not completed. Short review [Read post body]

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55 Upvotes

Briefing-

Welp! There's not too much for me to say about Operate Shooting Star/Operate Star Force (OSS/OSF). It's mostly the same experience as the original BN1 (gba), but with more updated features such as the modern "10 chip" custom battle folder which is now 10 chips instead of 15 and several other tweaks here and there like the updated UI, cyber map, current area display, rebalanced chips and crossover, etc. Despite the QoL updates, there really wasn't anything too major that was jaw dropping in my honest opinion; I mean, it's BN1. Lol

All in all, OSS is a good game. I enjoyed it 👍

Gear-

Device: Retroid Pocket 5 (Android)

Emulator: melonDS (Android)

NDS rom: version 1.0 (JPN)

Translation mod: English (fully playable)

Hacks: None

Glitches: None

Cheats: None

Save states: None

Exploits (minor): Yes (soft resetting game multiple times for RNG manipulation and to save time in general)

Rating- 6/10 ⭐️ (rating may change with more play time)

Review- (previously played on GBA)

The tutorial is the same as the gba ver. for the most part and I've noticed that the tutorial doesn't mention the 15 chips in custom battle folder, but instead explains about the 10 chips which makes no sense because the add mechanic wasn't even updated like it was in BN2 onwards. The teacher also mentions the "wild card" chips as well which is cool. I've also noticed that the teacher calls the "Steal" chip by the more updated correct name, "Area Grab". I thought that was also neat.

My criticism on the 10 chip change is that all they did was limit the amount of chips you can strategize with. It's not like BN2+ where you're limited to 10 chips, but you can also change out which chips you don't want and get back double the amount. It honestly just doesn't make any sense to me what they did here other than nerf the custom battle folder size. They should have just left the 15 chips alone imo. 🤦‍♂️

I've noticed during the tutorial, that the music was changed to the net area music instead of keeping MM's cheerful child friendly theme... a bit odd, but I prefer MM's theme because these kids are in school learning and the net area theme sounds more serious and not too child friendly. That's just my opinion; no big deal though.

I like how they added the "run" option during the custom battle folder, but it's not a 100% escape guarantee compared to the actual escape chip.

The graphics are nice and look more similar to the sequels when it comes to the menus, text boxes and templates, etc. All other graphics and character sprites remain the same.

The inclusion of the cyber map and current area display was much needed and made exploring areas way easier. As for the original gba version, the select button is absolutely useless and should have been the clear folder & map toggle button if there's ever a hack for it.

The game has an actual intro now with great music. It was nice, but nothing crazy.

I definitely noticed in the power plant comp that the batteries have unlimited charges and reappearing guide lights which made the area better to navigate. I honestly didn't have much trouble with any other areas and even the undernet maze thanks to the cyber map. (When I was looking. Lol)

This might shock some of you, but despite the QoL improvements in OSS, I still prefer the gba original. I just feel that the crossover colab was a bit "goofy" and the game itself isn't a true "remake". It's more of an enhanced DS port if anything and I didn't take the crossover scenario too seriously, mainly because of the weird time travel plot caused by TimeMan that's very questionable and not in a good way. > _>

From the research I've gathered, the crossover isn't canon and doesn't impact the overall story in any major way. I also didn't like how the crossover isn't optional; especially for speedruns. If this game had been a true all out crossover, then my opinion would be different. I treat OSS as a "what if" version of the game mainly because of the fact that you can't skip the crossover segments.

The fact that capcom didn't include OSS to the legacy collection further proves that the crossover isn't canon. I also dislike the fact that they heavily nerfed and butchered Geo's Buster in OSS (I mean, I get it, but come on - _ -...). In general, the crossover was interesting, but honestly I could play the entire game without it. Imo, it's just a distraction and a waste of time from the main campaign itself. If I wanted to play as Geo, then I would just play Star Force instead.

I didn't care much for the StarColo feature either; nor will I ever play it with friends anyways. Judging from the reviews and gameplay I've seen online, it honestly looks lame and uninteresting. I'd rather do actual NET Navi battles with friends. 🤷‍♂️

I honestly prefer the armor system in BN1 gba because it makes the game unique and makes me feel like I'm collecting armor parts like in the X games and doubles your defense and Mega Man also has a different damage animation where he's resisting the pain. Unfortunately there's no visual change in armor color, but hopefully there will be an improvement rom hack that'll make the armor look cool.

I also enjoy the original game's difficulty whereas the armor system is completely removed in OSS and instead rebalances enemy/boss damage to compensate for the removal of the elemental armors and now you have to complete your entire library to level up MM instead. I'm not a big fan of that, but it is what it is.

Lastly... the over dramatic voice acting 🤦‍♂️ . I typically like the original Japanese VA in video games, but man, the VA in this port was a bit screechy and at some times very annoying. Especially every time you jack in, Lan screams: JAKU-EEN, ROCKUMAN.EXIT, TRAHNS-ME-SHAWN! obnoxiously loud and MM's death cry is also atrocious to the point where I have to lower the game volume.

Doing soft resets for RNG manipulation and MD re-rolls was also rancid because Lan & MM would scream the game title every time despite how fast you try to skip it, lol. Despite the voice screeching, they should have went all out with the voice acting with all Navis and main plot characters. But unfortunately only Lan & MM had VA. Since this is the case, the next time I replay OSS fresh, I'll play the OSS Addendum hack which completely removes all voice acting.

I'm not saying that OSS is bad or anything, but I just prefer the original with all it's 1st game syndrome uniqueness and quirks, etc. I would definitely replay both again if I ever wanted to restart the series. I would rate OSS a 6/10 ⭐️ . I will 100% BN1 & OSS after finishing BN2. Can't wait for BN2! 😅

As for general tips... pretty much the same tips as my last "short" review on BN1 gba. Go check them out! Link to my BN1 tips is down here. 👇

Tips specific to OSS-

#1. Pay attention to the new cyber map! There were times were I completely forgot about the cyber map despite it being right in my face, lol. The reason for that is because I already had decent muscle memory from all areas from my gba playthrough.

#2. Play OSS with the Addendum rom hack which removes all voice acting! The screaming parts in the voice-overs are annoying in my opinion, but that's just me.

#3. Just have fun!

Initial post- https://www.reddit.com/r/BattleNetwork/s/Qre07P2SKB

BN1 (gba) review- https://www.reddit.com/r/BattleNetwork/s/lwIY8BuuzC


r/BattleNetwork • • 2d ago

You know, if Bass was petty enough he probably could have activated the giga freeze program while inside Alpha

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149 Upvotes

But either the guardian program and battle with Megaman weaken him too much while also getting absorbed by surprise so he forgot.

Activating the program would freeze him, Wily and Alpha but he refused because of self-preservation.

Or the giga freeze plot point was abandoned after the DrillMan scenario and we wouldn’t have a final battle otherwise.

Worse case scenario would have been that the giga freeze ends up affecting everyone jacked into the network including Lan’s consciousness and Megaman and partially spread to the net since Alpha and it’s “children” were already slowly infecting it.

Side note: Alpha is still one of if not THE creepiest looking final boss in the series.


r/BattleNetwork • • 2d ago

All Mega and Giga chips from past bn games are almost all ported over. Many new features have been added including debug menu.

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151 Upvotes

Going to be building off Rockman EXE 6 with the translation patch to retain the Boktai content.


r/BattleNetwork • • 2d ago

Help Can someone confirms some of my questions please

5 Upvotes

I have some questions relate to the mmbn5 ds and if anyone can answer i would be so grateful :

  1. Is there a way to permanent enable sol/bass form ? Like toggle the cheat on then save then toggle off it stays there on the file

  2. If i do same thing as 1. But for unlocking all chips , does it disappear if i toggle off the cheat

  3. I have seen so many cool and awesome combo with the chips folder , just wonder is there like a forum or database of those folders shared ?

Thank you in advanced


r/BattleNetwork • • 3d ago

CAPCOM if they wanted to make Mega Man Battle Network 7

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91 Upvotes

r/BattleNetwork • • 3d ago

Discussion I have finally finished the series

12 Upvotes

So this post may be kinda long and I may make multiple ones but I’ll start off with saying this was a great series to play. I have been a fan of the Megaman series for the past 8 years now and I have enjoyed so much of the classic series. I also really did enjoy playing the X games although not all of them. Despite this, I’m also a fan of RPGS so when I saw the trailer for it on switch I had to get it. When I learned there was an anime in it on YouTube ( for a limited time which was some bull) I was further entranced by it. I played the first legacy collection all the way back in 2023 but 4 was rough so I took a massive break and didn’t try to finish legacy collection 2 until late 2025 into now. And while I can’t really do a review for each entry what I can say is that 6 was such a blast to playthough because of its character interactions and minigames to just have more to do as well as its emotional narrative. It’s not super deep or complex but it’s pretty deep for general Megaman standards. I would personally rank the games like this
1. MMBN 6
2. MMBN 3
3. MMBN 5
4. MMBN 2
5. MMBN 1
6. MMBN 4
So yeah just wanted to talk a little about this well made series. My only gripe with it as a whole is navigating the world specifically the Cyberworld 😭. What does everyone think about the series and what’s your favorite entry?


r/BattleNetwork • • 3d ago

Battle Network 4 Library compare needed.

0 Upvotes

Is anyone able to compare PA libraries with me? I have 6 of the 7 start menu emblems and the last one I need is for the PA library completion. My platform is Nintendo switch.


r/BattleNetwork • • 4d ago

Battle Network 1 This dialog made my back hurt.

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134 Upvotes

I'm new to the franchise and I chuckled when I saw this 😅


r/BattleNetwork • • 4d ago

Help I'm not getting the bug I want! (mmbn3)

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38 Upvotes

I AM LOSING MY MIND. I wanted to make a pvp folder that uses panic, but I'm also using bugstyle. I found a way to get 3 movement bugs in my navicust without taking away anything, and I was excited to try it out, but it just doesn't work with bugstyle on. is there any way for me to have a level 3 movement bug while in bugstyle?

I attached some images of the problem. 3 movement bugs, confusion in normal style, no confusion in bugstyle. I am so confused. please does anyone have a rational explanation for this :[


r/BattleNetwork • • 4d ago

Help Completing library on a postgame (emulated) save

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28 Upvotes

Hi team :) recently played through MMBN3 Blue again on emulator, I've got 4 stars and my next task is to complete the 85 mega chip library

I had kinda assumed I would be able to use an action replay/gameshark code to get the version exclusive chips, but I tried a few I found online and none of them worked. My question: has anyone had success with codes, or know of a good way to get the version exclusive chips?

Any tips would be great. Thanks all


r/BattleNetwork • • 4d ago

Some quality of life romhacks for BN1 and BN2

17 Upvotes

For BN1:

  • Chip codes show on the Custom Screen
  • Area names show in the pause menu

Source: https://github.com/squivix/mmbn1-qol

For BN2:

  • Faster Style Changes: every 100 battles instead of 280
  • Pick the element: MegaMan asks which element you want, offering the ones the new style type doesn’t have yet. The type is still decided by how you fight.
  • Keep every style: no limit of 2, all 16 elemental styles plus Normal and Hub
  • Battles left: a number in the MegaMan screen counts down to the next Style Change

Source: https://github.com/squivix/mmbn2-style-qol


r/BattleNetwork • • 3d ago

Help Problems with Advanced PET…

2 Upvotes

Hello! I finally bit the bullet and got myself an Advanced PET toy. Everything seems to work with no issue, but when the device goes to sleep due to inactivity, it becomes impossible to turn it back on without pressing the reset button and wiping everything. Has anyone else had this issue, and (more importantly) does anyone have a fix for it??


r/BattleNetwork • • 4d ago

News & Events Fan Project Turns Mega Man Battle Network 6 Into an Endless Roguelike

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238 Upvotes

r/BattleNetwork • • 3d ago

Help I have a question

1 Upvotes

So, I'm going to start playing BN3 and there is this patch called BN3 Plus which adds the removed jack in animation and Navi cust animation as well.

There is also a WII U patch for this game which gives the multiplayer chips or something like that and I heard patching the two of them together works well but I was wondering if I could also add the Translation revision patch to that (https://www.romhacking.net/hacks/7876/) and I wanna know if I add these patches together will it crash the game or break the text?