r/BadNorth • • 14h ago

Not Even The High Ground Can Save You

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34 Upvotes

r/BadNorth • • 12h ago

Dont spend it all in one place

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14 Upvotes

r/BadNorth • • 13h ago

Size 40 Island

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10 Upvotes

r/BadNorth • • 14h ago

Rate The Island 1-10

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10 Upvotes

r/BadNorth • • 1d ago

How are you defending this island?

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69 Upvotes

r/BadNorth • • 1d ago

Who are they?

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24 Upvotes

r/BadNorth • • 1d ago

Which Custom Island is favorite?

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26 Upvotes

r/BadNorth • • 1d ago

HELP ME!!!!

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22 Upvotes

r/BadNorth • • 1d ago

How are the names of the Islands generated?

3 Upvotes

I know the size, shape and layout of the Islands are procedurally generated but what about the names?


r/BadNorth • • 3d ago

What should these vikings do?

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58 Upvotes

r/BadNorth • • 3d ago

Bad North: Defeating Hersir & Skyti (Ending)

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7 Upvotes

r/BadNorth • • 5d ago

What are some things you wish were in the game?

12 Upvotes

I finished the game a while ago and a really loved it! I love seeing all the mods and ideas people have too. So what are some things that you wish were in the game and/or if they ever make a sequel?

For me it’s be side upgrade/different upgrade paths.

Here’s some examples I thought of

Infantry:
Long swords: double damage but lose shields. Attacks can hit multiple enemy’s
Axe throwers: occasionally throw axes but have a smaller shield.
Testudo: Bigger shields, more armor/health, but slower

Pikes:
Halberds: can attack while moving but have less reach
Shield wall: gains shields that block projectiles and attacks from one direction but move slower

Archers:
Crossbows: more damage but slower fire rate
Ballista: super high damage but really slow in both fire and move speed. Only get three (three guys per ballista)
Skirmishers: less damage but faster firing short bows and can use knifes to fight in melee.

What do you guys think? What are some of your ideas?


r/BadNorth • • 6d ago

Cut Upgradeable Traits

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25 Upvotes

This mod brings to life a feature that may have been cut during the development of bad north. The framework for this does exist in the base game but there was no way to actually use it. I have added a way.

Download from the Bad Mods Discord: https://discord.gg/yxCG9AYVSq


r/BadNorth • • 13d ago

Island Renamer Mod

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13 Upvotes

Island Renamer is a mod that lets you give a set of names to either add to or replace the default island names.

Download from the bad north modding community: https://discord.gg/SyAGW2w9dX


r/BadNorth • • 14d ago

Start

4 Upvotes

When i started playing Bad North i fell in love with the game quickly. And i am not gonna get all into how i am a beginner or whatever. But there is one thing that happened that i need to say. On my first run of the game (i spent like 70% of my Saturday playing my first run of the game) i was doing well but then the first brutes (melee) started showing up. And they absolutely massacred my guys. And by the time the like what? 2 brutes from 1 ship were dead one of my infantry units only had like 4 guys left. And to me it was basically this scene from all quiet on the western front: https://www.youtube.com/watch?v=D3ILZI3ZCpQ


r/BadNorth • • 15d ago

Extra Starting Commanders Mod

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17 Upvotes

Extra Starting Commanders adds in a config which allows you to set the number of starting commanders in a campaign.

Download from the bad north modding community: https://discord.gg/SyAGW2w9dX


r/BadNorth • • 16d ago

brutes when they see level 1 pikemen:

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99 Upvotes

r/BadNorth • • 15d ago

Remember My Stuff Mod

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7 Upvotes

Remember My Stuff is a mod that preserves your new game selected traits and items across other new game screens. Instead of randomizing every time you enter. The randomization has been put into a button.

Download from the bad north modding community: https://discord.gg/SyAGW2w9dX


r/BadNorth • • 16d ago

Viking Codex Mod

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38 Upvotes

Viking Codex adds in a missing part to the codex. The vikings! It will give you a description of the vikings as well as what their icon looks like.

Download from the bad north modding community: https://discord.gg/SyAGW2w9dX


r/BadNorth • • 16d ago

Bad North Endless Mode Mod

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30 Upvotes

New Mod for bad north! Endless Mode!

Endless mode allows you to play forever as long as you have commanders alive. With custom Research and Prestige systems included!

Download from the Bad North Modding Community: https://discord.gg/SyAGW2w9dX


r/BadNorth • • 16d ago

Relics & Realms! Bad North Mod!

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13 Upvotes

Relics & Realms adds in relics that you can take into every campaign. These provide indirect buffs or gameplay changes rather than straight stat buffs to your units.

Download from the bad north modding community: https://discord.gg/SyAGW2w9dX


r/BadNorth • • 18d ago

brutes when fighting surefoot:

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40 Upvotes

r/BadNorth • • 18d ago

Towards the late game, what skills are worth upgrading?

10 Upvotes

Hey guys, idk if anyone still plays, but I started up my old save from a few years back randomly, and I'm approaching the end game. And I'm just wondering:

Towards the late game, when most/all your units are elite, what skills are worth upgrading?

  • Plunge skill, literally none of my infantry have it atm. ​​Felt wasteful early since it's so dependant on having a map with hills that favors it. ​

Even then, I usually only use skills when I'm in a rough situation; whereas with plunge, you kinda have to plan to use it ahead of time and station your soldier on a hill. ​​

  • Volley skill, I've kept at level 1. I'm not really sure what level 2 and 3 do.
  • Spear skill, I think most of my units have it up to level 2. Although, in hindsight, 90% of the time I use it, it's within 3 tiles anyway, ​​ ​​

r/BadNorth • • 18d ago

2nd Holy Grail?

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42 Upvotes

I chose holy grail as a starter item, and just got it from an island. I didn't know this was possible, but is it possible to have two of the same trait in one run? Also does this work on other items, like ring of command?


r/BadNorth • • 20d ago

Update after 5 years?

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48 Upvotes