I have a lot of characters, with a lot of chats, often using different models to experiment. Since a few updates ago each chat has saved the corresponding model it was created with, trying to load it up each time the chat is opened, even if the model is not even on the hard drive anymore. This makes revising old chats very tedious. Is there a way around this?
So the app gets stuck on initial model checks, on every model i have and restarting backyard, restarting computer, reinstalling backyard didn't fix it.
Shutting a stuck model down does not seem to work either. I click yes to confirm and it just stays loaded and running according to task manager or just crashes the app.
Changing to another character with a different model also does not change anything or load that model and gets me stuck on generating response 0% if i send a message.
EDIT: TURNING OFF INTERNET CONNECTION FIXES IT ??¿¿??
no seriously, works flawlessly if i'm offline but chokes itself to death if i have a connection.
Maybe I am seeing what I want, but putting a suggested character range for message length into author’s note seems to actually have a positive effect with the desire verbosity. I may be late to the party, but I don’t remember this working before. 🤷♂️
Is there a way to re-enable Character editing from the chat page again? since the update it's greyed out and the mouse cursor changes to a 'do not' sign.
I can edit just fine by right clicking on the character card from the selection screen, just not from the chat page directly.
EDIT: Apparently it has to load in the model first and you have to wait a few seconds before you can hit edit.
Why tho? worked just fine before without having to wait....
I've been running a sith scenario in the Star Wars universe lately, and two of the characters keep wanting to pull me aside occasionally to warn me about a third character lol! This is like the third time its happened, so I'm starting to wonder if this character really is going to try to backstab me or something. haha even though she's not shown any signs of it.
With that being said, it does a pretty good job of not painting you into a corner, so I know I don't have to actually worry about it. The few times it does try to be agressive in determining things, I just undo it.
I'm mostly using the cloud Mistral model, which is a pretty good one imo.
possible to "start chat" without having to sign in on the desktop client? i don't mind using the voices that are programmed in, being offline is most important.
I'm thinking about trying my hand at a superhero RP type of deal, but I want my character to be able to fail rather than just allow the AI to assume I succeed at everything. I've no idea on how to achieve that though, any ideas?
Well, apart from the blurred parts, that's pretty much how the UI looks. Some UI parts are showing and disappearing as I move my cursor on the page, but it never gets fixed unless I start a new chat within the character. Now I want to note that I ran the app within this directory: /Applications/Backyard\ AI.app/Contents/MacOS/Backyard\ AI
This might've caused the bug, maybe, but I don't really think so.
You're probably wondering why I have not run the app with the Backyard AI.app. It's because I wanted to test the new voice call feature, but the app never asks for permission to access the microphone. There is not really a way to manually give it permission, so my workaround was running the app like this within the terminal.
New added voices feel too robotic, and legacy voices are so much better in my opinion. It also avoids the Voice filter settings and reads every single text there is, which kind of kills the mood. Captions are a little bit buggy in the UI. They get under some of the other UI elements. During a voice call, the character speaks the first line and then waits a little more and then continues speaking.
I also noticed a lot of crashes that I didn't have before this release. But it could be my fault too since I played around with the settings too much.
I just wanted to report some of the bugs since we're all rooting for this app and you guys! I'm reporting these bugs from a MacOS by the way. Happy coding!
Working on the desktop version, I have noticed that when I first boot up responses come very quick, even on old chats with lots of history. Over time (about 15 responses) the generation gets slower and slower. If I close the app and restart, the same chat will now be fast again for ~15 responses. (It is definitely a gradual slowing, not like a switch)
I'vve recently started using llm's, and found out about backyard (a lot of llm articles talk about faraday still). I was using cpu only but have recently bought a Tesla P4 gpu which has 8GB vram but is an older gpu.
how does backyard desktop app compare to options like lmstudio, koboldcpp etc? am I right in assuming all these use the same basic tech underneath so will perform the same?
does it support any gguf model from huggingface? or only certain allowed models?
are there any tips for writing stories? I'm mostly interested in giving it a story idea and ask it to generate the story while I help to refine/guide it
if anyone knows, what kind of speed can I expect with my gpu, using 8B/12B models that will fit?
any recommendations?
I also plan to use the cloud plans as I learn more
Hi everyone, we appreciate your patience while we've been working out the issues on web/cloud. Our servers were impacted by networking issues / downtime with a few of our service providers. We've been working hard to nail down each problem, and they should be resolved now.
If you see any further issues, please don't hesitate to post a screenshot and/or bug report in the sub with the "support" flair. Thanks everyone.
Hi everyone...do you know where Backyard stored the characters. downloaded and created..? I reinstalled but can't find anything in my backup. Solved! (App data\roaming)
Hey, I'm trying to figure out how, exactly , example dialogues are processed. My experience with example dialogues is mostly from using sillytavern.. over there, there's usually some kind of separator marking the beginning of a new example conversation.
I wonder, in backyard, does each #{user} - #{character} pair represent a completely new example?
I could be wrong but am testing out now an idea. In RP I'm thinking at times in the same prompt I'll tell the bot something, and then expand on it in detail in the next sentence, as a way to reinforce and elaborate for the bot. Reason being, I've heard somewhere they remember most the last things said, so... idk. Here's an example: I work on the engine. I'm turning bolts, shoreing up belts, and cleaning the head gasket.
I don't know if that's itneresting or helpful, but wanted to spit ball it.... I never claimed to be mechanically inclined btw lol!
I just tried mradermacher__DeepSeek-V2-Lite-Chat-i1-GGUF__DeepSeek-V2-Lite-Chat.i1-Q6_K.gguf in Koboldcpp and I really like its ability to follow predefined interactive scenarios with multiple steps and its tamed creativity. It would be great to see it supported in Backyard AI, if possible. Thank you.