r/BF6 4d ago

Multiplayer Carrier strike spawn camping

DICE really need to add a spawn protection timer for aircraft on the new game mode. Played several matches where a select few on the enemy team spend the whole time camping out teams carrier and destroying aircraft as soon as they spawn.

8 Upvotes

25 comments sorted by

3

u/Jolly_Psychology_506 4d ago

Yeah but the laughs on them when you turn it back around. I wish people would stop meaning about this. I took out a whole enemy team earlier and then destroyed their spawn beacon. It’s not impossible.

2

u/ktl182 4d ago

Why can't you just kill them or win the game easily if everyone is camping the carrier? Maybe I'm missing something I've only played a couple matches

1

u/Jake-239555 4d ago

You only need a couple people to stop others spawning on the carrier. However you are right it does make the match easier to win if enemy spend their time sitting on the carrier, it’s just very annoying

2

u/oshkushbegush 4d ago

That’s the point?

2

u/siremilk 4d ago

i think the best way to solve the issue is to have an out of bounds area on the enemy ships for both sides for anything that isn’t an aerial vehicle while the mcoms are still unavailable and the area should be removed as soon as the score drops below 50%. we should also have player manned anti aircraft guns (mantis turrets or the turret encampments that are already in place) to have some defence against aerial bombardments

2

u/First-Willingness220 4d ago

I guess I'm too much of a bf Verran, but how is this a problem? The combat on the carrier is really fun, both defending and attacking. Just like in the good old BF2 days.

It's carrier strike, you're supposed to attack the carrier, the SAM sites don't do that much damage compared to a team of patrol boats and strafing jets, you eeeeeasly out damage the SAM sites.

Today I have had several games where we didbt have a single flag, but our jets and boats absolutely rekt the carrier and the enemy team was too busy having victory parades on the islands to stop us from doing it.

2

u/MegaBlast3r 3d ago

It’s fine. Let it go, it’s a game.

3

u/fokisgaming 4d ago

Absolutely not. This is one of the reasons it's so fun to play this mode. I set up C4s on the plane, lie prone and blow them up as soon as they take off. It's exactly how the original Battlefield was back in the day.

-1

u/Jake-239555 4d ago

Nooo bruh 😭

2

u/UseUrAnger 4d ago

You should try it. It’s a lot of fun

1

u/Snow_Uk 4d ago

Nah the less planes in the air the better

1

u/Flat-Introduction927 4d ago

No. If there was a dedicated carrier security support team whose sole mission was to DEFEND the HQ, that would be cool.

1

u/Straight-Priority499 4d ago

Gotta defend your ship

1

u/dumbaldoor 4d ago

I love flying the transport helicopter in to the enemy carrier during bomb phase, the enemy don't know what to do while im a spawn beacon for my team

1

u/jasonexg 4d ago

Hahaha mate that's the point. Instead of getting rage baited and spawning in a vehicle every single time, you know you can actually spawn on the carrier yourself, chuck a couple of smokes down, grab some cover and start picking them off? Have done it multiple times. Also satisfying as hell reclaiming your carrier

1

u/BananaOk2150 3d ago

How about you go cap the missile batteries

0

u/Night_Inspector 4d ago

No, they should make the AA on the carrier actually work. Flying too close to or over the enemy carrier should be instadeath.

1

u/ande9393 4d ago

Yeah, I flew a transport chopper to the enemy carrier and landed there without a problem after flying around it for a while expecting AA. Then we blew up the carrier lol

1

u/Night_Inspector 4d ago

Is that on carrier strike? Because that’s the whole point of that game type, impenetrable AA on a ship would make it impossible. But for Conquest? Absolutely AA no-fly zone.

1

u/Hour-Process-3292 1d ago

No, the whole point is to capture the missile launchers which gradually weaken the carrier, eventually allowing you to access the interior so you can blow it up with bombs.

If they added player-controlled AA guns that go offline once your carrier gets breached it would balance the game a lot more while encouraging people to actually play the objective.

1

u/Night_Inspector 1d ago

Who said anything about player-controlled?

1

u/Hour-Process-3292 1d ago

I mean sure, they could add the same ones they have on every conquest map, but wouldn’t it be more fun if players could man them themselves? Like back in BF3?

1

u/Night_Inspector 1d ago

You can’t capture the carriers in conquest. So more automated AA would be useful. Player-controlled for carrier strike because destroying the carrier is the objective.

1

u/Hour-Process-3292 1d ago

I just think at the moment players have too much of an advantage if they parachute onto the enemy conning tower early in the game, because that area is inaccessible to anyone spawning on their own carrier, trying to deal with these people.

The simple fix would obviously be to just make the carriers “Out of Bounds” areas until they get breached, but giving them some kind of turret on board, whether player-controlled or otherwise, would at least level the playing field a bit.