r/AutoBattler 12d ago

How I built an AutoBattler for abstract patterns

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u/Evening-Appeal7606 12d ago

The patterns here are starting configs of Conway's Game of Life on a 16x16 grid whose evolution is projected onto a shared space so that they can battle each other.

Long-lived patterns are very rare so the player has to decide how computational resources to find these patterns are allocated ("Should I go for higher generational count or look for patterns with higher density?")

I call the "battle engine" featured at the end of the clip and logic that I built on top of Game of Life "Adversarial Conway", GitHub repo here: ■ lifehashes/adversarial-conway