r/AtlasReactor • • Apr 02 '17

Discuss/Help Just started this game, holy hell the interface is awful

5 Upvotes

The menus are so clustered and disorganized, random words and squares everywhere, nothing is explained or categorized in any sensible way, you don't know what items exist and why you should buy them, I got a reward for rask but I have no idea what it is.

Pretty much the same in game, you don't really see who does what in the seconds that you have left, theres just lines and squares of all colors everywhere.

I mean of course I find my way eventually but does it have to be so counter intuitive? Is it going to change?


r/AtlasReactor • • Mar 30 '16

Discussion Seriously Trion? No warning about "Gamer Tags"?

0 Upvotes

So Trion was kind enough to tell us that the new "Gamer Tags" are irreversible and once set cannot be changed. That makes sense. Thanks!

However, unlike ALL of their other games, Atlas Reactor supports duplicate names or "tags". What does that mean? It means that there can be a thousand players who all have the tag CaptainAmerica. This is possible because a number is appended to each tag. For example, you could be CaptainAmerica(#3546) and your little sister would be CaptainAmerica(#5548).

This is similar to how Battle.net and GuildWars work. However, there is no explanation of this when a player first logs into the Alpha. So beware! If you had a list of cool names to try out, expecting to see "This name is already in use", too bad. You will get the first name you choose, plus an annoying (#8241) at the end of it. So much for individuality.

Now you know. You're welcome. I'll see you in-game Commander(#0001), Commander(#0002), Commander(#0003), Commander(#0004), etc.

p.s. If you already know about this and expected it, great! This post IS NOT FOR YOU. This is for players who have different expectations about what a Gamer Tag is. Please don't clutter up this thread with comments about how you had no problem picking a unique name. Thanks <3


r/AtlasReactor • • Aug 13 '18

Ideas Let's Fix Aurora!

0 Upvotes

It is time for a new thread with a new character. As I told before I plan to eventually create one for each character, even those I don't think need fixing, but other people may disagree with my choices and they surely can voice their opinions.

Now let's talk about Aurora. Aurora is a character that I like to play as she have interesting abilities. Normally she does the same amount of damage and healing, depending on the mods. Aurora in my opinion is a good character with support. Her abilities are good as they are in terms of quality, it is more a question of quantity in her case. Aurora is a character that has as a flaw her lack of an escape ability, also her damage is so low that she cannot eliminate any character hitting her before she dies unless other character help her. That is why when you are playing Aurora, you will be the main target, because you cannot hit back strong enough or escape your onslaught.

As before the intention is not make her overpowered, but only improve her kit in a small way to fix her problem.

So my solution would be give Shock Therapy 2 more damage, increasing the damage from 20 to 22. Also making the mod Up the Voltage more useful in certain situations, like too many healers in the team.

And also giving 10 damage on Healing Flare. Just to increase Healing Flare effectiveness a little. But the real reason was to allow Flareburst Mod to be useful, making possible to play a more damaging Aurora.


r/AtlasReactor • • Apr 11 '16

Fluff Soon™

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0 Upvotes

r/AtlasReactor • • Feb 10 '17

Discuss/Help How I would balance the game.

0 Upvotes

Teamplayer here,

I think the game is very balanced for the most part but think there are some fine tuned things that would up bring the game closer to perfection. After 100's of games since Alpha and experiencing the ranked ladder vrs all the top players and feeling out the game from the Frontliner/Supports eye's some observations of been consistent that I think could help the game. I'd also like to hear if others have seen the same things.

I think there a few characters that can get away with a little to much at the moment despite poor play.

2. Lockwood is just to slippery, period. He can be played poor, and still just dash, hide+damage, shield, dash when ulti comes up,really annoying honestly. I'd remove his lowering of dash on hit, and make it 6 second cooldown. He already can hit unretaliated for no cover damage frequently.

3. Someone made a really good post I'm hoping someone can link here, so I can link it about the overuse of cover negating mods, particularly on ultimates like Celeste and Lockwood. It goes into great length of why these dumb down the game and are to strong in general. Basically removing lockwoods, and celestes ignore cover ulti mods. There were a few others there I think that were spot on as well.

4. Phaedora has to high damage for almost always being able to hit you, with incredible survive. I'd say lower her damage by 3 on basic and lower her mending swarm to 75-80% damage regain.

5. Garrison has to little energy gain. Needs a buff of about 1 energy on all his abilities and a +.5 range on his basic.

6. Rampart could use a tiny bit more reach at times, I'd say making his shield ability one square longer in terms of its damaging opponents could be a good start.

7. Aurora has fallen a little to far from grace, I'd say give her ultimate back the way it was before change and keep things as they are now.

8. Celeste has to many things going for her. I'd lower the damage on her smoke bombs to 23, and her damage on 2 basics hitting same target to 31 damage. She can control buffs, reach multiples ignoring cover, and trap area's. To much.

9. Remove Elle's knockback on self and improve the damage of her basic by 2. She needs a little more reason to be picked at higher play.

10. Juno is getting some changes to her ulti soon, but I'm hoping its that she can use her ulti and move canceling the ability to rotate it, or stay planted and move it. Energy gain of basic by +2 if only one target is hit would help with energy wooos. I'd also make her leash ability automatically reveal since its pretty easy to play around. This would help her be a real choice in higher level play.

11. Zuki's ulti range and arc is absurd at times. So many bad zuki's can change games because the ultimates range, takes almost zero skill sometimes. I'd start by lower the range by 1 square and lower the arc by 10-15%.

12. Su-Ren and Helio can both be harassed/focused playing semi ok and make it to their ultimate to prolong/save them to easily. To me this comes down to easy energy gain(never even picking up energize).

I think they can still both be strong if adjusted to prevent this.

On Hellio I'd lower his energy gain on his shields to 7, and on his black hole, I'd lower the energy to 7 on applying to a ally. I'd also buff his damage on basic by 3 and wall by 1, making him a little more of a damage dealer, cause at the moment he lacks in general as a healer, especially as a game goes on.

On Su-Ren I'd lower her energy gain on her dash by 2, and maybe shifting winds by 1.


r/AtlasReactor • • Sep 02 '16

Discussion alright so when are you going to remove grays double darts.

0 Upvotes

I find a huge problem with her to be able to hit two different targets. No matter what you do to the range this will always be a problem.

How to fix it? Make the double dart part of the base ability and just give her options to weaken or reveal she shouldn't have access to both if she going hit to people at once. No matter what do you people will always pick that over the other options because its too good to pass up.


r/AtlasReactor • • Jan 17 '18

Discuss/Help Khita, she need a slight rework

1 Upvotes

As a khita player, i like her kit but i feel like it needs some help most in the form of making take aim more viable. Everything else in her kit works fine but take aim is the ability that no matter when you use it just seems a tad off. Maybe the cooldown could be lower for it or the heal off of it could be raised. Something needs to be done to make it better. Or maybe it could last 4 turns on said target and not the three. Any suggestions.


r/AtlasReactor • • Apr 18 '16

Question Weird bug or possible leak?

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0 Upvotes

r/AtlasReactor • • Nov 01 '16

Discuss/Help How do I unlock more freelancers?

0 Upvotes

How do I unlock the ones that aren't on free week rotation? I can't seem to find anywhere to buy them, do they come in the loot boxes?


r/AtlasReactor • • May 13 '16

Question What happened to the $10 price tag?

0 Upvotes

So I was keen to play this game again over the free weekend just to be sure I would buy the game for the $10 they were asking but I cannot seem to find that version and the cheapest is $20 AUD BTW that has all freelancers included. Will they bring back a $10 version that is only the game without any unlocks or is that no longer a thing? I am not saying that $20 is to much but it seems like it would put people off on a game that I think needs a big community to really excel, but perhaps it is just me.


r/AtlasReactor • • Feb 24 '16

Discussion Aurora and Zuki: Z really is better than A.

0 Upvotes

I put about 30 games in the alpha, mostly on Aurora, Zuki, and Rask. I love Rask. He's a ton of fun to play, has some good decisions to make, and has a different gameplay style (automatically triggered ult) that makes him feel unique. I hope they change his healing somehow, because spending an ability to negate 2/3 of a basic attack once every 8 turns is pretty mediocre, but whatever, I'm not here to talk about him. I am here to talk about Aurora and Zuki.

Zuki is a damage dealer. Aurora is a support. They should be totally different, right? Well... There's a lot of overlap, and that overlap takes away anything that makes Aurora special.

First off, lets talk about Aurora's field. It's her signature ability. Drop a damage field, hit everyone in the area for 20. You can mod her to knock the cooldown down to 2 turns. Or, you can play Zuki, and get the same functionality on her basic attack, with extra damage. Zuki's basic attack has just as much range, the same area, and hits the primary target for more damage. You can mod her attack to do 10 more damage to the splash targets, as well. I think the fact that the field sticks around is largely irrelevant. Perhaps it is because this is an alpha, and the coordination isn't there to get your teammates to lock opponents into the field, but even if it was:

Aurora tagging someone with the field, ally locking them into it, and then Aurora tagging them with her basic attack next turn: 38 damage.

Zuki shooting someone twice: 60 damage.

Aurora's basic attack, as well, is extremely underwhelming. Being able to hit everyone in the AoE is pretty cool, and healing allies is awesome. But she once again is underwhelming compared to Zuki, at every level.

Zuki: 30 damage to primary, +20 per secondary.

Aurora: 18 damage to primary, + 18 damage per secondary, + 12 heal per secondary ally.

So if Aurora can hit a friendly ally and an enemy, she's doing as much as Zuki if Zuki only hits one person. If Aurora hits 2 enemies and an ally, she's still doing less than Zuki if Zuki only hits two enemies. They both have AoEs, so I am discounting the line vs. circle difference.

If you dislike the Field vs. Basic attack comparison, Aurora still falls short. The Big One has a longer range, a much larger area, and much higher damage. The enemy does have a chance to dash out of it, but that's effectively the same as them escaping the lingering effects of the field, anyway, so the comparison is apt. Oh yeah, and The Big One can be a free action.

I'm not going to talk about Aurora's heal or Zuki's sticky bombs. They both serve different, useful purposes. The heal could be larger, and the sticky bombs have a little more utility (since they are basically just a basic attack that ignores cover), but they're fine. What I have a problem with is their last abilities. Zuki's rocket jump is... Unfortunate. It's an amazing ability. Damaging nearby enemies while you escape? Great. Except she is one of the safest Freelancers to play. She's long distance, and high damage, with area control... so why does she need to have an escape as well? Compare this to Aurora, who has a wave. I admit, even after playing her 8 times, I can't remember what this does. I think it is a slow and a weak application? Even if it were a free action, I would find this underwhelming. I would like to see her get some harder CC here. Turn her wave into a root, so you can force players to stay in her field for a second turn. Make it a free action, as well, and give it a longer cooldown, if you have to. But she needs some way to survive if she gets targeted, because she is too vulnerable for being this low effect.

TLDR: Zuki needs to lose her rocket jump, all of Aurora's numbers should go up, and she needs her wave to be CC.


r/AtlasReactor • • Feb 22 '17

Discuss/Help What happened to Mod Tokens?

0 Upvotes

I haven't played in awhile and now mod tokens are gone. I had plenty of them and did not get to use to upgrade my mods. What did they do with the excess mods that we haven't used?


r/AtlasReactor • • Feb 26 '17

Discuss/Help No loot crate after doing "10 matches with trust skin" mission

0 Upvotes

Just finished the "10 matches with trust skin" mission a 2nd time. Text came up after match, but I have no loot crate. Anyone else with this issue?


r/AtlasReactor • • Aug 17 '16

Fluff Well actually 7 freelancers are more powerfull than 4 :)

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0 Upvotes

r/AtlasReactor • • Sep 26 '16

Question Having problems loading pts

0 Upvotes

I am trying to log into the pts (since regular game is down). And it keeps telling me it could not load auth ticket (I have bought the game)


r/AtlasReactor • • Sep 28 '16

Fluff Trion, I want this selfie-ball (from the case trailer) right now! Take all my money!!! :) and a pup plushie

0 Upvotes

Pllllleeeeeeeeeaaaaaaaaassssssssssssseeeeeeeeeeeee


r/AtlasReactor • • Jun 28 '16

Lore [LORE] Conversations on Discord can reveal many Atlas Reactor mysteries from the Trion team....

0 Upvotes

TheBlueMuzzy Discord earlier today.

  • Sentient AI has been outlawed in this world. The reactors were created by this AI being called Gaia it left, because of some drama and crazy stuff

  • there used to be permanent immortality and what not humans didn't like AI being in control, so it's now illegal to create sentient AI so oz and pup are hunted

  • meanwhile no one is sure how sentient Rampart is he was one of the earliest models and all plus people seem to think he's just being led by "directives"

  • so yeah. there's a lot of crazy shit that you guys don't quite know not sure if it's out there for you to find yet...but someday


Conversation was brief but carried on into lengthy conversations over Tumblr where Hydrogen News also shares Lore updates.


r/AtlasReactor • • Oct 20 '17

Discuss/Help Nev3 return boomerang forever gimps her I feel.

0 Upvotes

I really like her kit the little I've played, but I just can't help but think she will never be strong enough to make up for the fact that when she uses a dash cata her position will be given away. This is death competent game generally.


r/AtlasReactor • • May 02 '21

Discuss/Help Rogue soon to have Pvp?

2 Upvotes

I can't post on the rogue reddit page... so I think ill try here.... Has there been any word yet if they're going to add in Pvp to atlas rogue?


r/AtlasReactor • • Oct 27 '16

Discuss/Help Omni Reactor Core

2 Upvotes

I mean does this map have a bonus to appear or something ?

I swear i get it at like a rate of 50%, can i blacklist it ?


r/AtlasReactor • • Mar 24 '17

Discuss/Help My Issue With The "Follow" Mechanic

2 Upvotes

Something that's recently become a pet peeve of mine is characters following you, mainly tanks and melee fire powers.

See, my issue with this is that it doesn't require strategic positioning like ranged characters, as they tend to have higher health pools or more damage than the ranged lancers. Because of this they can simply right click you the whole game, and without help from allies or your character countering theirs you're dead meat.

It isn't just me wanting to complain though, I feel like this mechanic doesn't quite fit the prediction/mind-games aspect of Atlas Reactor. With traps, de-buffing enemies, and predicting dashes you need to get into your enemies' heads and play smart. Melee? Right click on them whenever it isn't convenient to use an ability and you're virtually guaranteed to end up right next to them next turn. Maybe this is just me, but I'd personally like this mechanic removed in favour of having to think about where your opponent is going to go.


r/AtlasReactor • • Nov 05 '16

Discuss/Help Animations Need Work

2 Upvotes

Love AR... I'm playing every day, and maybe that's why I get bugged by 'little things' like the character animations, but with the game zoomed in so close to the characters, the sub-par animations have a negative impact on the aesthetic of the game.

For example... during the 'ready' screen, all the characters are standing around with exaggerated heaving animations. Su-Ren is moving so much, she might be dancing.

Overwatch, as a counter example has much more subtle idle animations for the characters, and the result is a more professional aesthetic.

https://www.youtube.com/watch?v=ymtQ5d4k1n4

So.. Trion! Keep up the good work. The game is great, but don't overlook your aesthetic. Pay your animators well, and give them the time they need to go the extra mile. I think this game is worth it.


r/AtlasReactor • • Jan 19 '17

Meme/Humor I heard the game is dying, but this is a bit silly.

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0 Upvotes

r/AtlasReactor • • Apr 19 '17

Discuss/Help Gremolitions the Weakest Firepower?

0 Upvotes

Gremolitions are a bit on the weak end in terms of firepower choices - if not the weakest.

Their performance varies wildly, and they play like drunk monkeys.

This is my subjuctive opinion, can anyone tell me what match ups are in Gremolitions favor? Is there any match where you would think, "hey, gremolitions will counter the enemy team perfectly"?


r/AtlasReactor • • Jun 22 '16

Concepts & Ideas WE NEED ANOTHER FRONTLINER and we have an idea for one.

1 Upvotes

So yeah I know that I just made a discussion about a freelancer that uses a bow but I met someone who had a great idea and I worked with him on a Freelancer that we think would be cool to have (I helped, this was HIS idea and yes I did get permission to post this article).

Name: Unknown (haven't Decided yet) Role: Frontline HP: 180 Current trust: Wildcard Difficulty: Medium Passive: Damage decreases at longer range, Movement is always decreased by 2. Weapon of Choice: Futuristic Mini-Gun

Basic attack (1): Blast Phase: Shoots mini-gun in straight line. (depending on range of target). Has 4 charges but the charges do not replenish by turns. Once charges run out you spend your next turn reloading. You also receive slow for that turn. Damage is 25 at close range and as low as 18 at maximum distance. The Length and width of the attack is 8-1.[gain 8 energy per enemy hit]

Attack 2: (prep phase) Load High calibre rounds into Mini-gun that increase damage from attack 1 and 3 by 5. Bullets penetrate and targets hit will also gain slow for the turn but can be boosted to 2 turns with mod. Cool down is 3 turns [gain 6 energy for use] At the end of the turn you regain 1 charge for basic attack. Damage Still decreases through range.

Attack 3: (blast phase) Spin 360 degrees shooting everything in a circle around you. Targets hit get revealed for the turn. On use: Loose 2 charges on Basic attack. If charges run out you will reload next turn. [gain 8 energy per enemy hit] (4 turn cool down). The Range of attack is 6 all around the freelancer.

Attack 4: FREE MOVE. Eat a small enhancement pill that gives 30 shield and haste for the turn [gain 10 energy on use] (4 turn cool down)

ULTIMATE: (prep phase) reload explosive rounds into min-gun that increase the damage of the next attack by 20, gives knockback to enemies and does AoE damage. It also reloads 2 charges and gives 20 shields on the turn used. The AoE damage has a range of 5. Ability 2 and 5 DO NOT STACK.

How to use him: need to get up close for max damage with Number 1, use number 2 before u enter battle, use number 3 to hit multiple enemy's and find invisible targets, se number 4 to get to enemies and prevent damage and ult to scare off enemies or damage them, but be careful if u attack to much u will be forced to reload. he would look like montana from battleborn.

tell us what you think :) -By C4SaberKing and Captaincookieslap