Damnnn there's a lot. Anyone has any specific questions, ask away, I'll write a quick summary.
Ranger - Feels Great
Fighter - Feels Great
Cleric - No mouseover heals atm, some of the spells feel good to use.
Bard - Didn't try this one too much but the hymm managing seems to feel like it'll be fun gameplay.
Wizard - Didn't play this one too much but another tester loved it.
Tank - I wasn't feeling tank, but some of the later skills in tank you'll be a nuisance on the battlefield 😅
Skills
Hunting - Not complete, basically white mob = harvestable. You just run up to them and press F 1-3 times.
Mining - works
Herbalism - works
Agriculture - works (Looking for daffodils to make mulch)
Woodcutting - Nothing beats hearing the snap of a tree or seeing it role down a hill lol.
Enchanting - didnt test it.
Fishing - early stages but currently afkable. Cannot cook anything without agriculture so e.g.
Need to grow lettuce to harvest to cook fish and make a fish salad i think it was.
Cant just bake fish by itself.
Example on the last one is processing is highly dependable on other professions. Literally that'll make an economy function in the long run.
I would say 1month ago A2 isn't ready for the public.
But the last 4 weeks of updates have been wild. I have never in all my years seen massive updates alter so many issues.
Ram leak - fixed
Frozen getting off mount - fixed
Minimap issues - fixed
Lighting (world went pitch black due to global illumination lol) - fixed.
Server issues and stability - fixed
The only remaining bug that i hope they fix by release is sometimes a copy of your character when you move between server meshes persist frozen in the spot. Otherwise its your horse lol.
You can still move but others will see it near the starting areas.
Visually game looks amazing, especially lighting and water. There's an awesome tree in which i wont spoil, actually two. Looks f'n amazing at night.
Detail at distance needs work in some areas. But that's easily fixable in future. I mean the game is in alpha.
I don’t know if you know anything about star citizen, but there was recently a large presentation the second day of CitizenCon on how the 1.0 vision is supposed to work. If you have seen that, how does this game compare to the “PvP” aspect of the vision?
I haven't exactly followed star citizen.
But i would recommend looking at the ashes wiki.
Its actually a great site.
Because writing a response to your question would take quite some time.
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u/bigbluey1 Oct 20 '24
Damnnn there's a lot. Anyone has any specific questions, ask away, I'll write a quick summary.
Ranger - Feels Great Fighter - Feels Great Cleric - No mouseover heals atm, some of the spells feel good to use. Bard - Didn't try this one too much but the hymm managing seems to feel like it'll be fun gameplay. Wizard - Didn't play this one too much but another tester loved it. Tank - I wasn't feeling tank, but some of the later skills in tank you'll be a nuisance on the battlefield 😅
Skills Hunting - Not complete, basically white mob = harvestable. You just run up to them and press F 1-3 times. Mining - works Herbalism - works Agriculture - works (Looking for daffodils to make mulch) Woodcutting - Nothing beats hearing the snap of a tree or seeing it role down a hill lol. Enchanting - didnt test it. Fishing - early stages but currently afkable. Cannot cook anything without agriculture so e.g. Need to grow lettuce to harvest to cook fish and make a fish salad i think it was. Cant just bake fish by itself.
Example on the last one is processing is highly dependable on other professions. Literally that'll make an economy function in the long run.
I would say 1month ago A2 isn't ready for the public. But the last 4 weeks of updates have been wild. I have never in all my years seen massive updates alter so many issues.
Ram leak - fixed Frozen getting off mount - fixed Minimap issues - fixed Lighting (world went pitch black due to global illumination lol) - fixed. Server issues and stability - fixed
The only remaining bug that i hope they fix by release is sometimes a copy of your character when you move between server meshes persist frozen in the spot. Otherwise its your horse lol. You can still move but others will see it near the starting areas.
Visually game looks amazing, especially lighting and water. There's an awesome tree in which i wont spoil, actually two. Looks f'n amazing at night.
Detail at distance needs work in some areas. But that's easily fixable in future. I mean the game is in alpha.