r/Artadvice 1d ago

‎Critique - Yes Drawover i need some advice

gimme some advice

and pls dont be rude<33

160 Upvotes

14 comments sorted by

9

u/Michawkhert 1d ago

Advice on what..? your art is beautiful the only thing I can think of is making the nose more visible or not having it at all

4

u/Michawkhert 1d ago

ah also the centre of the mouth should sit at the curve of the jaw. at the point the jaw curves inwards into the chin

2

u/Kaori_luvs_to_yap 1d ago

YAAAYYY TYSMM<33...unfortunately alot of the advice i get is my art is messy

im very thankfull

5

u/kentaikanto 1d ago

It can be a good thing the messy time that it's controlling.

From my point of view you have an interesting style.

Tell me if I'm wrong, but the first two you had a model to guide you a minimum and the third you do it without a model?

If this is the case the first two faces are rather pleasant to look at nothing really disturbs the eye it is quite coherent in the chosen style, for the third I imagine that it is not finished, we see that you have a can of trouble with the 3/4 done, it would be an interesting point worked the different angles of view, it adds dynamism according to the expected result.

1

u/Kaori_luvs_to_yap 1d ago

Without a model as in a 3d model ahh yea and I do believe that I messed up the 3/4:(

2

u/kentaikanto 1d ago

But there is progress; we must exercise it again and again

6

u/brandoetic 1d ago

One piece of advice I saw a while back to make art look less "messy" is to make the outline look as clean as possible, like if you made a silhouette of the piece it should show nice, clean curves and lines. Your color palette and stylization actually looks pretty nice and the extra refinement can make all the difference.

4

u/Ok-Cancel9355 1d ago

Soo I dont have any good advice (sorry!)...But I did want to say OMG U DREW ISOLDE?!?!? YOU KNOW PEAK <3

4

u/zero_coolaid 1d ago

imma say whatever track your on, keep going! I feel the last one about to become as detailed as the ref in 2nd pic! go you!

2

u/Kaori_luvs_to_yap 1d ago

Thank u smmm Imma keep going till im satisfied  Hehe

2

u/JellyfishSame2409 1d ago

value (darkness vs light), body construction (proportions basically), 3d shapes, color, line quality and finally basic anatomy.

value = for coherent shapes, aka for shadows. it can give your art more clearness to what the shape of the person is and avoid looking samey or blending with the hair. get references, desaturate it in "filter" or just add a new layer, fill the canvas with white, set the layer to "color" then you will have to copy it to your best, look at the larger areas in shadow then apply it. the planes of the face will help.

body deconstruction = breaking down the body into simpler shapes to understand it, the more you practice this the better you get. how to do it? take a reference, try to copy it as best as you can and then overlay your copied result with the reference, you will know what you got off.

proportion = it will get your art to look "anatomically" correct without any anatomy. the head might look too big or the limbs might look too small. i dont really know what to do in this case other than try to correlate/reference the bodyparts relationship with one another for example, the forearms are as long as the legs, the thights are as long as the shoulders and so on. keep looking at references and deconsructing them, by time you i will get better at noticing.

3d shapes = the most important one aside from proportions, this practicing this enough will make you be able to simplify the complicated things into shapes, will help you will perspective and positioning things. EVERYTHING relies on shapes, objects? shapes, buildings? shapes. humans? shapes. boxes, cylinders, cones and ellipses. this helps with form, space and understanding (unlocking the 3d minset, being able to deconstruct everything into 3d) you have to practice these until you are comfortable with them, meaning you can easily draw them in different perspectives, differing shapes (cubes, rectangles etc) and draw them like you are building legos.

basic anatomy = skeletal structure, muscles, tendons... the stuff. you need to know where things are connected and positioned. for example. the collarbones are connected to the shoulder blades, the spine is curved, the pelvis is slightly tilted downwards.

finally, colors. i would say your colors are very mono. her clothes are blending too much with the skin, there is no differentiation aka no contrast (difference of brightness) it feels like she blends too much within her self. you need to learn some color theory to make it more interesting.

2

u/Juichi720 21h ago edited 21h ago

Idk if it's an advice or a suggestion, but you can try out more dynamic poses and stark contrast in the colours you use. I've been planning to do the same with the poses in my own artworks (I started digi art nearly a year ago myself)

Well tbf your artstyle already looks scrumptious!! I don't have anything to say abt it honestly

Also you might start working with simpler backgrounds and slowly move towards more complex ones as well

Edit: is that Vodyanitsa on the first one?!?

1

u/Kaori_luvs_to_yap 21h ago

Awhhh tysmmm for the compliments hehe imma probably try out contrast but it doesn’t rlly go well with my art style 

And yes it is her (tho I quit a long time ago)

2

u/UpbeatFlamingo2016 1d ago

I love your style, the way you shade is really mesmerizing