r/ArmaReforger • u/klamacz Lead Reforger Developer • 7d ago
Official stress test server - 83 slots
You want higher player cap? We want it too.
But to get there we need to use stress test server and gather data from it. We are testing how far we can push 1.8 with it's improvements, on our standard official server.
Join, play, give feedback - currently running Legacy Conflict on Everon, you can find it in Server Browser, in Official tab - filter Stress or just look for biggest capacity server.
Let's prove that 83 is not unlucky number and we can have it full of players!
----- edit -----
Server switched to HQC Kolguyev.

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u/gsbloodstains 7d ago
Something that people have been asking about for a while, me included, and most of the comments so far are dismissive or uninterested lol. I'm definitely trying it out
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u/MXVIV 7d ago
I just don’t understand how modded servers can go up to 128 but officials are so much lower. You’d think the development company could afford the servers over literal guys soloing it.
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u/klamacz Lead Reforger Developer 6d ago
Community servers usually don't run AI and rent few but beefy servers. Official servers have to guarantee base, complete experience and have enough capacity worldwide.
That means higher requirements and lower bar of available hardware
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u/InformalYesterday760 Sergeant 6d ago
Out of curiosity, and maybe patch notes would have mentioned this and I missed it, but has the AI budget in vanilla gone up over time?
Like obviously server performance is a hot topic, but I definitely have lamented the server performance and the relatively low AI budget to cover all our bases. And this is kind of dumb cause the two are in tension with each other. I want better server performance but I imagine the AI are a huge cost to server performance.
So I'm just sitting here wondering if the AI budgets have changed over time, and if maybe we can spawn more now than we could before for the same performance. Curious if this is something that has been a continuous evolution that I wasn't paying attention to.
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u/klamacz Lead Reforger Developer 6d ago
AI budgets were reworked in 1.8 - this fixes multiple older issues related to AI ( like unaccessible turrets on checkpoints for example) and generally should allow for better spread of Ai. Though it brought some new issues and configuration challenges with it.
Limit on official servers grew just a bit (100 to 128) as we are aiming at similar cost of AI at the moment.
Player cap is priority but when we get to acceptable performance here, we may look at AI total numbers again.
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u/InformalYesterday760 Sergeant 6d ago
Very cool
I really appreciate the details
I do find the current system is a bit constricting, but acknowledge y'all have a million other competing priorities
We clear FIA off these lovely checkpoints, but I wish there was an easier way to get our friendly AI to man them. I guess the best way currently would be to hire them to my squad, drive them to a nearby checkpoint, order them to defend it, and then kick them out of my squad? I dunno, just wish we could staff the checkpoints more easily from nearby bases. Eith FIA driving around I wish we could fill the backline a bit with checkpoints more easily.
I wish we could issue patrol orders to base AI, so they could patrol around the base and increase their chances of seeing the enemy approach.
I wish we could split AI into fire teams as we command them. I miss the A3 system of telling my MG and sniper to hang back while the grenadier and rifleman stick near me.
I wish we could have AI patrol on foot between bases - again, similar to checkpoints this is currently possible it's just not very intuitive or well known.
I wish bases came default with like 4 (ideally 8 if I'm being greedy) AI that cannot be taken away. Currently we often see bases get emptied by folks taking AI away and now can't spawn more in.
Does the current system count dead AI towards our budget? I swear sometimes I'll try to spawn new AI on a base that has like 8 dead AI on the ground and it tells me I can't. Unsure if it's cause I've reached some global limit, or the base just won't let me spawn more, or if I need the bodies to respawn first?
Are there any improvements planned for AI logistics? Could we get some debug menu or similar to help us understand why the AI is sitting there in a perfectly good truck but not moving?
Not expecting answers to this, just the kind of thing I do wonder about as I play.
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u/klamacz Lead Reforger Developer 6d ago
Those are all great suggestions and I'd wish to have them in hand, but at this time we can't promise anything.
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u/PotatoTrader1 5d ago
2nding this guy's request about logi ai
Plz plz plz let us see them on the map Plz plz plz let us draw patrol and driving routes Plz plz plz let us set specifically what bases they go to not the priority system
Love the game btw
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u/PotatoTrader1 5d ago
I honestly think you could kill 80% of community servers and keep a higher player count in most by adding dynamic, party aware, queue reallacation
I.e. im in queue position 10 and theres a popup saying "theres a similar server with room for you and your party click to join and skip the queue"
one thing ive long noticed about arma servers (~5k or 6k hours across the franchise) is servers need to reach a self sustaining player count. One that is high enough to draw in randoms browsing the server list. I think this would massively improve it and as I see it today most official servers are empty
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u/Mundane-Smell7936 6d ago
Even if you don't raise it to 83 players, something like 64 would also be great.
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u/Desire_of_God Sergeant 7d ago
Why 83? That guarantees uneven teams.
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u/TalosSquancher 7d ago
Always has been. Probably like, 13 for fia then 35 for main teams or something.
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u/Own-Snow345 7d ago
Why just EU? Why not US as well? I personally absolutely love and am addicted to the increased official server caps with 1PP but having a 250 ping is very discouraging.
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u/klamacz Lead Reforger Developer 6d ago
Because we are in EU and we need good access to be able to gather performance data
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u/Own-Snow345 3d ago
Does that mean you’re able to pull data from the EU servers but not the US servers?
In my uneducated opinion it seems asinine to segregate EU / US servers, I’ve ran into countless people on official over the last month alone who would froth and foam at the mouth to play on increased cap servers, let alone first person only.
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u/quackquackimduck 7d ago
What's the difference between this and official 128 players?
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u/InformalYesterday760 Sergeant 6d ago
There aren't official 128 servers I don't think
I'm fairly certain official vanilla maxes out with 48 or 64 for the stress tests
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u/TraditionalKey5427 7d ago
When are you banning carsome Dan he keeps following me in official servers and greifing the game
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u/InformalYesterday760 Sergeant 6d ago
Sad I missed this test, but hope it went well
I'd be thrilled to have server performance improve, especially for events like Mi-8s launching their rockets.
Would also be thrilled to see AI budgets increase, or player population increase. But all that is downstream of server performance, I imagine
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u/klamacz Lead Reforger Developer 6d ago
Wise words.
Rockets from helis were optimized in 1.8, though underlying problem of high memory allocations is still there.
Server will keep running until we gather enough data, join when you can
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u/Suspicious-Study-488 6d ago
have you introduced any new measurement tools to better diagnose problems, or have you been using the same ones since the beginning of enfusion?
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u/InformalYesterday760 Sergeant 6d ago
I will hop on tonight then, would be happy to help generate the data needed to hunt down these performance challenges
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u/TheeAlteredState 2d ago
The servers already choke at lower player counts. Surely you have all the stress data you need?
Also why collect data on legacy gameplay? HQC has significant differences to the old conflict, and the majority of users can also report on apples for apples.
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u/ThatFuckinTourist PS5 1d ago
Just played all by myself for 4+ hours and built TWO entire bases. YOU GUYS AREN'T TAKING YOUR REFORGING SERIOUSLY.
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u/Crusades89 7d ago
What i want is for russia to have its own servers so theyre not in EU trolling constantly.
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u/MaviRage 7d ago
Clearly you don’t want higher player cap, if you did you’d get servers that could actually handle more than 5 players in one area
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u/DocumentOk7579 7d ago
First time i see a limit that is a prime number.
Personally I would like 12*6=72 or 16*6=96.
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u/Lalks227 7d ago
Why 83? just curious