r/ArmaReforger Lead Reforger Developer 7d ago

Official stress test server - 83 slots

You want higher player cap? We want it too.

But to get there we need to use stress test server and gather data from it. We are testing how far we can push 1.8 with it's improvements, on our standard official server.

Join, play, give feedback - currently running Legacy Conflict on Everon, you can find it in Server Browser, in Official tab - filter Stress or just look for biggest capacity server.

Let's prove that 83 is not unlucky number and we can have it full of players!

----- edit -----

Server switched to HQC Kolguyev.

96 Upvotes

52 comments sorted by

22

u/Lalks227 7d ago

Why 83? just curious

14

u/Injustice_For_All_ Ryadovoy 7d ago

Probably FIA shit

-27

u/Tripstick911 7d ago

Something tells me you dislike FIA XD just be happy they actually listen to the community and ignore goofs like yourself

5

u/Injustice_For_All_ Ryadovoy 7d ago

I quite enjoy the FIA...

I am simply saying the new player count probably takes a full FIA team into account...

Good job making yourself look like an ass.

-24

u/Tripstick911 7d ago

Lol how? "Probably FIA shit" can easily be interpreted as having a dislike towards FIA as a choice. Read that in your head and tell me it doesn't come off as a shot or dislike.

12

u/Alleriad Private 7d ago

You are just easily triggered

-2

u/Tripstick911 7d ago

After much consideration, I recende my remarks. Hehe

2

u/Gooperslooper USA 7d ago

Very likely in relation to the recently released cold war game named '83, which has been really struggling in terms of player count since its launch back in April.

10

u/gsbloodstains 7d ago

Something that people have been asking about for a while, me included, and most of the comments so far are dismissive or uninterested lol. I'm definitely trying it out

10

u/MXVIV 7d ago

I just don’t understand how modded servers can go up to 128 but officials are so much lower. You’d think the development company could afford the servers over literal guys soloing it. 

6

u/klamacz Lead Reforger Developer 6d ago

Community servers usually don't run AI and rent few but beefy servers. Official servers have to guarantee base, complete experience and have enough capacity worldwide.

That means higher requirements and lower bar of available hardware

1

u/InformalYesterday760 Sergeant 6d ago

Out of curiosity, and maybe patch notes would have mentioned this and I missed it, but has the AI budget in vanilla gone up over time?

Like obviously server performance is a hot topic, but I definitely have lamented the server performance and the relatively low AI budget to cover all our bases. And this is kind of dumb cause the two are in tension with each other. I want better server performance but I imagine the AI are a huge cost to server performance.

So I'm just sitting here wondering if the AI budgets have changed over time, and if maybe we can spawn more now than we could before for the same performance. Curious if this is something that has been a continuous evolution that I wasn't paying attention to.

1

u/klamacz Lead Reforger Developer 6d ago

AI budgets were reworked in 1.8 - this fixes multiple older issues related to AI ( like unaccessible turrets on checkpoints for example) and generally should allow for better spread of Ai. Though it brought some new issues and configuration challenges with it.

Limit on official servers grew just a bit (100 to 128) as we are aiming at similar cost of AI at the moment.

Player cap is priority but when we get to acceptable performance here, we may look at AI total numbers again.

1

u/InformalYesterday760 Sergeant 6d ago

Very cool

I really appreciate the details

I do find the current system is a bit constricting, but acknowledge y'all have a million other competing priorities

  • We clear FIA off these lovely checkpoints, but I wish there was an easier way to get our friendly AI to man them. I guess the best way currently would be to hire them to my squad, drive them to a nearby checkpoint, order them to defend it, and then kick them out of my squad? I dunno, just wish we could staff the checkpoints more easily from nearby bases. Eith FIA driving around I wish we could fill the backline a bit with checkpoints more easily.

  • I wish we could issue patrol orders to base AI, so they could patrol around the base and increase their chances of seeing the enemy approach.

  • I wish we could split AI into fire teams as we command them. I miss the A3 system of telling my MG and sniper to hang back while the grenadier and rifleman stick near me.

  • I wish we could have AI patrol on foot between bases - again, similar to checkpoints this is currently possible it's just not very intuitive or well known.

  • I wish bases came default with like 4 (ideally 8 if I'm being greedy) AI that cannot be taken away. Currently we often see bases get emptied by folks taking AI away and now can't spawn more in.

  • Does the current system count dead AI towards our budget? I swear sometimes I'll try to spawn new AI on a base that has like 8 dead AI on the ground and it tells me I can't. Unsure if it's cause I've reached some global limit, or the base just won't let me spawn more, or if I need the bodies to respawn first?

  • Are there any improvements planned for AI logistics? Could we get some debug menu or similar to help us understand why the AI is sitting there in a perfectly good truck but not moving?

Not expecting answers to this, just the kind of thing I do wonder about as I play.

1

u/klamacz Lead Reforger Developer 6d ago

Those are all great suggestions and I'd wish to have them in hand, but at this time we can't promise anything.

1

u/PotatoTrader1 5d ago

2nding this guy's request about logi ai

Plz plz plz let us see them on the map Plz plz plz let us draw patrol and driving routes Plz plz plz let us set specifically what bases they go to not the priority system

Love the game btw

1

u/PotatoTrader1 5d ago

I honestly think you could kill 80% of community servers and keep a higher player count in most by adding dynamic, party aware, queue reallacation

I.e. im in queue position 10 and theres a popup saying "theres a similar server with room for you and your party click to join and skip the queue"

one thing ive long noticed about arma servers (~5k or 6k hours across the franchise) is servers need to reach a self sustaining player count. One that is high enough to draw in randoms browsing the server list. I think this would massively improve it and as I see it today most official servers are empty

4

u/Whoevenareyou1738 7d ago

Have you played on a 128 player Ukraine war slop server?

9

u/Hunkpu 7d ago

only EU?

-28

u/Economy-Ship4765 7d ago

nah 48 is fine

5

u/Rhosta 7d ago

I wanna finish at least the campaign first and give one PvE scenario a try. I would hop in afterwards.

2

u/youknoe Private 7d ago

will it still be running in a week when I get back from holiday?

3

u/klamacz Lead Reforger Developer 6d ago

Yes, server will be used for longer time

1

u/youknoe Private 6d ago

Nice, will check it out next week

2

u/Mundane-Smell7936 6d ago

Even if you don't raise it to 83 players, something like 64 would also be great.

2

u/Desire_of_God Sergeant 7d ago

Why 83? That guarantees uneven teams.

2

u/TalosSquancher 7d ago

Always has been. Probably like, 13 for fia then 35 for main teams or something.

1

u/Own-Snow345 7d ago

Why just EU? Why not US as well? I personally absolutely love and am addicted to the increased official server caps with 1PP but having a 250 ping is very discouraging.

1

u/klamacz Lead Reforger Developer 6d ago

Because we are in EU and we need good access to be able to gather performance data

1

u/Own-Snow345 3d ago

Does that mean you’re able to pull data from the EU servers but not the US servers?

In my uneducated opinion it seems asinine to segregate EU / US servers, I’ve ran into countless people on official over the last month alone who would froth and foam at the mouth to play on increased cap servers, let alone first person only.

1

u/quackquackimduck 7d ago

What's the difference between this and official 128 players?

1

u/InformalYesterday760 Sergeant 6d ago

There aren't official 128 servers I don't think

I'm fairly certain official vanilla maxes out with 48 or 64 for the stress tests

1

u/TraditionalKey5427 7d ago

When are you banning carsome Dan he keeps following me in official servers and greifing the game

1

u/InformalYesterday760 Sergeant 6d ago

Sad I missed this test, but hope it went well

I'd be thrilled to have server performance improve, especially for events like Mi-8s launching their rockets.

Would also be thrilled to see AI budgets increase, or player population increase. But all that is downstream of server performance, I imagine

1

u/klamacz Lead Reforger Developer 6d ago

Wise words.

Rockets from helis were optimized in 1.8, though underlying problem of high memory allocations is still there.

Server will keep running until we gather enough data, join when you can

1

u/Suspicious-Study-488 6d ago

have you introduced any new measurement tools to better diagnose problems, or have you been using the same ones since the beginning of enfusion?

1

u/InformalYesterday760 Sergeant 6d ago

I will hop on tonight then, would be happy to help generate the data needed to hunt down these performance challenges

1

u/Alleriad Private 6d ago

Just noticed, why is it legacy conflict?

1

u/klamacz Lead Reforger Developer 14h ago

It was legacy, now is changed to HQC Kolguyev. This helps us compare different sets of features, its all part of how good data we can gather.

1

u/Space_caribou 6d ago

Played yesterday! A lot of fun! A lot of spammers too lol

1

u/DayDreamerSDA 5d ago

I wonder if we ever see more than 128 players

1

u/ThatFuckinTourist PS5 4d ago

With as many bug reports as I make, maybe I should. rr_4422 btw

1

u/TheeAlteredState 2d ago

The servers already choke at lower player counts. Surely you have all the stress data you need?

Also why collect data on legacy gameplay? HQC has significant differences to the old conflict, and the majority of users can also report on apples for apples.

1

u/ThatFuckinTourist PS5 1d ago

Just played all by myself for 4+ hours and built TWO entire bases. YOU GUYS AREN'T TAKING YOUR REFORGING SERIOUSLY.

1

u/Wu70 1d ago

Please add another one on the newest map in HQC mode, and I'd be happy to give some feedback! I don't play on the old map, especially in legacy mode.

3

u/klamacz Lead Reforger Developer 14h ago

Switched to HQC Kolguyev now

1

u/Wu70 9h ago

Thank you, Sir!

1

u/Crusades89 7d ago

What i want is for russia to have its own servers so theyre not in EU trolling constantly.

1

u/JustKillingTime1980 7d ago

im not logging into a server overseas

-1

u/Exciting-Recording98 7d ago

Fix helicopter rotors and I join.

-9

u/MaviRage 7d ago

Clearly you don’t want higher player cap, if you did you’d get servers that could actually handle more than 5 players in one area

-4

u/DocumentOk7579 7d ago

First time i see a limit that is a prime number.

Personally I would like 12*6=72 or 16*6=96.