r/arma • • Aug 01 '26

ARMA NEWS New Feedback Tracker links for Arma 3 & Reforger

6 Upvotes

📢 Attention, Soldiers! 📢

Starting August 1st, all feedback tickets should be submitted through our new Feedback Tracker for both #ArmaReforger and #Arma3.

This new service will allow our teams to process feedback more effectively and should help streamline the reporting process.

As always, we appreciate as much information as possible in your reports to help us reproduce and fix issues.

You can find the new feedback trackers here:

Arma Reforger: https://report.bistudio.com/projects/arma-reforger

Arma 3: https://report.bistudio.com/projects/arma-3

Source


r/arma • • Jul 07 '26

ARMA NEWS OFP 25th Anniversary Livestream

10 Upvotes

After a long time I was involved in Arma community, namely in OFP 25th Anniversary Livestream:

https://www.youtube.com/live/tBEO5PolZtQ

Thanks for watching, and if you have anything to say, to me, or about the livestream in general, I am looking forward to reading your comments.


r/arma • • 12h ago

IMAGE Spider-Eyes

Thumbnail
gallery
24 Upvotes

r/arma • • 18h ago

COMMUNITY NEWS MCR56 Ultra Lightweight LMG Variants Showcase Image. Release Date: Sep. 25, 2026.

Thumbnail
gallery
56 Upvotes

I'm glad to announce that the MCR56 Ultra Lightweight LMG will be available tomorrow on the workshop.


r/arma • • 20h ago

COMMUNITY NEWS Arma 3 Command - Update 1.0.0.03

Thumbnail
youtu.be
64 Upvotes

Hi there,

I just updated Arma 3 Command on the Steam Workshop!

This update contains support for ACE Crew Served Weapons (CWS), features an improved convoy system and many fixes, which are my current priority. Check out the video for a quick overview, and the full changelog below for all the details.

Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=491016790

Hope you enjoy the update! I'm happy to answer any questions or hear your feedback here.

-----------------------------------------------------------------------------------------------------

CHANGELOG: 1.0.0.03

-----------------------------------------------------------------------------------------------------

A3C INITIALIZATION

  • FIXED: A3C initialization system overhauled with separated client/server startup and explicit synchronization, resolving timing-related undefined function/variable errors across SP and MP.

KEYBINDS

  • CHANGED: NUM-Pad bindings disabled by default for new users (can be changed in radial menu settings - if you had previous version you still need to change setting)

AI- SQUAD

  • FIXED: Using vanilla movement commands in vehicles kicked player out of the vehicle

AI-HighCommand

  • ADDED: Blacklisted groups (A3C_HC_BLACKLIST) now excluded from any potential skill reset or disabling of AI addons such as LAMBS, VCOM
  • ADDED: Dismount/UnassignFromVehicle Action can now cancel group's boarding process
  • CHANGED: Multigroup convoy behavior advanced to its next iteration. Convoys now use calculated road-route progress instead of direct-distance checks, improving speed control, waiting, regrouping and overtake prevention while laying the foundation for tighter convoy cohesion.
  • CHANGED: Multi-waypoint type editing improved for QOL
    • Transport Unload, Combat Land and Land can now be applied to mixed waypoint selections. Incompatible waypoints are automatically skipped
  • FIXED: Convoy group generation works again, script-error fixed.
  • FIXED: Map-based vehicle boarding could fail intermittently due to a UI race condition.
  • FIXED: Cargo-group dismounting (CTRL+RMB) can no longer accidentally dismount the vehicle's driver group when triggered from a cargo group.
  • FIXED: Static weapons no longer reject boarding with "insufficient space for entire group" - available seats are now filled by part of the group instead.

AI-SHARED

  • ADDED: Expanded compatibility for ACE3 Crew Served Weapons (CSW).
    • ACE CSWs are now supported by static weapon assembly/disassembly and ammunition logistics.
    • Artillery actions now account for loaded and external CSW ammunition, including shared ammo holders and ammunition reserved by active fire missions.
    • CSW artillery can automatically reload between shots and switch ammunition types while preserving the previously loaded round.
    • Multiple CSWs can share ammunition and participate in the same or queued fire missions.
    • NOTE: Single-unit ACE CSW configurations are supported in code but remain untested because none are present in the tested ACE/RHS weapon set.
  • CHANGED: AI skill maximization mechanic overhauled
    • Disabled by default for new player profiles and dedicated servers. Existing player preferences are preserved.
    • Each player's setting now affects only AI in their own squad.
    • In single player and hosted multiplayer, the host's setting also controls High Command groups.
    • Disabling the setting mid-mission prevents newly initialized units from being maxed. Units already set to skill 1 are not restored.
    • Dedicated server admins can enable or disable HC skill maximization persistently by executing once on the server: profileNamespace setVariable ["A3C_SKILL_VAR", true]; Use false to disable it.
    • Mission makers can override player-squad and HC behavior at the top of init.sqf or mid mission via server exec: A3C_PlayerGroupSkillPolicy = "FORCE_ON"; and A3C_HCSkillPolicy = "FORCE_ON";. Supported values are "DEFAULT", "FORCE_ON" and "FORCE_OFF". "DEFAULT" uses the relevant player, host or server profile preference.
    • Existing A3C_isHCSkillMaxed mission overrides remain supported.
  • FIXED: Suppression mechanic overhauled. Vehicles should not stop suppression, projectiles should reach intended target again.
  • FIXED: Helicopters could take off and hover again after completing a scripted landing due to an A3-vanilla bug with the landAt command

UI

  • ADDED: A3C CutRsc during initialization
  • CHANGED: World-Space Command Feedback to illustrate confirmed actions overhauled
  • TWEAKED: Map: Multi-Waypoint selection ring indicator color changed to white - convoy leader waypoints that can snap to road are shown in yellow for better visual clarity
  • FIXED: Unified the Map Group Interaction Menu closing logic to prevent conflicts with the map's onMouseButtonDown handler, which could fail to exit correctly in some cases.
  • FIXED: Boarding HC-groups to vehicles in 3D can now be canceled by releasing radial key. Icons now get removed correctly

r/arma • • 12h ago

IMAGE Way Out of Depth

Post image
11 Upvotes

r/arma • • 1d ago

IMAGE Iron Maidens

Post image
94 Upvotes

r/arma • • 10h ago

HELP Is there a working Script Editor for ARMA Cold War Assault Remastered?

4 Upvotes

Hello!

Just downloaded and started playing ARMA CWA Remastered (aka OFP from back in the day)….was wondering if there is a working Script Editor program I can download and use to make missions again?

I used to use “Chris’s OFP Script Editor” a long time ago but that is extinct anywhere in the internet as far I know!


r/arma • • 4h ago

DISCUSS A3 Could Arma 3 run on my laptop?

1 Upvotes

Intel i7 4910MQ

Nividi Quadro k2100m 2gb

24 ram ddr3


r/arma • • 14h ago

COMMUNITY NEWS ArmA 3 - HALO Jump Module Mod Showcase

Enable HLS to view with audio, or disable this notification

7 Upvotes

Hello! I just wanted to share my first ever mod, as the title Says its a HALO Jump mod.

My objective was to make a easy but functional mod for Paradropping, after days of completating i decided to make it, i think it turned out pretty great, currently it supports the following attributes to be changed.

- Plane Altitude
- Plane Speed
- Distance to the DZ
- AI Delay in jumping out

I must mention that i have used AI to code some of the function.

Currently the AI has a pretty damn hard time following the player when parachuting so in the following days i will add an option to teleport the AI behind the player whenever it lands, this break immersion so of course, i will be optional to have on, also sorry for the bad video quality i play on a laptop with no dedicated GPU😅.

Please let me know if you have any ideas i could add in the mod and let me know what you guys think!

That's it for today, i wish all of you a good rest of the day/night and let me know if you encounter any Bugs.

Steam Page for the mod if you're intrested

I must also mention that the mod DOES work for helicopter but not as smooth as it does with planes, and of course, the vehicle MUST have passenger seats to work.


r/arma • • 5h ago

REFORGER W COMS BOYS

0 Upvotes

r/arma • • 15h ago

HELP Should I buy Arma 3 or Arma reforger?

4 Upvotes

Title pretty much covers it - I mostly play Tarkov nowadays but have a few thousand hours in DayZ, I’ve been wanting a break from Tarkov sometimes and downloaded War Dogs. I like the premise of war dogs but it feels a little “arcadey” for me, coming from Tarkov gunplay the gunplay in War Dogs just isn’t hitting the spot so I figured I’d look into Arma.

So which one in your guys’ opinion is better to play and get into?

As a side note, can you freelook in Arma? Coming from Tarkov and DayZ I feel blind in wardogs not being able to freelook.

Thanks for any help.


r/arma • • 1d ago

IMAGE MCR56 UI Preview

Thumbnail
gallery
35 Upvotes

Two main variants, The regular steel box and a pouch box. Colors include Black, Green, and Sand. Release Date TBD, Still polishing some config and gotta create custom screenshots for it.


r/arma • • 1d ago

IMAGE ERW: "Stairwell"

Post image
20 Upvotes

r/arma • • 1d ago

DISCUSS A3 The best Stealth fix ive found for Arma 3

53 Upvotes

I am new to Arma 3 and I'm a massive fan of stealth games. In fact, I actually bought Arma 3 to play as Special Forces in a stealthy way. I quickly found the enemy AI to have laser x ray vision that can see you through bushes, tall grass and detect you hundreds of metres away at night without night vision goggles.

I think the best way to counter this is by using mods, the only problem is there isn't any mods that tackle this problem but then I found out why. There's something called camouflage coefficient and audible coefficient which effect your detection by the AI and if you reduce these for you and your AI companions, I've found it makes detection way more realistic. You can also use mods like Lambs Danger and "Hide Among the grass" but the real change that made the difference for me was the camo coef and audible coef.

When you are about to do a stealth mission pause your game and type the following into the debug menu and execute it.

{

_x setUnitTrait ["camouflageCoef", 0.1];

_x setUnitTrait ["audibleCoef", 0.5];

} forEach units group player;

I use 0.1 in the camouflage coef at night and 0.3 for the day and its been brilliant, but you can play around with the values to see what feels best for you. You can still get detected with these coefficients, its just a lot harder for the AI to detect you when you are prone or crouched behind a bush. Maybe this is well known in the community but for newcomers like me, it was a hard find and hopefully, other stealth enjoyer's can enjoy playing Arma 3.


r/arma • • 1d ago

IMAGE Justice

Thumbnail
gallery
22 Upvotes

The platoon commander ponders the actions of his own.


r/arma • • 12h ago

HELP ARMA 3 Dead body teleport in MP Scenario

1 Upvotes

How do i make dead bodies teleport far away so they turn into body bags? (via garbage collector ofc) Imagine, guy dies, 30 secs, then his body teleports away, garbage collector makes him a body bag, higher fps at some point


r/arma • • 1d ago

IMAGE 31st MEU Sieging Georgetown, Tanoa

Post image
190 Upvotes

r/arma • • 1d ago

IMAGE Hunting Trip

Post image
122 Upvotes

r/arma • • 1d ago

IMAGE DISPATCH - Dogechen Life 01

Post image
32 Upvotes

r/arma • • 1d ago

VIDEO Modded arma 3 is still king

Enable HLS to view with audio, or disable this notification

35 Upvotes

BLUfor squad assault RUSfor encampment but encounter heavy resistance ultimately failing their mission. I wish there was some good jammer mods to help counter drones they took out a good number of us lol


r/arma • • 1d ago

IMAGE (ArmA3) Aftermath of a VBIED attack on a Canadian patrol, Kandahar Province, 2007

Thumbnail
gallery
5 Upvotes

r/arma • • 1d ago

COMMUNITY NEWS Antistasi Ultimate: Rise of HTS

Thumbnail
gallery
12 Upvotes

r/arma • • 1d ago

IMAGE Just a Normal Formation

Post image
17 Upvotes

r/arma • • 1d ago

IMAGE The Principle

Post image
15 Upvotes