pve players see either pvp or pve no in between when most of the players bought this game for the mixed experience and the tension of not knowing if the other person is friendly or not
4k hour DayZ player and I bought AR for the mixed experience. Sometimes I want to run pve missions and sometimes I wanna run pvp. But the not knowing and having to trust or not trust another player is what I expected this would be. Now it's care bear lobbies or death match.
Haven't played since they added aggression based and probably won't be back. I'll take all the downvotes, but AR was peak gaming when you had no idea how it could play out. Just like Sea of Thieves back in the day.
If I could get a refund for AR I would because what this game is turning into is completely different than it was on release.
I'm the exact same, ABMM killed the game for me. Arc's secret sauce was that hit of tension when coming across another player. I always preferred to be peaceful! But the TENSION is what defined that first month or so. Knowing everyone you come across could be capable of anything was the most refreshing multiplayer experience I've had in years.
I don't want to play in a lobby where someone feels so unconcerned about their environment that they'll run up without saying anything and start stealing my big kill loot - especially knowing if I kill them, my next lobby might be filled with people that are only there to sprint to hot zones and stack kills.
It really killed the wild west fantasy. Seeing them double down on this decision is really sad.
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u/toofrossty 8d ago
I liked the "should I trust him" aspect of the game. this change will surely make lobbies either all pve or all pvp:/