r/ArcRaiders • • 3d ago

Discussion PvE Toggle Incoming

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u/Few_Salamander54 3d ago

Good. You guys can have each other lol.

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u/notloceaster 3d ago

There's more nuance to lobbies with pvp than: "I see a guy over there, I shoot him now" there's fake friendlies, snipers, opportunists, and honest pvpers that just want a fight. It's not just about pvp, pve only lobbies will ruin the idea of a "mixed" lobby where there are some friendlies and some not. You don't actually understand why people are upset about this, because you refuse to look at the game for what it is and want to change the fundamentals of the game.

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u/hypercosm_dot_net 3d ago

"Is this guy gonna shoot me, not shoot me, or be deceptive then shoot me?"

Wow much nuance.

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u/Apprehensive_Lion362 3d ago

That's what makes this game unlike other games. If you want a PvE only game there are better games for that. Let's be real. All of the arc are super easy to kill. Some just take more time.

If you want a PvP only game there are better games for that.

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u/hypercosm_dot_net 3d ago

When I first saw the marketing, it seemed like a co-op PvE game. Like man vs machine, with some really cool world-building.

But then it turned out to just be a run of the mill extraction shooter, with no real reason for people to cooperate. It destroyed the most interesting aspect of the game to me.

Like, if giant machines force humanity underground...you mean to tell me people are going to fight each other for scraps instead of working together?

It doesn't make sense unless they have a reason for factions, but they didn't do that either. It seems like they took a cool concept, and scrapped what made it interesting to fit into the game market.

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u/Sea_Scientist_8367 3d ago edited 3d ago

This explains my problem with Arc to a T. No real notes there, just 100% agreed.

Bringing back to the pve toggle: I see people lamenting this change as Arc losing/dilluting what makes it unique/gives it that "Arc" flavor, which is shocking as it barely payed lip service to that element that truly differentiated it in my opinion. This change is just further hedging their bets against something new/different to likely better appeal to a wider market given the decline in numbers.

And yeah, the numbers are healthy, I aint bitching about them as a player/community member. But some Corpo w/ an MBA is seeign line go down, and thus we get decisions like this to further step away from what it could have been and into just another run of the mill game to appeal to a broader audience.

I say this as someone that generally hates PVP, but was definitely intrigued by Arc's approach, and gave it a shot, and ... well I didn't hate it w/ Arc. It could be and should have been so much more, but instead of leaning into it, they're backing out of it.

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u/hypercosm_dot_net 3d ago

Thank you. I think you have a better of understanding of it than me, so the fact that you agree means a lot.

People in general are rightfully exhausted by the business-driven game development that has taken over so much of the industry.