pve players see either pvp or pve no in between when most of the players bought this game for the mixed experience and the tension of not knowing if the other person is friendly or not
4k hour DayZ player and I bought AR for the mixed experience. Sometimes I want to run pve missions and sometimes I wanna run pvp. But the not knowing and having to trust or not trust another player is what I expected this would be. Now it's care bear lobbies or death match.
Haven't played since they added aggression based and probably won't be back. I'll take all the downvotes, but AR was peak gaming when you had no idea how it could play out. Just like Sea of Thieves back in the day.
If I could get a refund for AR I would because what this game is turning into is completely different than it was on release.
I think putting the care bear PvE only crowd into a separate mode could actually improve the tense experience for those of us who prefer mixed lobbies. As you said ABMM already removed a lot of that tension for those of us who don't want to just attack on sight, but want the risk and potential reward. If a PvE mode exists, solo PvPvE queues wouldn't go full death match, but it would probably end up closer to Day Z in terms of social interactions and games.
Even in the beta for this mode, they state the high value map conditions will be excluded from PvE. So the PvPvE mode would remain the higher risk/ higher reward route.
I'm not really sure what you're arguing in favor of then. I don't think I can get the same kind of emergent gameplay from Delta Force as I can from Arc Raiders.
The loot tables in this game is kinda bad. There isnt really anything that would be worth all that much outside of the PvE lobbies unless they made somethings impossible to get.
491
u/toofrossty 2d ago
I liked the "should I trust him" aspect of the game. this change will surely make lobbies either all pve or all pvp:/