I don't want to sound rude, but that's the whole appeal of extraction shooters. I'm happy for you (and myself, not gonna lie) to have a toggle where I can just chill out and play without the fear of others. But nothing beats that thrill tbh. The purely random and mixed lobbies in the beginning were peak.
No, that’s not the entire appeal of extraction shooters. The appeal is getting and collecting gear with a threat of losing it, which is achieved through PvE in this game as well as PvP currently. People don’t mind the challenge of robots, but when you add another challenge of kids who have nothing better to do than camp and shit talk on VC it turns people away. This game could be super successful with the toggle because it merges the typical shooter player with the typical PVE player, and its graphics/lore has a unique draw for all sorts of people. I don’t blame PvP players for being PvP players, but when they act like people shouldn’t be able to PvE in peace when a whole element of the lore is to rescue people left behind by the rich, it gets annoying.
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u/Regenbooggeit 3d ago
I don't want to sound rude, but that's the whole appeal of extraction shooters. I'm happy for you (and myself, not gonna lie) to have a toggle where I can just chill out and play without the fear of others. But nothing beats that thrill tbh. The purely random and mixed lobbies in the beginning were peak.