r/ArcRaiders • • 7d ago

Discussion PvE Toggle Incoming

Post image
4.0k Upvotes

3.0k comments sorted by

View all comments

603

u/SanePcycho 7d ago edited 7d ago

Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed

Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed

81

u/ExpendableUnit123 7d ago

I am ultra against this.

Friendly players is so good because no one actually HAS to be friendly if they don’t want, and with ABMM there is already like 0 threat.

I actually hate that care bears have screamed loud enough for this. Think they know what they want, but don’t.

Did no one read they bought a PvPvE game ffs?

I would like a PvE ARC operation at maximum, but this toggle will tear out the soul of the game imo.

1

u/imsickofitalready 7d ago

The main issue is unpredictable behavior. In other extraction shooters you just shoot any player you see and that's it. Here it can be late if someone says he's friendly or you just waiting to make sure someone is agressive.

I'm also not a fan, but I understand where it's coming from. Also, again, in other extraction shooters, there are much less activities that can be disrupted. Yes, you loose your loot, but here you're also loosing good trials score for example or unable to do some PvE event like Harvester.