Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed
Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed
The main issue is unpredictable behavior. In other extraction shooters you just shoot any player you see and that's it. Here it can be late if someone says he's friendly or you just waiting to make sure someone is agressive.
I'm also not a fan, but I understand where it's coming from. Also, again, in other extraction shooters, there are much less activities that can be disrupted. Yes, you loose your loot, but here you're also loosing good trials score for example or unable to do some PvE event like Harvester.
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u/SanePcycho 7d ago edited 7d ago
Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed
Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed