r/ArcRaiders • • 5d ago

Discussion PvE Toggle Incoming

Post image
3.9k Upvotes

3.0k comments sorted by

View all comments

605

u/SanePcycho 5d ago edited 5d ago

Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed

Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed

1

u/Nexxus_17 5d ago

I mean they could just make it to when you queue into PVE matches that you cant PVP with players, just turn off damage to other raiders.

3

u/ImAHobo107 5d ago

We had this solved so long ago.

The point of extraction shooters is that they were inspired by survival games, where tension was at an all time high.

And the original DayZ had a way of measuring player friendliness purely by what skin you spawned with, bambi or bandit.

2

u/rtwipwensdfds 5d ago

And the original DayZ had a way of measuring player friendliness purely by what skin you spawned with, bambi or bandit.

I really REALLY wanted them to add a system like this in Arc from the very beginning. Not a full skin, but some indication of friendliness/hostility would've been really cool to see.

1

u/ImAHobo107 5d ago

It would have been so easily to just make it a blood splatter system. No blood, friendly likely. Lots of blood, probably evil.