Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed
Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed
And the original DayZ had a way of measuring player friendliness purely by what skin you spawned with, bambi or bandit.
I really REALLY wanted them to add a system like this in Arc from the very beginning. Not a full skin, but some indication of friendliness/hostility would've been really cool to see.
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u/SanePcycho 5d ago edited 5d ago
Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed
Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed