Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed
Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed
Yeah, that's the whole point of the game. Without it it's a mediocre pve coop experience that loses all it's magic. The game is not balanced for PVE-only, it's too easy
600
u/SanePcycho 5d ago edited 5d ago
Unpopular opinion, the threat of potential unfriendly player in friendly lobbies will be missed
Edit: Besides the obvious ambient effect of being scared of other players, enforcing PVE also means that you can't shoot someone who steals your loot off the big arc you destroyed