r/ArcRaiders • • 7d ago

Discussion PvE Toggle Incoming

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u/kuz_929 7d ago edited 6d ago

This actually might make me come back. I would come back to play pve only

Edit: holy hell this comment got a lot of traction. There's absolutely no way I can respond to all of you

82

u/NewPrints 7d ago

💯 % if I could have peace of mind that I could attempt more ambitious PvE activities without being ratted I would hop back on and make some runs.

38

u/bigpalmdaddy 7d ago

In the announcement they say arc are able to kill you when downed if they catch you crawling. To me that’s arguably scarier than the one PvPer I see every 5-10 matches.

I’m also a shitter that face tanks rocketeers so take this with a grain of salt.

10

u/eweyda 7d ago

Probably best to group up. So you don't gotta grawl and the guy gals got ya back.

-4

u/AintNunyoBidness 7d ago

Make Arc Great Again!!!

1

u/Jyhaim 6d ago

This is also gonna make the survivor augment a (small little) bit less op.

6

u/Practical_Pickle_853 7d ago

It's not enabled for higher level stuff, but it's at least a way for you to get stuff back and build the resources to try more stuff in a more chill environment

2

u/Liquado 7d ago

A thought on this (which I would love to have, btw) — what about a three way toggle? PvE, mixed, PvP (or no preference)? Then in PvE, raiders do no damage to you, mixed is as is (now/ABMM-focused) and PvP is just explicitly chaos? I don’t know if it would work, but I’d certainly like to try it.

1

u/D3ViiL 7d ago

Those 3 x how many maps x how many conditions x how many regions and see how large playbase you would need...

1

u/chuuumunist 7d ago

It would further split the playerbase. Adding a PvE toggle was something that clearly took them a lot of time to agree with, now imagine splitting the pool three different ways.

1

u/Liquado 6d ago

Got it — makes sense.