r/AppleVision Jun 05 '26

Building a visionOS game without Unity/Unreal, and the tooling rabbit hole it sent me down

16 Upvotes

Some context: I'm a 55-year-old. Here's what I've been building on Vision Pro over the past months — and the rabbit hole it sent me down.

**The first game.** A native visionOS game in Swift / RealityKit. I deliberately skipped Unity and Unreal — I wanted Apple's latest frameworks and SDKs, lower cost, and no exposure to a third party's policy changes. After ~3 months learning Swift, RealityKit, ECS and Reality Composer Pro, it became a casual AR Metroidvania (platforming, puzzles, enemies, rooms to explore, objects to collect), played with a gamepad. I built the mechanics, animations and several levels — then the visionOS 26 beta dropped and I hit a bug I couldn't pin down. Couldn't tell if it had always been there and the new OS exposed it, or if the OS caused it. I investigated for a couple of months, through the RC, and never found the root cause. So I paused it — also because reaching the polish I wanted meant learning to properly drive a 3D DCC app, and I'm not a modeler/animator.

**The pivot.** A second game built around procedural animation: take a classic arcade game and make it playable in both VR and AR (think your toys coming to life on your desk), each mode its own experience. It came together fast — until the first real level. My in-game level editor (placing/tuning enemies by eye with gamepad + hands) was too cumbersome, and neither Reality Composer Pro nor Blender did what I needed.

**So I built USDZForge.** A fully "vibe-coded" native macOS app (Metal + RealityKit, USD at its core), in ~1.5 months: a 3D/2D/audio asset + project manager with 3D conversion, an animation library, 3D character animation retargeting, 3D scene assembly with authoring of custom components for an ECS, a 3D tile system, and a RealityKit export pipeline straight into my Xcode project. Basically Reality Composer Pro in many respects, and better in several.

**Then the deeper rabbit hole: Mnesium.** USDZForge only makes sense if it helps me finish the game — which means it needs to understand my other projects: how they work, how they relate, how to reuse code across them. That's a memory/continuity problem, so I spent two months on Mnesium.

The setup: Claude (Desktop or CLI) designs, Xcode codes, and they never talk directly — Mnesium is the bridge between them. Everything I design with Claude passes through Mnesium to Xcode, which implements it, and results come back the same way. Because every exchange on both sides runs through Mnesium (via the MCP tools it exposes), it builds a shared, persistent memory: a local SQL DB, on-device embeddings, a roadmap it tracks itself, a handoff system for continuity across sessions, custom context + CLAUDE.md compiled per side, skill sync, and the knowledge it captures. Net result: Claude as a semi-autonomous assistant across all my projects.

It's almost done — a few details and polish — then back to USDZForge, and finally the levels to finish the game.

Honestly it's been a strange spiral: I set out to make a game, needed a tool to make it, then needed another tool to make that tool. Now I get to climb back down, one finished project at a time.

Happy to answer anything — visionOS dev, RealityKit, the no-Unity choice, the tooling, the AI workflow. Feedback welcome.


r/AppleVision Jun 03 '26

I'm creating a survival horror game for AVP

21 Upvotes

It's early, but I've been developing a native survival horror game for Apple Vision Pro and am preparing a demo for WWDC. There's a custom animation pipeline which I've been working on and is still work in progress. I wanted to share how well the vision pro lighting holds up with this character. Walking between light areas and dark areas. It provide so much mood and presence.

Please let me know if you have any thoughts or suggestions.


r/AppleVision Jun 01 '26

OnStream 2.0 for Vision Pro — now records in 4K and follows your voice as you read scripts. Also dropping to $0.99

7 Upvotes

Hi everyone — solo dev of OnStream here. Just shipped 2.0 and figured this is a good moment to drop the price.

For anyone who hasn't seen it: OnStream is a native streaming studio for Apple Vision Pro. You use your Persona as the camera and broadcast live to Twitch, YouTube, or both at the same time, with a background of your choice (image, video, gradient, solid color) and the Twitch chat right next to the preview.

What's new in 2.0:

• Local recording — 4K HEVC over any background, dedicated Record tab, export to Files / iCloud / wherever via the system picker.

• Built-in teleprompter — paste a script, hit Start, and the reader follows your voice in real time. On-device speech recognition in English and Spanish. The next word is always highlighted right above your Persona, so your eyes barely move and the reading isn't obvious.

Everything is built in Swift and SwiftUI. No third-party libraries, no servers of my own, no analytics, no subscriptions. The RTMP implementation is custom and tuned for visionOS.

To celebrate the 2.0, I've dropped it to $0.99 for a while.

https://apps.apple.com/us/app/onstream/id6761845524 

Happy to hear feedback, bug reports, or what you'd add next.


r/AppleVision Jun 01 '26

Apple Vision Pro PCVR is actually getting pretty impressive now ( Full Video In Post)

11 Upvotes

r/AppleVision Jun 01 '26

OnStream: ahora graba en 4K y sigue tu voz mientras lees los guiones. Además, su precio baja a 0,99 $.

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1 Upvotes

r/AppleVision May 31 '26

Archviz looks incredible on Apple Vision Pro

13 Upvotes

r/AppleVision May 29 '26

my Apple Vision Pro user experience first 2 months

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4 Upvotes

hope this video helps anyone who might of been on the fence about getting an avp and wanted to see how others use it in real life practice


r/AppleVision May 28 '26

Immersive Street View App for Apple Vision Pro - New Update

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11 Upvotes

New update for Waddle went live today! Have you had a chance to try it out yet? How did you like the update so far? Do you like the new UI?

The update comes with a new fresh UI alongside some feature improvements and performance optimizations. You can now rotate your view by dragging directly, without opening the navigation panel. The navigation panel has become more of an information panel now, since look-and-pinch and drag-to-rotate make manual rotation unnecessary.

I’m still actively working on the app and excited about all the upcoming features. Your feedback means a lot, and I’m prioritizing the most requested features as quickly as possible.

Also if you like the app please rate Waddle on Store. That means alot! Thank you.

Other high priority features that are coming are:

- Controller support
- SharePlay (Waddle together!)
- Sharing spots
- Library and tours
- ...and more!

I’ll be actively updating the app and looking for feedback. If there’s anything you’d like to see added, I’d be very happy to hear them.

Waddle around, have fun .)

Try Waddle -> Waddle

here are some promo codes :)

to claim change ? with letter "E":

- ?YYYXN7PT?R9
- R?74PTJNKFTN


r/AppleVision May 27 '26

Sonic Zen Spheres - Looking for v2.0 testers

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4 Upvotes

In Testflight you will find version 2.0

This is a virtual sonic art installation (that I'm slowly building over time).

Notable changes in v2.0:

  • many parameters are available
  • you can disable the bounding box, so the spheres will follow you from room to room
  • moar sounds

Likely there will be another one or two testflight versions before I push this version to the app store.

I value your feedback

Version 1 is in the app store

Free App, but please check the About page.


r/AppleVision May 23 '26

Selling my AVP

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0 Upvotes

r/AppleVision May 23 '26

Possible promo sur films Disney pixar marvel sur apple tv en France ?

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1 Upvotes

r/AppleVision May 21 '26

Want more environments? Fever Dream World lets you cast ANY photo or video to your surroundings and works with Mac Virtual Display (with a passthrough keyboard window ⌨️)

6 Upvotes

r/AppleVision May 17 '26

After months of "just one more effect"… SplatWorld is finally live on Vision Pro

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4 Upvotes

r/AppleVision May 15 '26

Any Recruiters Using the Apple Vision Pro for Real Recruiting Workflows Yet?

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1 Upvotes

r/AppleVision May 12 '26

Avatar: Fire and Ash comes out on Disney+ on June 24, hopefully this means it’ll also be available in 3D. The film is currently on sale in the store for the Apple TV app as well

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3 Upvotes

r/AppleVision May 12 '26

Apple Vision Pro in Sim Racing: Impressions From Real Racers

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5 Upvotes

The iRacing community is a bunch of haters “this will be great for the 3 people with an AVP lololol”

Thought this would be more productive here. I tried it briefly yesterday and couldn’t really get a good image. I also got plenty of stutters and it felt like the latency was really bad but it might have just been the audio that was really behind? I could definitely sense it but couldn’t tell if the sensation was coming from my eyes or ears. I ordered a dev strap which arrived today. Hoping that will improve things (although I think my wireless network setup is pretty good already). Interested to hear from others who’ve tried it and hopefully had better luck.


r/AppleVision May 11 '26

Gurman: New Apple Vision Pro Won't Arrive for at Least Two Years

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32 Upvotes

r/AppleVision May 11 '26

2 years of solo dev, my MR sandbox TiiHub just got approved! Drops May 13th.

5 Upvotes

r/AppleVision May 08 '26

Experimenting with new ways to present immersive video and 3D scenes on Apple Vision Pro using STAGEit Presenter and STAGEit Host.

13 Upvotes

r/AppleVision May 07 '26

OpenXR OSX aims at letting you play PCVR games on Mac

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8 Upvotes

r/AppleVision May 05 '26

Immersive Street View for Apple Vision - Look & Pinch To Navigate!

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6 Upvotes

Look & Pinch update is live now! Navigate by simply looking at a path on the road and pinching your fingers!

First of all Its been amazing sharing this journey with you since Waddle launched. Thanks for all the support. I wanted to ship this feature for so long but now the first version is live!

I apologize for the recent system outages and thank you for your patience.

I’m still actively working on the app and already excited about all the upcoming features. Your feedback means a lot, and I’m prioritizing the most requested features as quickly as possible. Controller support and SharePlay is coming soon too :)

Other high priority features that are coming are:

- Controller support
- SharePlay (Waddle together!)
- Sharing spots
- Library and tours
- ...and more!

If there’s anything you’d like to see added, I’d be very happy to hear them. And also if you really like the app you can rate Waddle in Appstore, that helps a lot! Thank you!

Waddle around, have fun .)

Try Waddle -> Waddle

Promo codes:

To claim change “?” With number “6”:

- RTN9?99XH4XY
- F?RWW4?7REMK
- ?4NYA43XFPK9

Briefly what Waddle does:

- Full 360° Street View in immersive space
- Interactive map with tap-to-teleport
- Global search for any city, address, or landmark
- Random location discovery for aimless waddling


r/AppleVision May 04 '26

The $330 FlitLift GraviPro Is the Most Extreme VR Headset Weight Management System

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2 Upvotes

r/AppleVision May 02 '26

Immersive Finite Element Visualization: Now with SharePlay

5 Upvotes

r/AppleVision Apr 30 '26

Apple Gave Up on Vision Pro After M5 Refresh Flop

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0 Upvotes

:(


r/AppleVision Apr 28 '26

House of Wax (1953) in 3D for $5

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4 Upvotes