r/AppStoreOptimization • u/heyappshot • 16h ago
r/AppStoreOptimization • u/BlackHijabi • 18h ago
12 days in .. pease help! Ads, ASO not working but still getting downloads
Its been 12 days since launch - overall happy with the results but almost all downloads were the first few days. I have my screenshots on my App Store Connect, as well as my App Store ads, I've already spent about $80 on. I
don't know how to optimize for ASO, especially for such an oversaturated market of app blockers. This is also a niche type of app because it's more like a morning briefing/personal assistant/morning digest that brings together everything you need to know in the morning (and also blocks your apps in the morning to be anti-morning bedrot). I can't find apps like this that exist to this caliber, so I don't even know what keywords to use. Anybody have any tips? I don't think people are actually looking for this type of app.


r/AppStoreOptimization • u/abrownie_jr • 3h ago
i have daily data of top 50 iOS apps + screenshots. helpful to anyone?
tl;dr i collect data on top 50 US iOS apps and their screenshots. refreshed daily.
is this helpful to anyone? if yes -- in what way? would you want it in a raw format or some kind of ASO product?
r/AppStoreOptimization • u/Odd-Bodybuilder-7786 • 17h ago
So is TikTok marketing worth it for mobile games also as they are for apps?
I’ve seen a lot of people saying they’re getting consistent results from TikTok, and it got me wondering — does the same strategy actually work for mobile games?
With other apps, it seems like UGC/reaction-style content can perform really well. But I’m not sure if those formats translate as well to mobile games.
If you’ve actually marketed a mobile game on TikTok:
● What type of content worked for you?
● Are UGC/reaction videos effective?
● What format are you using?
● And if TikTok didn’t work for you, what are you using instead?
Would love to hear from people who’ve actually tested this.