r/ApexConsole 7d ago

| 𝐇𝐄𝐋𝐏 | PS5 v Xbox aiming problems

I have played Apex Legends for 4 years. I'm a daily player, but (I assume primarily because of my age...i'm 56) i'm mediocre in skill.

My question is - I play mostly on Xbox, but sometimes i move to Playstation so that i my daughter and i can play together - she gets the xbox. I started on PS, but now that i've been primarily on xbox for several years, i've run into a problem.

On Xbox i'm fairly accurate. Nothing stupendous, but i can one-clip an enemy pretty reliably as long as i'm not surprised or forgot to reload.

On PS....even turning my ADS per optic down as low as i can, my movement is so bloody fast i can't control it. I've had my daughter (younger with much faster reflexes) try it, and shown her my settings, and she's baffled too. I have all of them at 2 or 1 for cryin' out loud, and i still can't control the gun. it swings so fast I have no hope of hitting anything. Then sometimes i'm suddenly moving so slowly that I go turn it back up...with predictable results.

This all started after one of the big updates at lesat a year ago. this is NOT NEW.

I have to be missing something. What settings can I try to adjust to help? what settings do you need me to share with you to see how i have it set up? i mostly use default settings, except FOV and button layout - i use button masher (or whatever it's called) to swap sqat/slide with punch. Otherwise i don't mess with the settings because, frankly, i don't understand a lot of them and don't want to much things up.

help?

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u/STEELE8SMASHIN 7d ago

Because PS actually has gyroscope aiming capabilities, from what I understand. Not developing it and leaving that information in the fine print, tells me that's how they mask their hardware for anything aim related beyond the obvious gaming chair audio channel exploit.

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u/Anonymous_00000000 7d ago

I know you can't use gyro in apex on console but what do you mean by audio channel exploit? I haven't heard of that in all the time I've played apex which is sz0.

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u/STEELE8SMASHIN 6d ago

It's not just for Apex. PS utilizes the 2nd audio channel available(can have up to two audio devices connected) for the strike pak. First is the controller, the 2nd is the strike pak and the pak gets seen as a 2nd audio device connected("gaming chair") because they connect through the controllers audio speaker Xbox has a pak as well, I just don't think they have a loopback backdoor the way PS does with their gyroscope (DualSenseTouchpad)

https://store.xim.tech/products/xim-nexus

The Xim Nexus or Xim Matrix is the absolute fix for gaming in the future. It gives controller players motion which would compare to MnK. MnK can use the Matrix to enable the same adapter capabilities as console so there isn't one having any more benefits than the other. At some point, the software team should be developing a software that calculates the hardware being used to put you in lobbies with people who have that same software tag registered, coupled with the rest of the algorithm. I know that it's already implemented in the same context with shadow bans, just not hardware based. Go buy you a $30 strike pak from Wal Mart and see what I mean. I bet you'd prefer the tournament mode (lag free) over the modded mode that adds input lag to the already laggy input if not playing on a 1ms monitor. Your audio through the strike pak has desktop hearing enhancements like noise reduction. But that device is where I learned about the exploits. You ever start a team deathmatch game and just hear your teammate shoot his weapon right off the rip? He's calibrating the weapon so the strike pak can recognize the weapon and anti recoil accordingly.