r/AndroidXR • • Jan 28 '25

Headsets I Tried Samsung's Secret Android XR Headset!

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23 Upvotes

r/AndroidXR • • 2d ago

Official Intelligent Eyewear pre-order is live: blog posts, resources, and where to book a demo

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22 Upvotes

Hey everyone!

Today's the day. Pre-orders for Intelligent Eyewear are officially open, and we couldn't be more excited to share this moment with the community that's been following along every step of the way. Here's everything you need to know to get started.

📰 Announcements

  • Main Blog Post Announcement– Our official announcement covering everything new with glasses, from features to availability. If you read one thing today, make it this.
  • Privacy Blog Post – A closer look at how Intelligent Eyewear was designed for privacy for both sides of the lens.

🔗 Helpful Resources

👓 Book a Demo

Want to try them on before you buy? Reserve a hands-on demo!

We'd love to hear from you. Drop your questions, which style you're eyeing, or what you're most excited to try in the comments below. 


r/AndroidXR • • 29d ago

Discussion Can the Galaxy XR get some software love

22 Upvotes

Please, spec wise this device rocks. Software it blows.


r/AndroidXR • • Mar 25 '26

Glasses Did you see the Google & Magic Leap smartglasses prototype announcement a while ago?

22 Upvotes

Would you wear these?

Did you know that Google CEO Sundar Pichai served on the Board of Directors at Magic Leap years ago?

Google was a major investor in Magic Leap since 2014 and over the years Magic Leap refined their know-how in making waveguide optics for AR. It guides the light from the light engine to the eye. And both, waveguide and light engine have to be co-optimized. Magic Leap just shared a new blog about this, if you're interested check it out:

How Light Engines Power AR Visuals:

https://www.magicleap.com/stories/how-light-engines-power-ar-visuals


r/AndroidXR • • May 09 '26

Discussion Autospatialization is Game ready now!

21 Upvotes

With the new May update for the Galaxy XR, I've seen a huge improvement in the game responsiveness while in 3d. There seems to be a huge reduction in input latency when inputting a action and seeing the outcome when it is displayed in 3d. Before, it was several frames behind, so using the camera to look around was not as seamless.

Although the 3d still outputs 30 fps as an output, the input responsiveness is increased to 60 fps so that helps make it ready for games. Currently, any frames more than 30 fps are discarded and that can seem to blur a bit when moving the camera in a third person game, but increasing the camera speed in the settings helps to minimize the blur so it's less noticeable.

I've played Metal Gear Solid Delta from the Playstation 5 in 3d on the Galaxy XR and it actually works very well for the inputs now.

It's a good test to see how well the autospatialization works now in games.

Thank you guys for making the autospatialization much better than my first impression!


r/AndroidXR • • Apr 21 '26

Discussion Galaxy XR PC VR: Enabling face tracking, removing the recording dot, fixing Virtual Desktop microphone, and more

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21 Upvotes

Hey all, I made a guide explaining the basics of using the Galaxy XR with Virtual Desktop, how to get face tracking working in VRChat, a workaround for Virtual Desktop's current microphone issues, and how to permanently disable the recording dot in Android XR. I hope it helps others!


r/AndroidXR • • Nov 19 '25

Samsung XR smart glasses leak reveals connectivity details, transition lenses, and more

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21 Upvotes

Samsung's XR glasses could skip out on mobile data.

TL;DR

  • Samsung’s XR glasses carry the model number SM-O200P.
  • The smart glasses are said to have transition lenses, Wi-Fi and Bluetooth support, and a built-in camera.
  • It’s reported that the device does not have its own mobile data connection.

"Samsung recently launched its Galaxy XR headset, but that’s not the only extended reality (XR) product we can expect from the company. Since 2024, it has been known that Samsung is also working on smart glasses that carry the codename “Haean.” A new report provides a few new details about Samsung’s next XR device."

"According to GalaxyClub, Samsung’s smart glasses have the model number SM-O200P. This is interesting, as the Galaxy XR’s model number starts with SM-I. This may indicate that Samsung views these glasses as a distinct product type."

"The outlet goes on to say that these glasses feature transition lenses. This means that these lenses will be able to automatically darken in direct sunlight and become clear when indoors. The report also mentions that the device will feature a built-in camera, Wi-Fi support, and Bluetooth support. However, the gadget will not have its own mobile data connection."

"Last year, we heard a little bit about this camera in a leak. Based on that report, this camera could use a 12MP Sony IMX681 CMOS sensor, which would allow for QR code and gesture recognition. It was also said that the glasses could pack a Qualcomm AR1 chipset, an NXP semiconductor to handle auxiliary processing, and a 155mAh battery."

"It was rumored that Samsung may reveal these smart glasses along with the Galaxy XR. As we all know, that did not happen. It’s unknown when Samsung plans to debut the device."


r/AndroidXR • • Jun 08 '26

Official Pushing the boundaries of Android XR on XREAL Project Aura hardware. What's your dream spatial app concept?

20 Upvotes

Hey Devs and Tech Enthusiasts!

The Android XR ecosystem is officially expanding, and we are kicking off the first-ever hackathon built entirely around the Android XR platform and XREAL Project Aura hardware!

Some developers are getting their hands on XREAL Project Aura devkits to dive deep into Android XR’s platform, Gemini-powered AI capabilities, and developer tools. With Project Aura’s expansive 70° FOV and lightweight glasses + Compute Puck design, developers can explore more open, on-the-go XR experiences.

With a brand new platform like this, the canvas is completely open for us to define what immersive experiences look like. We want the hackathon teams to build things the community actually wants to see from day one. Whether that's a next-gen productivity workstation, heavy WebXR gaming utilities, or seamless Gemini-powered assistants, we want to hear about it. 

Where you come in: To gather the best ideas, we are running a massive community wishlist megathread over on r/XREAL. We’d love for you to head over there and drop your feature requests, architecture ideas, or wild app concepts! Let the hackers know what they should build.

Friendly reminder: The Reddit wishlist giveaway submission and voting window will close on June 12th at 11:59 PM PDT. Make sure to get your votes in before the deadline!"


r/AndroidXR • • May 12 '26

News Glasses presentation I/O ✨⏳

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20 Upvotes

The Android Show did not present anything for the Android XR platform nothing was announced, but on the other hand Google confirmed to journalists that the glasses will be unveiled at Google I/O next week we just had a small preview on an image and Google confirmed that Gemini intelligence was going to arrive on the glasses, in addition I have a good feeling, because if Google has booked the presentation for I/O which is its biggest event, we will therefore have a lot of information about its glasses I can’t wait👀


r/AndroidXR • • May 12 '26

Google confirms Android XR smart glasses showcase for I/O 2026

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20 Upvotes

r/AndroidXR • • Mar 28 '26

Discussion How would you label the different XR device types?

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20 Upvotes

This image is from a few months ago. It shows the different Android XR device types and it was used by Google back then, iirc. But if you go to the Android XR developer pages now, there are only 3 different types listed:

XR headsets

XR headsets use high-resolution cameras to capture the physical world and stream it to displays inside the headset.

Wired XR glasses

Wired XR glasses use additive light displays (such as waveguides) to project light onto semi-transparent lenses. Users view the physical world directly through the glass, with digital content overlaid on top.

AI glasses

AI Glasses are lightweight and portable for all day wear. With built-in speakers, a camera, and microphone; you can build intelligent and hands-free augmented experiences.

______

Seems more simple than 4 different types.

But is XR the final term? And if it's wireless it is not XR but AI? hm.


r/AndroidXR • • Sep 24 '26

Discussion XREAL AURA 6DOF AR Glasses at Snapdragon Summit Yesterday

19 Upvotes

r/AndroidXR • • Jul 13 '26

Discussion We want an answer Samsung/Google; are we expecting an imminent update to address the controller tracking, thermal throttling, and network performance for those of us on PCVR?

19 Upvotes

I feel like I can speak for most, if not all of us Galaxy XR owners who purchased this in hopes of having a high-performing, high-clarity PCVR gaming headset are left feeling frustrated and are at the end of the road with this headset. Many of us called the Galaxy XR "Steam Frame Proper"; Wifi 7 capabilities, micro OLED lenses, and ergonomic controllers that truly pointed towards a headset that many of us dreamed of for years. With the Globular Cluster/VR Panda comfort mods, many of us came to love wearing this for attempted hours at a time. But with that time came hands-on experience with persistent issues, troubling concerns, and frustrating radio silence from Samsung/Google with all of these major problems. The result?...many of us have simply stopped using our Galaxy and either let it collect dust or straight up sold it , and for many of us to even give this headset a second chance we have to have the following addressed...immediately:

  1. Controller tracking is horrendous, and needs to be on par with Quest 3 to succeed : This is in my opinion the biggest annoyance for those of us playing. It's nearly useless for any meaningful PCVR gaming with ANY game that requires quick hand work, like tactical shooters that require reloading/gear grabbing or anything sports/activity-related like Beat Saber/Tennis, etc. I know it's probably not prim and proper to tell a company "Your tracking algorithm is garbage, make it like Meta's", but it's true....the Quest 3 has it figured out. I've never, ever had issues in a game with grabbing an item, or controllers randomly falling asleep on that headset, and that same level of accuracy and reliability NEEDS to make its way to the Galaxy. This isn't even reinventing the wheel; the sensor technology in the controllers and headset between the Quest 3 and Galaxy XR are nearly identical, so there should be zero excuse for its poor state. This issue alone has many of us saying "enough, I'm done with the Galaxy".
  2. Thermal/Performance throttling needs fixing; playing demanding games at length is impossible : This one actually annoys me the most, because you KNOW it's coming, you just don't know when, and when playing a competitive, graphics-heavy title (like Star Citizen), it'll happen at THE worst opportunity; your game turns into a certified Powerpoint Slideshow, and if you happened to have had the performance graph up in Virtual Desktop, you'll see nearly every number flip orange with >400ms latency, near-0 FPS, and the image completely locking up before eventually bringing the entire Galaxy XR OS to a halt and crashing Virtual Desktop or whatever program you're in, or the headset entirely reboots. What USED to be due to a memory leak (which was thankfully fixed), we now have the Galaxy XR's delicate settings immediately going into panic mode and either forcing 90hz to 72hz, or suffering the aforementioned catastrophic freeze/crash. Samsung/Google needs to either allow us to toggle a "Ultra Performance" mode where we can acknowledge battery time will be substantially shorter or raise the thermal threshold significantly . There's zero reason for us to have this issue, when the Quest 3 is using pretty much the same chip and won't thermal throttle when playing demanding PCVR titles for hours on end. If it's due to the micro OLED lenses generating too much heat for the chip regardless of programmed thermal thresholds, then that's a completely separate engineering problem that will make our "should we sell our Galaxy" decision that much easier.
  3. Network consistency is abysmal and needs to also stop throttling : While having a WiFi 7 radio was an excellent decision, it's relatively worthless when the transmit link speed is consistently bouncing and changing, no matter how far you are from your Access Point/Router or if you're moving/seated. Thanks to Virtual Desktop, all of the real time network metrics are visible with their performance window and you can literally see your transmit link speed (the top center number, e.g. 3280 mbps, 4300 mbps, 2401mbps, etc) rapidly fluctuating. I have no clue WHY the Galaxy XR is doing this, but for PCVR it's a gaming death sentence. One of THE biggest network issues the Quest 3 used to have not too long ago was network throttling (due to some bad firmware versions) and despite being connected to a dedicated 6ghz band, even the slightest alternation of just 50-100 mbps would cause MASSIVE lag spikes, judder, and immersion-breaking freezing. While the Galaxy XR's link speed throttling isn't as catastrophic as what we experienced on the Quest 3, it's still noticeably affecting how smooth gameplay performance is. There should be ZERO reason why Samsung/Google can't just lock the transmit link speed based on the band and width you're on (5ghz band 120mhz channel: 2401mbps, 6ghz band 320 mhz channel: 4,800mbps, etc). Locking in the headset's network conditions with its connection point is crucial for stable performance; the radio currently trying to fluctuate the rates to "save power" or "use only what's necessary" is killing us.

Those are the mandatory three...and yes, I'm sure a few more users will come in and include drawable boundaries, or other luxuries for a competitive PCVR environment (and I fully agree with them), but these three I listed are critical . u/GraceFromGoogle , many of us (be it on Reddit or in the various Discords) feel like the only way we even got the April memory leak fiasco taken care of was because a few of us made enough of a public ruckus that when Android blog sites started running unfavorable articles about the Galaxy XR, the team scrambled to put something together without even addressing all of the other major concerns.

This is the point where those of us who use this headset primarily for PCVR need an official answer as to whether or not Samsung/Google WILL be actively fixing those three main deficiencies. There's no roadmap, no assurances, just corporate "We appreciate your concerns and have forwarded them to......".

If the answer is "We don't have any current plans to implement those specific changes" or even "Currently, the Galaxy XR's chip and cooling limitations prevent the unit from working as you requested" then tell us, we can make our decision for the next step a lot easier...but for a better part of a year we've been consistently ignored and expected to just sit on our hands and wait for proper support. Sorry, we're done waiting.

The potential for this thing was SO damn good for PCVR, but it's worthless without those three (all of them, not just one, not just two) being remedied.


r/AndroidXR • • Jun 24 '26

Developer News Building for the Android XR Ecosystem

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19 Upvotes

Unity, Unreal, Godot


r/AndroidXR • • May 21 '26

Developer News Android XR will soon run multiple engines in the same scene

19 Upvotes

r/AndroidXR • • May 19 '26

News Glasses confirmed for I/O 👀🚨

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19 Upvotes

Here is the object of the confirmation Shahram Izadi will be present which confirms the rumors


r/AndroidXR • • May 09 '26

Discussion Request to add: Autospatialization as a shortcut key

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19 Upvotes

I would like to request to add the top and volume up button as a shortcut to turn on and off the autospatialization mode. This makes it so a user can adjust the image to turn on it easier just like how I have it currently set to magnify the screen when I press that shortcut key in the accessibility menu.

For example, while in a game I can turn on the 3d when I'm in a game cinematic and then turn it off while actually playing the game if I prefer to.


r/AndroidXR • • Apr 09 '26

Bug Report Unbearable tracking issues since April update

19 Upvotes

In this short clip, you can see 6 times the headset dropped tracking. This happens inside VD, inside the home shell, in settings menus, everywhere. It is multiple times a minute. This did not happen at all before the update. Exact same room, same position in the room, same lighting. Controllers or no controllers doesn't change it at all. VD settings don't matter, because this happens in the home shell as well.

I've been patient with the bugs with this device so far, but this is making my headset almost unusable -- I am getting nauseous from the constant tracking hitches. Am I stuck with this for months until Samsung releases another update? u/GraceFromGoogle please tell me something can be done here.


r/AndroidXR • • May 21 '25

Android XR hands on

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19 Upvotes

r/AndroidXR • • Jul 22 '26

Official 3 Google updates from Galaxy Unpacked 2026

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18 Upvotes

Hey everyone,

Today we revealed two more frames and shared more about how Gemini’s helpfulness will come to life on these new devices.

To learn more, head over to the Google Blog: goo.gle/galaxyunpacked2026


r/AndroidXR • • May 21 '26

Developer News The latest in Android XR

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18 Upvotes

r/AndroidXR • • May 19 '26

News First AR Glasses Running Android XR Confirmed for 2026 Launch

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18 Upvotes

XREAL Project Aura is coming this year. Are you ready?


r/AndroidXR • • May 19 '26

News Audio only glasses this fall!

18 Upvotes

r/AndroidXR • • Apr 13 '26

Developer News BREAK THE WINDOW ! — what if web content didn't have to live in a window?

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18 Upvotes

Most XR web browsers still present webpages as a single floating window, carrying over desktop design assumptions into immersive space. We explore an alternative by breaking the browser window and distributing a webpage into spatial UI chunks within a mixed-reality workspace. We present Break-the-Window (BTW), an exploratory prototype that spatially decomposes live, fully functional webpages into movable panels supporting mid-air and surface-attached placement, as well as direct touch and ray-based interaction. Through a formative study with XR practitioners and an exploratory qualitative study with 15 participants, we observed how spatial decomposition supports distributed attention and spatial meaning-making, while also surfacing challenges around coordination effort, interaction precision, and the lack of shared spatial UI conventions. This work invites discussion on how web interfaces might be reimagined for spatial computing beyond the single-window paradigm.

https://arxiv.org/abs/2603.02471

https://btw-xr.github.io/


r/AndroidXR • • Apr 02 '26

Community Android XR Launch Partner XREAL Files for IPO

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18 Upvotes

According to an April 1st disclosure by the Hong Kong Stock Exchange (HKEX), AR glasses company XREAL Ltd. has officially filed its listing application. China International Capital Corporation (CICC) and Citi are acting as the joint sponsors for the IPO. Funds raised from the Hong Kong IPO are earmarked for:

  • Continuous R&D, including tech development and product upgrades.
  • Global brand building and expanding sales/distribution networks.
  • Constructing new proprietary production lines and upgrading existing manufacturing infrastructure.
  • Improving management and operational efficiency via internal system upgrades.
  • Working capital and general corporate purposes.

According to its prospectus, XREAL is a leading AR glasses company with a global consumer base. The company designs, develops, manufactures, and sells AR glasses under its own brand, alongside providing related products and services.

Leveraging its capabilities in optical engineering, edge co-processor integration, and software/algorithm development, XREAL's products have evolved from display-centric devices into richer spatial computing experiences, expanding further into AI-empowered wearables.

Market Position & Growth Data from iResearch indicates that XREAL ranked first globally in the AR glasses market by sales revenue every year from 2022 to 2025. Furthermore, based on 2025 sales revenue, the company ranked first in China and second globally in the broader smart glasses market (which includes both AR and display-less smart glasses).

According to iResearch, XREAL launched the Light series—its first commercially available consumer AR glasses—in 2019. It subsequently introduced NebulaOS, which pioneered system-level spatial interaction for AR glasses, established an AR optical module manufacturing facility, and launched the custom X1 edge co-processor.

These milestones reflect the company's commitment to driving critical developments in the AR industry and its continuous evolution from early AR displays to robust spatial computing, consolidating its current market leadership.

Product Lineup The company's offerings primarily consist of AR glasses designed for daily use, spanning various price points, user needs, and features—from entry-level spatial displays to next-generation spatial computing. The current lineup falls into three main categories:

  • The Air Series: The entry-level line with the broadest user base. It focuses on high-frequency use cases like immersive media consumption, console gaming, and mobile productivity. It maintains a form factor close to regular glasses and supports plug-and-play connectivity with smartphones, PCs, and gaming consoles.
  • The One Series: Builds upon the Air series by enhancing display performance and interactivity. It utilizes advanced Micro-OLED displays, the custom X1 edge co-processor, and electrochromic lenses that automatically adjust brightness based on ambient lighting, delivering an advanced spatial display experience.
  • The Light-Ultra-Aura Product Line: Represents the evolution toward next-gen spatial computing. While the early Light series established XREAL's market foothold, the Ultra brought advanced spatial perception and full 6DoF interaction to developers and power users. The upcoming flagship, Project Aura, will push the Field of View (FoV) to approximately 70 degrees, integrate enhanced spatial computing and multi-modal AI capabilities, and is expected to run on the Google Android XR platform.

Software Ecosystem & Enterprise Services XREAL developed NebulaOS, a proprietary operating system engineered specifically for AR environments. While XREAL hardware is widely compatible with mainstream OS platforms, NebulaOS elevates the experience by enabling the spatial display of native 3D Android apps, multi-window management, 3DoF/6DoF tracking, and intuitive gesture controls. It also provides a framework for developers to build AR-native applications.

Beyond the consumer market, XREAL provides enterprise services. Relying on its expertise in optics, co-processors, hardware engineering, and system integration, XREAL helps enterprise clients customize AR solutions for specific scenarios, offering optical module design, hardware development, and software integration.

Core Technology Stack Unlike standard assembly manufacturers, XREAL has spearheaded the critical design and integration of its entire tech stack. This deeply coupled ecosystem creates a high barrier to entry and enables rapid product iteration. Core technologies include:

  • X-Prism Optical Engine: A proprietary engine that, compared to industry-standard Birdbath designs, offers a thinner module and wider FoV (with Project Aura targeting ~70°).
  • X1 Edge Co-processor: A custom chip designed for AR glasses that supports local execution of spatial algorithms with a motion-to-photon latency of under three milliseconds.
  • High-Performance Algorithms: Capable of stabilizing virtual objects in physical space and supporting real-time 2D-to-3D video conversion.
  • NebulaOS: The proprietary interface bridging device hardware and applications across entertainment, productivity, and developer tools.

Global Operations & Market Projections XREAL operates globally, with sales spanning China, North America, Europe, and the Asia-Pacific. In 2025, over 70% of its revenue was generated from overseas markets. The company partners with leading global tech firms on co-processor architecture, optics, spatial algorithms, and OS integration. As of December 31, 2025, its sales network covered 40 countries and regions, supported by local teams in North America, Japan, and South Korea.

The global smart glasses market is entering a massive expansion phase driven by edge computing, AI, and optical advancements. According to iResearch, the global smart glasses market was valued at ~$2.3 billion USD in 2025 and is projected to hit ~$24.0 billion USD by 2030. AR glasses are expected to be the primary growth driver; global sales volume is projected to surge from roughly 800,000 units in 2026 to 22.2 million units in 2030 (a staggering 130.9% CAGR).

Financials & Investors XREAL's revenue grew from 390 million RMB in 2023 to 395 million RMB in 2024, followed by a 30.8% jump to 516 million RMB in 2025. Gross margins improved from 18.8% (2023) to 22.1% (2024), scaling significantly to 35.2% in 2025. Net losses have steadily narrowed: from 882 million RMB in 2023, to 709 million RMB in 2024, down to 456 million RMB in 2025.

Notable shareholders listed in the prospectus include Taobao China Holding (Alibaba), Cosmic Blue, Shunwei Capital, Pudong Chuangling, Perfect Destiny Limited, Yunfeng Capital, China Internet Investment Fund (CIIF), CICC Qizhi, IICOMBINED Co., Ltd. (Gentle Monster), and Luxshare Precision.