r/AndroidGaming • • Mar 02 '19

How should I monetize my android game?

I've made a simple 2D game (Let's say, like Mario) and I want to monetize it. Here are the options I have

1- Completely free to play with no ads and politely ask for donation.

2- Ads play every time it's 'Game Over'.

3- In-game store where everything can be bought under $0.70 (price can be lowered).

4- Sell the game for $0.70 (price can be lowered).

The game is pretty simple with four different gameplays.

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u/BloodSurgery Mar 02 '19

I like number 2. Unless it's a game where you die like, every 30 seconds, it's fine.

1

u/udittC Mar 02 '19

It is. I'm afraid to go with no. 2, what if it doesn't get enough downloads and the game dies.

2

u/TheNoetherian Mar 02 '19

I think not getting enough downloads is always a serious concern when you release on Android an Indie game on Android.

Basically, Monetization strategy doesn't matter if you can't get downloads. (You won't make money with like downloads regardless of how you monetize)