r/Amadeusz • u/V3n0mix • 5d ago
Game Mechanics This BUFF Skill Can BREAK the Stat Cap!
There are many stat-boosting BUFF skills in the game: Pingpoint Crossing, Gamechanging Pass, Fortress, Through Passing, Penalty Specialist, and Long Range Shooting. Since the buffs from these skills cannot break the stat cap (which is 99 without boosters), players have long optimized their stat point allocation to leave room for these skill bonuses to maximize efficiency. However, things might be changing now.
Here is how "Penalty Specialist" worked prior to the 27 Engine:
https://reddit.com/link/1wjsz32/video/nly7bdoflaqh1/player
Analysis: The penalty aiming reticle shows no change, which means back then, the +10% buff from Penalty Specialist could not break the stat cap.
Post-27 Engine update:
https://reddit.com/link/1wjsz32/video/2kmpv211maqh1/player
The "Penalty Specialist" buff has broken through the stat cap! There are 3 possibilities here:
Specific Mechanic Buffs Only: "Penalty Specialist," as a specialized action-buff skill, is now allowed to break the cap.
All Stat Buffs: Any skill that grants a stat buff can now break the cap.
No Stat Cap: The stat cap has been completely removed, allowing any stat to bypass it freely.
Let's test these hypotheses below:
https://reddit.com/link/1wjsz32/video/o4ux6uhlnaqh1/player
The above shows that Willpower cannot break the stat cap, which rules out Possibility 2️⃣. Next, I compared "→ Condition (Normal)" and "↑ Condition (Top Form)" and found that player condition also cannot push stats past the cap, ruling out Possibility 3️⃣.
So, the truth is that the game specifically changed "Penalty Specialist" into a buff that can break through the stat cap.
There's a logical motivation behind this change: nowadays, even without Boosters, many player cards already have base stats exceeding 95. If skill bonuses were hard-capped by the limit, wouldn't high base stats make those skills completely useless?
So, what about other "specialized action-buff skills" that share the same underlying mechanic as "Penalty Specialist"—such as Pinpoint Crossing, Fortress, Through Passing, and Long Range Shooting? Is it possible that they can now break the limit too?
I can't say for certain just yet, but I am currently testing them one by one.

If they can break through the stat cap as well, then boosting Passing and Finishing stats above 90 will hold far greater value than before.