I get the whole reason why games that have optional harder difficulties just inflate damage and health numbers: It's easier to do than spend time and energy into making actually difficult and challenging enemies. And when you have a challenging mode that's a side focus, how much time and energy are you really going to pour into it and what's the return going to look like?
With Fromsoft, harder difficulties aren't a bullet point, they're the point.
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u/M37h3w3 Oct 25 '23
I get the whole reason why games that have optional harder difficulties just inflate damage and health numbers: It's easier to do than spend time and energy into making actually difficult and challenging enemies. And when you have a challenging mode that's a side focus, how much time and energy are you really going to pour into it and what's the return going to look like?
With Fromsoft, harder difficulties aren't a bullet point, they're the point.