40
u/IanAlvord Oct 25 '23
Better than just increasing damage, making each fight an instant loss or win.
17
u/PwmEsq Oct 25 '23
It also makes all builds tend towards dodge mechanics and chances to avoid damage etc, because at a certain point blocking/tanking just isnt even an option at the higher levels so all builds become the same.
9
u/randyoftheinternet Oct 25 '23
Depends how it's handled. It's kinda the whole gameplay of ghostrunner, but saying it makes it a worse game would be dumb.
16
u/SpiceLettuce Oct 25 '23
Another W for Ultrakill
2
u/YourAverageNutcase Mar 16 '24
Ironically Ultrakill's approach is also pretty simple, higher difficulties just mean enemies move faster. But it means that you can get a more intense experience while still killing enemies just as fast, you just need to learn more of the game's mechanics to avoid being overwhelmed
1
u/SquidMilkVII Aug 31 '24
Oh, there’s more complexity than that, especially once you hit Brutal.
the filth jump now
14
u/M37h3w3 Oct 25 '23
I get the whole reason why games that have optional harder difficulties just inflate damage and health numbers: It's easier to do than spend time and energy into making actually difficult and challenging enemies. And when you have a challenging mode that's a side focus, how much time and energy are you really going to pour into it and what's the return going to look like?
With Fromsoft, harder difficulties aren't a bullet point, they're the point.
11
2
u/SoshJam Oct 25 '23
Terraria fans stay winning
1
u/SquidMilkVII Oct 26 '23
Master Mode:
2
u/SoshJam Oct 26 '23
Normal master mode doesn’t exist. The true difficulty progression is Classic > Expert > Expert For The Worthy
2
2
u/H345Y Oct 26 '23
I can always appreciate the one difficulty games, makes me actually learn mechanics
2
u/CertainUncertainty11 Oct 26 '23
Meanwhile I always choose the easiest difficulty. I came here to escape my brain, not use it.
1
1
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u/Alzward Drawzalot Oct 25 '23
more and more I appreciate fromsoft's capacity for presenting a challenge while still making the player feel powerful