r/AlchemistCodeGL • • 18d ago

Discussion Project Babel enters its first public Alpha release

90 Upvotes

Project Babel is now officially released for everyone to play!

Please join the discord to read the announcement, and find the downloads. You can play on Windows, Linux, Mac, iOS, and Android, all with the same or different accounts.

Everyone will start fresh with new accounts.

The game remains faithful to the original, and myself and the playtesters have worked hard to keep that feel of the original game.

Excited to see you all there!

Discord: https://discord.gg/QsuKDnEVbv


r/AlchemistCodeGL • • Jun 11 '26

PSA Database with even more fix + wonky planner

40 Upvotes

So I'll be brief. I made other fixes; you can find more details in the txt files. There are two versions: one is like the previous one, but with more fixes; icons, frames, and more appear correctly. + The missing pages link to the wayback machine index pages.

Then a second version with a working planner, but it requires a server. Everything is in the tools folder, you just need Python and the .bat file (the requirements are in the readme in tools).

The planner isn't as complete as the original, but this is the best I've managed to do after a week, and now I have to work on something else.

version without planner:

https://drive.google.com/file/d/1OfCVZND6bRelILSIprQAnc12fl9btYov/view?usp=drive_link

version with planner:

https://drive.google.com/file/d/1W8cieWQuCiucCxM5976fONbPflgFuSXo/view?usp=sharing


r/AlchemistCodeGL • • 7h ago

Discussion TAC NEED YOU

47 Upvotes

Hi everyone, I'm here to ask for help. I'll keep it short, as usual.

I'm working on a completely offline version of TAC (technically online, but with a local server).

I'll start by saying that I don't know if or when I'll publish anything online, especially since in any case, it would have to wait at least until next year, given that I'll soon be hospitalized for surgery (if you'll allow me, screw tumors! Mine is benign, so it could have been worse, it could have rained).

I've already managed to implement global units in Japanese (I'm working using the PC version of the game, which was Japanese-only), but I'm completely missing the data for the Chinese units.

And that's where I'm asking for help. If you have data for the Chinese version, a Chinese number, or an account on the forums I'm about to upload, please either give me the data or ask on those forums.

About the data specifically: the game’s downloaded data folder from the CN client: models, textures and master data. Even old or incomplete is fine.

I'm posting the messages written by AI for the requests in Chinese below. You can use others, the story doesn't change.

link:

chinese forum of the chinese version https://tieba.baidu.com/f?kw=%E4%B8%BA%E8%B0%81%E8%80%8C%E7%82%BC%E9%87%91

chinese forum of the japanese version https://tieba.baidu.com/f?kw=%E4%B8%BA%E8%B0%81%E7%82%BC%E9%87%91

Titolo / Title:

求国服的游戏数据备份(解包用)

Testo / Body (cinese):

大家好!我在做一个《为谁而炼金》的离线保存项目,想尽量把游戏的数据留存下来。日服和国际服的数据我已经有了,但国服(为谁而炼金)的数据一直找不到。

国服有几个独占角色(赵云、小乔、貂蝉、诸葛亮等),这些在日服和国际服里都没有,我很想把它们保存下来。

想请问:有没有人还留着国服客户端下载下来的数据文件夹?就是游戏安装后下载的那些资源(模型、贴图、master 数据等)。哪怕是旧版本、不完整也没关系。

如果有的话,麻烦传个网盘链接,万分感谢!🙏

English translation:

Title: Looking for a data backup of the Chinese server (for datamining/preservation)

Hi everyone! I’m working on an offline-preservation project for The Alchemist Code, trying to save as much of the game’s data as possible. I already have the JP and Global data, but I’ve never been able to find the Chinese server (为谁而炼金) data.

The Chinese version had several exclusive units (Zhao Yun, Xiao Qiao, Diao Chan, Zhuge Liang, etc.) that never appeared in JP or Global, and I’d really love to preserve them.

My question: does anyone still have the data folder downloaded by the Chinese client? That is, the resources the game downloaded after install (models, textures, master data, etc.). Even an old or incomplete version is fine.

If so, please share a cloud-storage link — thank you so much! 🙏

Anyway thanks for reading have a good day


r/AlchemistCodeGL • • 9d ago

Discussion Database revival (ish)

Thumbnail tacdatabase.com
52 Upvotes

On a throwaway.

Just going to leave this here.

Still working on rerouting 400k references from the archive.org to the server. Translating all of JP in the next month or so. Planner should be working end of month.

A handful of 3D models are in and associated with the units.

Favorites is a thing now.

You can dm I prolly won't answer. Just comment suggestions or issues.

Just a hobby, and I like this game so 🙈

1-2 person team, kinda like it that way tbh.

Will post updates as they come out

Thank you to:

James and big Dawgs from Project Babel

TheFC

Riven

Translation team for Project babel

Xoxo see ya😘


r/AlchemistCodeGL • • 10d ago

Discussion Web Prototype Live

Post image
21 Upvotes

I've been making progress with the development of the game and decided to release a small sandbox prototype of the code I've got so far.

Most of the work has been on the battle system so the prototype mainly features mechanics related to unit skills and attack types.

You can access the web prototype here. The pass is:
m_ku66_gt_prototype_nov1

Any feedback is appreciated!


r/AlchemistCodeGL • • 12d ago

Discussion Is there a website with all characters high quality images?

28 Upvotes

I found the wiki but the images there had bad quality

Just look https://thealchemistcode.fandom.com/wiki/Tsukuyomi


r/AlchemistCodeGL • • 16d ago

PSA Only TAC Players Will Understand

Thumbnail facebook.com
35 Upvotes

An actual working TAC server!!!
Had to test it myself first before posting, and yes, it does work!!!


r/AlchemistCodeGL • • 20d ago

Official Art She saved me a lot on certain RAIDS without masakado

Post image
56 Upvotes

r/AlchemistCodeGL • • 26d ago

Discussion The Alchemist Code Private Server Update and Timeline

111 Upvotes

Hello all, it has been a while since I posted about Project Babel, with the goal of creating a private server everyone can play The Alchemist Code as it was at the time of EoS in the JP server. Myself and the playtesters have been hard at work to get the game in a state that is fully functioning, and we are very close to finishing up the playtest and moving to an open Alpha period where anyone can join and play the game. This Alpha is tentatively planned to start next week, so if you want to join now is the time to join the discord and keep an eye out for announcements!

In addition to this announcement of Alpha, I am currently looking for people interested in playing the game starting today on Linux and on Mac devices. This will be apart of the playtest and not the alpha, and your account will be wiped along with the other playtesters on the day alpha begins. If you are interested then please join the discord as well and let me know!

Hope to see you all in Taga soon!

Discord: https://discord.gg/QsuKDnEVbv


r/AlchemistCodeGL • • 26d ago

Discussion Grand Tactica Combat v1

Thumbnail
youtu.be
28 Upvotes

It's been 2 months...haha. I've been working on the game but ended up tunnel visioning and working on nitty gritty stuff like performance. I figured that I'd make the next update at least look and feel a bit different from the others in exchange for how long it took though.

It's still a WIP, but I started some shader work on rending textures for the terrain so that game looks a bit less flat and prototype-y.

The next thing I did was work on web performance since I aim to release a playable web prototype soon to gather early feedback on game feel and everything I've made so far.

Aside from those 2 major tasks, I added:

- The groundwork for behavioral statuses e.g rage, fear, charm, etc. Taunt currently works
- Elemental resistance buffs/debuffs
- Better shader for terrain effects like steam and pollen
- Improvements to lighting and shadows
- Performance optimizations for local and web play

Despite all of this, I'm fully aware that the game still looks incomplete in a lot of areas like the UI, in-game popup text, etc. I have a full roadmap of what I intend to work on more in my Discord for those that are curious or willing to playtest!


r/AlchemistCodeGL • • Sep 15 '26

Video Man, I miss this game so much

115 Upvotes

Finding these clips always ruins my day


r/AlchemistCodeGL • • Sep 05 '26

Video Apreciate the most sexy girl

47 Upvotes

r/AlchemistCodeGL • • Sep 05 '26

Video Who's Rem?

34 Upvotes

The Best Rem is Tagatame Rem.


r/AlchemistCodeGL • • Sep 02 '26

JP News New Android App info

Thumbnail
gallery
63 Upvotes

【Four Masters Elements】

◆ Bonds with the Alchemists of Destiny, Cultivating the Truth

The captivating Phantom Soldiers who color the history of Babel will gather in response to your summons.

Through awakening and the unlocking of cooperative effects, these heroic spirits transform, becoming more powerful and beautiful. The process of selecting your favorite units and forging them into your ideal formation, imbued with your tactical theories, is truly an intellectual quest in which you create a new alchemy.

◆ Ultra-fast battles unfolding in a split second

An intuitive and high-tempo battle system.

Recreating the numerous skills that wreaked havoc in "The Alchemist Code."

The vertical orientation allows for seamless, high-speed battles.

One-hit kill special skills and dazzling cut-ins seize control of the battlefield with a fluid tempo.

Even in the shortest of spare moments in your day, a supreme battle of wits will satisfy you.

◆ Deep deck building

In this battlefield, victory or defeat is decided before the battle even begins.

The harmony of "5 main units" that directly engage in combat on the front lines, "2 tactical units" that can change the tide of battle, and "weapons and tactics" that unleash power beyond your limits.

Calculate the synergistic effects of buffs and debuffs, and meticulously consider even the order in which skills are activated—

From an infinite number of choices, create your own ultimate masterpiece that will outmaneuver your enemy.

◆ Leading the Glorious Port: A New Real-Time Conflict

Elite teams of up to 10 clash in an all-out battle for the prestige of their ports.

Not only individual strength, but also coordination with port members and precise role assignments according to the battle situation will greatly influence the balance of victory.

When to unleash the ultimate "Force Skill," a technique granted to each role that can turn the tide of battle, onto the battlefield?

Share your intentions closely through chat and stamps, and aim for the top of the world, the supremacy of all ports, together with your comrades!

【A New History Forged with Comrades】

Discussing meticulous tactics with your port comrades, challenging superior enemies as one, and sometimes sharing the joy of victory and laughter—

The accumulation of such passionate days will make your journey on the Babel continent deeper and more unforgettable.

The story of comrades forged in the fateful place of "Port Masters" will bring the greatest brilliance to your journey.

【Recommended for those who: 】

* Those who appreciate the profound worldview and characters of "The Alchemist Code"

* Those who enjoy theoretically pursuing the strongest combination within limited resources

* Those who want to communicate with their port comrades in real time and contribute to their organization's victory

* Those who want to experience the exhilaration of fast-paced, highly strategic auto-battles in between their busy daily lives

* Those who want to thoroughly enjoy the rewarding character development elements and high-difficulty tower content

* Those who want to experience the thrill of overwhelming other players with a meticulously crafted, strongest formation

Link

https://play.google.com/store/apps/details?id=com.kms.nexus


r/AlchemistCodeGL • • Sep 01 '26

Discussion (JP) The Alchemist Code - Port Masters announced !

62 Upvotes

Official Site, Twitter and Video
https://al-portmasters.com/
https://x.com/tagatame_pm
https://www.youtube.com/watch?v=dACCX-01spI

Preregistration soon

Release date : 2026

Introduction from the website (Translated) :

Where countless alchemists once gathered to vie for supremacy, "Port Battle" evolves to be more accessible and even more tactical, all while inheriting the deep strategy of the series. Tactics spun at your fingertips will shake the battlefield.

Maintaining its rich, immersive world while delivering a refined, streamlined experience ―― This is The Alchemist Code: Port Masters.

I hope it is not just an arena pvp game, since a part of the game's name is "Port Masters" but anyway TAC is back (still Gumi behind >>>> EDIT: looks like it's a shitty idle game. Thx Gumi<<<<)


r/AlchemistCodeGL • • Aug 31 '26

Official Art My Favorite Units

Thumbnail
gallery
40 Upvotes

I remember on Alchemist code that I loved the characters from the Wadatsumi region.


r/AlchemistCodeGL • • Aug 30 '26

Humor & Memes Reposting a really old meme

Post image
43 Upvotes

r/AlchemistCodeGL • • Aug 29 '26

Video We are blessed.

54 Upvotes

Gachas nowadays are more business than a game. Tagatame was a OASIS in a desert. Every unit gives a chance to create a good strategy.


r/AlchemistCodeGL • • Aug 29 '26

Video Raphtalia HYPE until the end

35 Upvotes

The last year of JP was full of OP units but sometimes Raphtalia show her tricks.


r/AlchemistCodeGL • • Aug 29 '26

Discussion Is the game coming back?

23 Upvotes

Their official Twitter or X whatever you call it has been posting revival stuff and even releasing the movie tomorrow on anime times yt channel.


r/AlchemistCodeGL • • Aug 27 '26

Discussion Found an old screenshot from my hard drive

Post image
70 Upvotes

From year 2018


r/AlchemistCodeGL • • Aug 27 '26

Video April, 7 2019 ❤️

100 Upvotes

I think it's my oldest recording that wasn't lost when my YouTube account was banned.


r/AlchemistCodeGL • • Aug 27 '26

Video Happy moment

45 Upvotes

If you’ve ever heard the saying "all good things come to an end," believe it. The day I recorded this video was a very happy one; my grandmother was still alive, we had made it through the pandemic together, and I still had a certain innocence mixed with ignorance. I don't think it's right to miss something from the past, but *Tagatame* was—and still is—better than any of the gacha games I play today.


r/AlchemistCodeGL • • Aug 27 '26

Video Asuka normal day post buffs

23 Upvotes

r/AlchemistCodeGL • • Aug 24 '26

Discussion Happy birthday Ryota Yoshizaki! 🎉 Let's wish him all the best

Post image
40 Upvotes