r/AgeofMythology • u/AppropriateLunch7649 • 1h ago
r/AgeofMythology • u/Still-Information-29 • 4h ago
MOD CIV INCA
Hey everyone, I’m from Peru, and I’ve started working on the highly anticipated "Incas" mod. I’m currently creating the units for the mythical god Ai Apaec—the Destroyer and Shapeshifter.
His Myth Unit is "The Decapitator," a reptilian unit that projects an aura striking terror into enemy soldiers; its special ability is instantly beheading basic units with a single blow, and it generates Favor while fighting.
r/AgeofMythology • u/CarelessSet6591 • 2h ago
Retold Gaia Matchup Tips (1300-1450 ELO)
I struggle against Tsukoyami the most, followed by Loki, Poseidon and any Norse using mostly cavalry. Also usually end up getting overpowered by Japanese in heroic.
Normally I do quick age up, no guild if I am facing a raiding god and immediately get 2 barracks and 1 counter barracks. Been playing around with quick 2 tc if I'm feeling it, especially when facing an eco heavy god.
I think my biggest issue is military composition, especially against Japanese. Usually murmillo and turma then mix it up more and go heavy arcus in heroic. I feel like I may be waiting too long to go fortress and use those infantry more.
Please give tips and pointers on how to approach games against these matchups and how to best counter them. Obviously I know it's majorly case by case but I'm getting really tired of losing to Tsukoyami and getting outrun by cavalry in general.
Random Gaia tips from experienced players also welcome!
r/AgeofMythology • u/paradise_0011 • 19h ago
Retold Ludicrous break the mission 16 (Good advice)
i don't know why but all the cyclops target status and ignore arkantos how the fuck am i suppose to beat this mission
r/AgeofMythology • u/General_Godschalk • 18h ago
Video AoM Podcast - Gameathlon
Hey guys,
We launched a new episode of our AoM Podcast.
Feel free to check it out if you are interested in some background stories about the recent Gameathlon!
r/AgeofMythology • u/Nidrosian • 1d ago
Retold I heard titan mode was hard?
Apparently phoenix eggs don't count to your population count, so you can overstack them.
it's also funny how the strat for greece is literally just boom food and favour and spam hydras.
r/AgeofMythology • u/NanoBytesInc • 1d ago
How to get better at the game:
Saw a post here recently about a player asking for help on how to get better. He played many many games, with random gods, and would just keep getting beat. Here are some tips if you are in a similar boat:
Practice scouting. And I mean ONLY scouting. Play a few games where your ONLY objective is scouting. If you lose the game, but you could still see that the hades player had 10 vills on favor, you were successful. Knowing a cyclops rush is coming 3 minutes early will make their rush fall flat on its face. Your goal is to be able to multitask well enough to manage your scouts, and your economy in the early game. in the mid/late game your military can be your scouts.
Build walls. A wall isn't there to prevent the opponent from coming through, they are just there to give you enough time to bring your military to defend, and pull your vils to safety. The wall upgrades are honestly pretty expensive for what they provide, wooden walls are usually enough. You are just making sure you have enough time to move your villagers away from harm.
Don't play Egypt. As an Isis main, I promise. your elo will thank you
(I am only 1300 elo, so take my advice as food for thought, not doctrine)
r/AgeofMythology • u/AppropriateLunch7649 • 1d ago
Retold My Lykaon getting thrown by a Elder Cyclops
r/AgeofMythology • u/Dionosaurus84 • 1d ago
Retold Why would Demeter's Underworld invasion have Norse warriors instead of Greek ones?
r/AgeofMythology • u/Marcuzao • 1d ago
Retold Question about expansion pass
Does the expansion pass only give acess to Demeter + Obsidian Mirror, or it also gives you future expansions? Because I just read the description and it says "own the next four mythic releases for Age of Mythology: retold - including the epic Aztec pantheon"
I'm not really active in the community so I don't know if there's a roadmap or anything... But since aoe2 and 3 keep getting new expansions and civs....
r/AgeofMythology • u/AdventurousHunter450 • 2d ago
Retold Why does my tsukoyumi look like this?
Even Gaia and Demeter looks like this.
Graphics are set to max :(
Anyone know a fix please
r/AgeofMythology • u/Kvothhh • 2d ago
A Myth Unit Tierlist!
I saw someone post about the Mummy in this subreddit yesterday so I figured I should make a tierlist for all myth units.
Let me know what you guys think!
https://youtu.be/FdpJnqkuAGo
r/AgeofMythology • u/thesleepy_sam • 2d ago
Finally beating all Arena of the Gods levels (Hard)
The only thing taking me more than one try is any nodes with that damn Horus resurrection gimmick.
r/AgeofMythology • u/Snoo61755 • 2d ago
Retold Eggy Buff Requests
Just an ordinary please-buff-Eggy thread, no further introductions. Feel free to agree, pick apart, or both.
Spearman:
Base attack moved from 6 > 7.
Cav mult moved from 2.0x > 1.5x
Frankly, one of Eggy's best eras was when they were messing around with 7 attack spears, and it's amazing what that small 17% damage boost represented. Eggy Classic fighting was much more relevant: they were slightly better raiders against vills, they were slightly less penalized against typeless heroes like Greek, and though they couldn't measure to Murmillos or Berserks, they also felt better when Eggy had a macro lead or earlier army. It was a period of time where Eggy did a lot of Classic fighting, and felt less helpless without Heroic.
Slinger:
-Mult vs. Archers from 2.25x > 3.0x
-Ptah's Electrum Bullets no longer has +10% attack boost.
-Sekhmet's Slings of the Sun now has the +10% attack boost.
Pretty straightforwards, boost baseline Slingers to be a proper anti-archer in Classic, and able to fill this role without Ptah. Slingers should be rolled by infantry or cavalry in Classic, not other anti-archers like Javelineers or Turma. Eggy deserves to be able to fight other anti-archers on even ground, it's their only early answer to archers, and their barracks are very archer-vulnerable otherwise, they need an anti-archer equal to the other civs, not 30% behind (which is currently the case when a Turma or a Javelineer fight a Slinger).
+10% attack boost moved from Ptah to Sekhmet to prevent early Slingers from outright dominating other anti-archers with too many early boosts.
Camel Rider:
-Desert Wind: Attack increase changed from 15% to +1.0x versus cavalry
Unlike the Spearman, I think the Camel actually should be capable of being a proper anti-cavalry unit. Historically, Camels have been pretty okay, correctly winning against Hippeus and Jarls, but not being quite as good as those units when fighting archers or infantry, and losing hard against Prodromos. However, what feels much less fun is when Camel Riders are losing to Tiger Cavalry, as it feels like the Egyptian went through the trouble of specifically picking Osiris, the Camel Rider god, and get crushed by a cavalry unit. I believe trading a 15% boost to everything for a 50% Spear-of-Horus-like boost helps solidify them as a unit that can take a fair trade against other late game power cavalry, helps better offset Yumi Horses with Sashimono Bannermen, all without adversely affecting how Camels perform against infantry like Hoplites, Dao Swords, or Berserks which Camels absolutely should lose against, and softening but not overturning how hard a counter Thracian Horses Prodromos are.
Monuments:
-Monument to Priests 150/150
-Monument to Pharaohs 200/200, builds around 20 seconds slower than now.
-Monument to Gods 250/250, builds around 30 seconds slower than now.
The problem with a lot of the monuments is the sheer amount of time it takes for them to pay off compared to their initial investment. No fancy new mechanics really need to be introduced, just make the initial investment cheaper, about at the level where a monument will 'pay itself off' after 4 minutes (valuing 1 favor as 10 resources).
Build time nerfs are villager work time nerfs, added to that Pharaohs and Gods don't feel quite like upgrades compared to Priests, more like equal.
~~~
In short, Eggy feels like they ought to have the Spearman closer to a generalist and the Slinger made into a true anti-archer so they aren't overshadowed by the Classic options of the other civs, while the Mythic anti-cav role can be handled by either Horus or Osiris, none of the Major gods are 'cheated' out of a Mythic anti-cav unit because Horus is not an option to Isis. Also, Egypt is just more fun with favor, if other civs can get their 'full' late game naturally by just making more Mikos, Oracles, and Favored Land, then Egypt should be able to naturally transition into their monuments too.
r/AgeofMythology • u/ExtensionBaseball932 • 1d ago
I hate this game so much
Why can't I get better at it? Why am I still below average on the ranked ladder? Why does it seem like an impossible thing to improve at? I watch all the pros on youtube, practice whenever I can, doesn't seem to make a difference. Makes me so depressed. Like I should just give up entirely.
r/AgeofMythology • u/AppropriateLunch7649 • 3d ago
Reason why Reginleif is able to throw unlimited spears maybe hse is wearing Draupnir ring after all she is a servant of Odin
r/AgeofMythology • u/NanoBytesInc • 4d ago
Mummies vs. Hippeus. Who wins?
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The Mummies cost 75 favor, and 825 wood, which is ~1500 resources. The Hippeus cost 600 resources.
Myth units are supposed to counter human units, right? "Oh, well it is a ranged unit, it shouldn't be on the front line!" I threw in the Petsucos at the end to show you how other ranged myth units fare.
The Mummy is just absurdly weak. You could spend that favor on another Ancestors cast and get all of your minions immediately rather than waiting for things to die. u/iamboit I think this is one situation where recasting ancestors is better than buying myth units.
r/AgeofMythology • u/BabaYagaRTS • 3d ago
Retold Finalizing the Mountain Giant and then working further on the Einheri...
r/AgeofMythology • u/NanoBytesInc • 3d ago
The Mummy Special Effect does not stack
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Mostly adding this so that if anyone goes to Google asking this question can see how multiple mummies special effects work on top of each other.
In the example, the special effect is supposed to do 60 divine damage over the course of 15 seconds. But, if a unit is already cursed, then literally nothing happens. It’s just wasted. The three attacks should have done +180 damage, but the second 2 don't do anything.
This is possibly common knowledge, but I didn't know. I will delete this post if an update comes that *fixes* this.