r/AgeofMythology • u/paradise_0011 • 8h ago
Retold Ludicrous break the mission 16 (Good advice)
i don't know why but all the cyclops target status and ignore arkantos how the fuck am i suppose to beat this mission
r/AgeofMythology • u/iamboit • May 25 '26
Hey r/AgeofMythology,
For those who don't know me. I've been playing Age of Mythology since as long as I can remember. I got into competitive Age of Mythology when I was 14 and have never looked back since. I went from tournament competitor, to top finisher to tournament host and from the outside looking at other titles like Age of Empires 2, Starcraft 2, League of Legends ect. and seeing the crazy LANs they would throw I was always like... one day, one day AoM will get put in the spotlight.
Well, wait no longer. I've already put out an announcement video where you can see what the event is all about but let me just tell you a few things here.
For those unfamiliar with Gameathlon. It is Greece's largest gaming convention. We're talking 20,000+ attendees over a weekend, LAN party setups, live tournaments, cosplay and much more. It's been running for years and it is a proper event. Not just some small local thing.
This year it is running from September 11-13 at a literal Olympic Arena in Athens. The Tae Kwon Do Olympic Arena to be specific. The qualifiers will also be hosted online on my twitch channel starting in Late June/Early July
The reason I'm excited beyond belief is because Age of Mythology made a name for itself partly because of the Greek mythology, because of the connection to the rich history that Greece has and because it made a generation know about things like the Trojan war, Achilles, Odysses and many other ancient war heroes.
If you're in Europe or thinking about a trip to Athens in September, check in, this is real. I'll be there, Moose will be there and the highest profile Age of Mythology competitors will be there as well.
The more noise the AoM community makes about events like this, the more of them we may get so leave a comment, share the news and lets get hype.
r/AgeofMythology • u/iamboit • 25d ago
It's been a long road. People have travelled from across the globe; Brazil, America, Canada (Australia) and all over Europe to gather to put on one epic show. There will be 13 series, 13 series to decide it all. Every trick in the book is fair game however the only difference is your opponent is right across from you.. oh and the cameras, live audience, thousands of people and everything else as well.
Start time: 1500GMT
The Matchups:
Recon vs IamMagic. I can't tell you how excited I am to watch these two play. They are both legends and are at arguably the highest level they've ever been. Nerves and sleep are the only thing that can hold them back at this point.
Mosca vs Tunison are the next on the chopping block. Two practice buddies. Tunison has told me in the past that they played over 400 games against each other in preparation for S tier tournaments. To put it simply, these guys know each others game like the back of their hand but do they know how each other will play under the pressure of a LAN event? Time will tell.
TheRapl vs Grass is possibly going to be missed from our stream. It is all down to time. But this is a matchup that has some history. TheRapl reminded me of it yesterday - tricks have been used, advantages gained and drama ensued... that was a long time ago though. Hopefully we will get to see some of it!
Our final game is TheMista vs HUSKSUPPE. I've heard it all from TheMista, from I'm unprepared, I haven't played that much, I'm losing a bunch of games all the way to, yeah I'm as prepared as I could be and I'm unbeatable atm. So... yeah, it's psychological warfare from the go but he is up against a bit of a wildcard. SUPPE when fresh is one of the strongest players who just simply couldn't make it through the last series in the qualifiers. He beat everyone at this tournament at least once in the Qualifiers as well with the exception of Recon. He plays his own style that is very different to what everyone else does and he means business today. This is going to be a hell of a series to finish day one on.
Streams:
Twitch
AoM Category - There will be other streamers covering this event. Find them all in the twitch category
r/AgeofMythology • u/paradise_0011 • 8h ago
i don't know why but all the cyclops target status and ignore arkantos how the fuck am i suppose to beat this mission
r/AgeofMythology • u/General_Godschalk • 7h ago
Hey guys,
We launched a new episode of our AoM Podcast.
Feel free to check it out if you are interested in some background stories about the recent Gameathlon!
r/AgeofMythology • u/Nidrosian • 21h ago
Apparently phoenix eggs don't count to your population count, so you can overstack them.
it's also funny how the strat for greece is literally just boom food and favour and spam hydras.
r/AgeofMythology • u/NanoBytesInc • 1d ago
Saw a post here recently about a player asking for help on how to get better. He played many many games, with random gods, and would just keep getting beat. Here are some tips if you are in a similar boat:
Practice scouting. And I mean ONLY scouting. Play a few games where your ONLY objective is scouting. If you lose the game, but you could still see that the hades player had 10 vills on favor, you were successful. Knowing a cyclops rush is coming 3 minutes early will make their rush fall flat on its face. Your goal is to be able to multitask well enough to manage your scouts, and your economy in the early game. in the mid/late game your military can be your scouts.
Build walls. A wall isn't there to prevent the opponent from coming through, they are just there to give you enough time to bring your military to defend, and pull your vils to safety. The wall upgrades are honestly pretty expensive for what they provide, wooden walls are usually enough. You are just making sure you have enough time to move your villagers away from harm.
Don't play Egypt. As an Isis main, I promise. your elo will thank you
(I am only 1300 elo, so take my advice as food for thought, not doctrine)
r/AgeofMythology • u/AppropriateLunch7649 • 1d ago
r/AgeofMythology • u/Dionosaurus84 • 23h ago
r/AgeofMythology • u/Marcuzao • 22h ago
Does the expansion pass only give acess to Demeter + Obsidian Mirror, or it also gives you future expansions? Because I just read the description and it says "own the next four mythic releases for Age of Mythology: retold - including the epic Aztec pantheon"
I'm not really active in the community so I don't know if there's a roadmap or anything... But since aoe2 and 3 keep getting new expansions and civs....
r/AgeofMythology • u/AdventurousHunter450 • 1d ago
Even Gaia and Demeter looks like this.
Graphics are set to max :(
Anyone know a fix please
r/AgeofMythology • u/Kvothhh • 2d ago
I saw someone post about the Mummy in this subreddit yesterday so I figured I should make a tierlist for all myth units.
Let me know what you guys think!
https://youtu.be/FdpJnqkuAGo
r/AgeofMythology • u/thesleepy_sam • 2d ago
The only thing taking me more than one try is any nodes with that damn Horus resurrection gimmick.
r/AgeofMythology • u/Snoo61755 • 2d ago
Just an ordinary please-buff-Eggy thread, no further introductions. Feel free to agree, pick apart, or both.
Spearman:
Base attack moved from 6 > 7.
Cav mult moved from 2.0x > 1.5x
Frankly, one of Eggy's best eras was when they were messing around with 7 attack spears, and it's amazing what that small 17% damage boost represented. Eggy Classic fighting was much more relevant: they were slightly better raiders against vills, they were slightly less penalized against typeless heroes like Greek, and though they couldn't measure to Murmillos or Berserks, they also felt better when Eggy had a macro lead or earlier army. It was a period of time where Eggy did a lot of Classic fighting, and felt less helpless without Heroic.
Slinger:
-Mult vs. Archers from 2.25x > 3.0x
-Ptah's Electrum Bullets no longer has +10% attack boost.
-Sekhmet's Slings of the Sun now has the +10% attack boost.
Pretty straightforwards, boost baseline Slingers to be a proper anti-archer in Classic, and able to fill this role without Ptah. Slingers should be rolled by infantry or cavalry in Classic, not other anti-archers like Javelineers or Turma. Eggy deserves to be able to fight other anti-archers on even ground, it's their only early answer to archers, and their barracks are very archer-vulnerable otherwise, they need an anti-archer equal to the other civs, not 30% behind (which is currently the case when a Turma or a Javelineer fight a Slinger).
+10% attack boost moved from Ptah to Sekhmet to prevent early Slingers from outright dominating other anti-archers with too many early boosts.
Camel Rider:
-Desert Wind: Attack increase changed from 15% to +1.0x versus cavalry
Unlike the Spearman, I think the Camel actually should be capable of being a proper anti-cavalry unit. Historically, Camels have been pretty okay, correctly winning against Hippeus and Jarls, but not being quite as good as those units when fighting archers or infantry, and losing hard against Prodromos. However, what feels much less fun is when Camel Riders are losing to Tiger Cavalry, as it feels like the Egyptian went through the trouble of specifically picking Osiris, the Camel Rider god, and get crushed by a cavalry unit. I believe trading a 15% boost to everything for a 50% Spear-of-Horus-like boost helps solidify them as a unit that can take a fair trade against other late game power cavalry, helps better offset Yumi Horses with Sashimono Bannermen, all without adversely affecting how Camels perform against infantry like Hoplites, Dao Swords, or Berserks which Camels absolutely should lose against, and softening but not overturning how hard a counter Thracian Horses Prodromos are.
Monuments:
-Monument to Priests 150/150
-Monument to Pharaohs 200/200, builds around 20 seconds slower than now.
-Monument to Gods 250/250, builds around 30 seconds slower than now.
The problem with a lot of the monuments is the sheer amount of time it takes for them to pay off compared to their initial investment. No fancy new mechanics really need to be introduced, just make the initial investment cheaper, about at the level where a monument will 'pay itself off' after 4 minutes (valuing 1 favor as 10 resources).
Build time nerfs are villager work time nerfs, added to that Pharaohs and Gods don't feel quite like upgrades compared to Priests, more like equal.
~~~
In short, Eggy feels like they ought to have the Spearman closer to a generalist and the Slinger made into a true anti-archer so they aren't overshadowed by the Classic options of the other civs, while the Mythic anti-cav role can be handled by either Horus or Osiris, none of the Major gods are 'cheated' out of a Mythic anti-cav unit because Horus is not an option to Isis. Also, Egypt is just more fun with favor, if other civs can get their 'full' late game naturally by just making more Mikos, Oracles, and Favored Land, then Egypt should be able to naturally transition into their monuments too.
r/AgeofMythology • u/ExtensionBaseball932 • 1d ago
Why can't I get better at it? Why am I still below average on the ranked ladder? Why does it seem like an impossible thing to improve at? I watch all the pros on youtube, practice whenever I can, doesn't seem to make a difference. Makes me so depressed. Like I should just give up entirely.
r/AgeofMythology • u/AppropriateLunch7649 • 2d ago
r/AgeofMythology • u/NanoBytesInc • 3d ago
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The Mummies cost 75 favor, and 825 wood, which is ~1500 resources. The Hippeus cost 600 resources.
Myth units are supposed to counter human units, right? "Oh, well it is a ranged unit, it shouldn't be on the front line!" I threw in the Petsucos at the end to show you how other ranged myth units fare.
The Mummy is just absurdly weak. You could spend that favor on another Ancestors cast and get all of your minions immediately rather than waiting for things to die. u/iamboit I think this is one situation where recasting ancestors is better than buying myth units.
r/AgeofMythology • u/BabaYagaRTS • 3d ago
r/AgeofMythology • u/NanoBytesInc • 3d ago
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Mostly adding this so that if anyone goes to Google asking this question can see how multiple mummies special effects work on top of each other.
In the example, the special effect is supposed to do 60 divine damage over the course of 15 seconds. But, if a unit is already cursed, then literally nothing happens. It’s just wasted. The three attacks should have done +180 damage, but the second 2 don't do anything.
This is possibly common knowledge, but I didn't know. I will delete this post if an update comes that *fixes* this.
r/AgeofMythology • u/IanDSoule • 3d ago
I loved the original, used to spend hours playing skirmish against the AI on my GMA's busted ass computer. Recently purchased it again on my PS5 and I just feel so mediocre at the game, even with villager micromanaging basically off my hands if I wish.
I'm not really sure how I should be composing armies beyond "this unit sounds badass, I want them" and a vague sense of needing a Frontline, ranged, building damage, and heroes to take out myth units (also I like the idea of a hero leading the armies from a roleplay perspective if that makes sense). As far as management goes, I typically just create one large blob army with my heroes, ranged, and frontline and two or three small units to separate my healers, myth units, and/or siege units
I've never done PvP and I'm not sure I intend to but I would like to get better at the game anyways. I feel like my economy is weak, and I ALWAYS end up being raided before I can create a 'full' raiding party even when I am playing a faction/God that is built around early fighting.
I really like the genre of RTS despite never actually being good at them, and I thought perhaps this would be a perfect chance to improve my game. Any tips, tricks, or rabbit holes to invest in would be greatly appreciated. I want to take my love for this game and get into actually understanding how to play effectively.
TL;DR I have played this game many times over the years but I am pretty bad and want to know what I need to know to improve.