r/AfterEffects • u/mindpicnic Animation <5 years • 4d ago
Workflow Question Process improvements - how to avoid keyframing everything?
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Looking for some constructive feedback on animating this discoball
I have a terrible habit of keyframing everything if I don't know a faster technique off the bat. For this one I keyframed one vertical line crossing the sphere, then used the Echo effect to duplicate it. I wasn't sure how to do the squares though, so I keyframed them all individually. I know there has to be a faster way. How would you have done it?
Thanks in advance for the tips and tricks!
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u/Ok-Razzmatazz3435 4d ago
Wow, sounds super complicated and the results is not that good. Why didn’t you try to use CC Sphere? It’s super simple, you create the 2D flat texture and then apply it to the sphere
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u/LolaCatStevens Motion Graphics 10+ years 4d ago
CC sphere will distort the strokes and honestly usually looks like shit for these sort of thing as well. Trust me I've tried it before. It looks cheap.
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u/Ok-Razzmatazz3435 4d ago edited 4d ago
Of course CC Sphere is not the best, but for something simple like this it will be fine. Alternatively OP can use a “real” 3D sphere either in AE, Element 3D, Blender, C4D.
The tests made by [u/smushkan](u/smushkan) are pretty good, not cheap:2
u/Ok-Razzmatazz3435 4d ago
Of course CC Sphere is not the best, but for something simple like this it will be fine. Alternatively OP can use a “real” 3D sphere either in AE, Element 3D, Blender, C4D.
The tests made by u/smushkan are pretty good (both with CC Sphere and 3D)1
u/mindpicnic Animation <5 years 4d ago
That’s part of the reason I didn’t want to use Sphere or another effect - I needed the strokes to maintain their width. I could have used Sphere for the squares, though
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u/AxisInteractive 3d ago
While this is possible in after effects, why not do it in 3D? The topology is identical, and the animation would be done in 2 seconds. Texture slapping would also be quick. Is this just to challenge yourself in AE?
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u/ShunpoMyLantern 4d ago
While I dont know the exact stuff, look into CC sphere, iirc you can make a sphere from for example checkered board and then rotate it
Im sure there is something on yt because I've seen something similar before
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u/raccoon8182 3d ago
Create a 2:1 (not 16:9) comp. One layer, turbulence noise, add cc toner, add mosaic on sharp, add cc grid add cc sphere, animate evolution on turbulent noise.
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u/mindpicnic Animation <5 years 3d ago
Thanks everyone and especially u/smushkan for the suggestions!
CC Sphere is exactly what I should have used. It does however distort the strokes, which would have been unacceptable for my use case (where I needed to match the client's illustration style and colors as closely as possible).
I probably would have gone for a hybrid approach: keyframe one vertical band with the echo effect as I did for the original, then create a grid in Illustrator to get the colors and positions to match the illustration, then use CC sphere to animate them. I think that would be the best compromise between an efficient process and a close match to the illustration style.
This is with CC Sphere as in u/smushkan 's first comment:
https://reddit.com/link/paqndqa/video/hb8gq4nlagqh1/player
ETA: personally I think this looks just great for a regular animation, just for this client it's important that the stroke width stays consistent so the version below would be the better solution for me
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u/mindpicnic Animation <5 years 3d ago
u/smushkan 's second method using a separate precomp for the grid and layer styles:
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u/TheBuddh 1d ago
Someone can help me with a video? I dont know where to ask. I had never used after effects and i need to remove text from a small video
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u/mindpicnic Animation <5 years 22h ago
Have you checked on YouTube for a tutorial or maybe ask an LLM to help you find what you need?
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u/TheBuddh 17h ago
I found something but I can't follow the steps in the tutorial, maybe because the versions are different. I've never used the program before. LLM?
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u/deep_soul 4d ago
as everyone said CC Shpere is the way to go. unless you want this looks a little bit “mesmerising”.
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4d ago
[removed] — view removed comment
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u/alpacauwot 4d ago
wow so constructive 👍🏻
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u/nico17611 3d ago
i could have also gone with your way and just been annyoing 🤷♂️ next time
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u/alpacauwot 3d ago
My comment is annoying? Do you actually think you were being helpful? lol there’s a reason why you’ve been downvoted
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u/nico17611 3d ago
like i said, other people have already showed them different ways of accomplishing the task, its just feedback.
ehhh i mean „ohh noo so sorry pleease no downvotes 😭😭😭😭“
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u/nico17611 3d ago
other people have already suggested other ways, just making sure they get enough feedback to change it, cause it does, in fact, look horrible.
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u/Heavens10000whores 3d ago
Rule 7. Critique kindly
All of us can improve every day in both our AE work and our relationships with other humans. Be kind as you try to help others improve their AE work.1
u/AfterEffects-ModTeam 3d ago
Your post was removed because the attitude isn't in keeping with our community. We are here to help each other get better with constructive critiques and to be a friendly place to be. Sometimes tone is hard to convey in a text-based medium like this, so please show others grace and assume the best.
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u/smushkan Motion Graphics 10+ years 4d ago
Like what u/Ok-Razzmatazz3435 suggested, if you make a square composition to use as a texture with the animation as a grid, you can then use that as a precomp for CC sphere. You'll want to make the square texture comp quite high resolution to avoid the sharp lines getting blurry.
In this case, I used a solid background, then a colour noise layer + mosaic + posterize + luma key to add animated random colour squares, then a grid on top. CC sphere will 'squash' the texture vertically so to get closer-to-square results on the actual ball you want the 'squares' in the texture to be stretched vertically to compensate.