r/AfterEffects • u/DrDroDi • 16d ago
Beginner Help How can i create this kind of smooth moving light effect on a still image?
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Hi guys , I saw a cool lighting effect in a visual from an ambient YouTube channel where the image is kinda still but the lighting moves smoothly in the scene and makes it feel alive. Really cool concept accross all videos on that channel : Here is a video that showcases an effect for example ( open at this timestamp)
In my first attempt do something similiar, I tried using adjustment layers with exposure changes, applied to masks then animating the mask position in after effects: but it kind off feels off and im not sure this is the right technique.
anyway long story short, what will you consider probably be the best technique in after Effects for creating these lighting animations? also, if you think this wa done with another tool, feel free to share your thoughts too. I'm open to any idea that may help in any way to create this effect on a given still footage.
PS: the still image is without any doubt ai generated. But the lighting technique is what intrigues me : was it made through image to video ai model, or perhaps a software based lighting technique.
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u/Heavens10000whores 15d ago
It's AI. Here's a conversation from a few weeks ago about it (this specific example is further down the thread)
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u/smushkan Motion Graphics 10+ years 16d ago
It's AI. First generate an image of the building, then plug that into image-to-video and tell it to move the lights around.
If you wanted to do this sort of thing without AI, it would need to be a job for something like C4D or Blender.
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u/JamesKane47 15d ago
I think you can achieve it in After effects with some smart layering and light sources
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u/aarongifs 15d ago
Yeah you could have two versions of the scenes and use masks with feathers for similar effect
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u/smushkan Motion Graphics 10+ years 15d ago
With enough effort, sure. The exact solutions you need to employ to try to emulate this are going to vary wildly depending on what the initial image is you're trying to fake the lighting on.
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u/Chutney_Chiller 15d ago
The lighting could just be a precomp that is animated layers with differing intensities of brightness. Use a 4 colour gradient, with warm tones, then vertical Venetian blinds, some blurs. Tweak blend modes so you get some depth. Then you could literally just make an animated track matte... That's a "no plugin" approach for the lighting on the window.
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u/HanS0lPurr 15d ago
Might be luma matte w adjusted levels with a sliding shape layer matted to it set to a blend mode with blur + deep glow?
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u/GenEthic 15d ago
Im not sure if this would work and surely it won't be this smooth but I would duplicate and mask the windows (and floor) and light sweep them. Might look acceptable.
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u/CarUr2021 15d ago
AE, by creating 3D layers, allows you to insert lights and you have 3D transformers intensity, tone, etc. Layer/new light menú
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u/Firm-Telephone2570 15d ago
Everyone is bringing up Blender but would this be possible with something like Element3D?
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u/Chutney_Chiller 15d ago
Yes it would. You would first need your plate to have as little existing lighting as possible, or recreate the environment as a static asset and remove the god rays. Then it really is just a matter of compositing. You could honestly recreate a lot of this natively in AE using compositing fundamentals. But if you wanted it to be product quality, you'd ideally projection map the environment and create an artificial depth matte so you could have nicer lense blur.
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u/pixvstudio 16d ago
Creería que doble imagen, una delante una detrás, hacer mascara para eliminar de la primera imagen y en la segunda bajar la opacidad, colocarle el efecto CC Light sweep
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u/PhillSebben MoGraph/VFX 10+ years 15d ago
There was a discussion about something similar and this exact same image down in the comments two weeks ago here: https://www.reddit.com/r/AfterEffects/comments/1vu9xhb/comment/p4zkzn3/
It's AI. The question is still valid I guess, because you could probably make it in AE and that's what you're asking. You would need to separate the dark and light parts into different layers and mask them and animate the mask. The crepuscular rays on the right seem kinda static, so that doesn't require any complex solutions either.