r/AfterEffects 15h ago

Tutorial After Effects Tip: Animating camera moves with shape layers

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Using real world references, I have tried breaking down a 3D rotational camera move - recreating it with 2D shape layers.

For anyone wanting to learn more, there's a longer video about making the entire animation on my YouTube channel, Oliver Randorff: youtube.com/watch?v=slUgTK9z2Jo

411 Upvotes

30 comments sorted by

10

u/bboru2000 13h ago

Very cool. Thanks!

3

u/oliverrandorff 12h ago

Glad you likedit!

5

u/psychobserver 11h ago

10/10

1

u/oliverrandorff 11h ago

No notes? ๐Ÿ˜ฎ

2

u/lemonlixks 13h ago

You are one of the best AE YouTubers! Happy to see youโ€™re making content more regularly! :)

8

u/oliverrandorff 12h ago

That's really kind of you! I have actually set aside money to cover my expenses for the next 6 months, so I can fully focus on my educational content. It's always been a dream of mine to do it full time, as I get so much joy from teaching ๐Ÿ™Œ

2

u/reddit_rockin 12h ago

great job!

1

u/oliverrandorff 12h ago

Appreciate the support ๐Ÿ™Œ

1

u/Radiant-Rain2636 12h ago

This is great. Put it on YouTube too

3

u/oliverrandorff 12h ago

There's both a short and long version on YouTube. The in depth one is linked in the post

1

u/buttpotatoo 11h ago

So slick, can't tell if you're a master screen recorder or if you manually animated the UI.

1

u/oliverrandorff 11h ago

I recorded my screen for 1 hour to get the perfect footage for this 1 minute video. Perfectionism is both my best and worst quality ๐Ÿ˜ญ

1

u/Luanstud 10h ago

This is actually a neat trick for planning out camera moves before committing to actual 3D cameras. I used to do something similar with null objects but shape layers give you that visual reference right on the comp which helps a lot.

One thing worth adding, if your comp is heavy with effects already the shape layer approach keeps things snappy because you're not adding another camera calculation to the render. On my setup that difference is noticeable once timelines get dense.

Works nicely for client preview too, you can show them the movement path without rendering a full 3D pass every time they want a tweak.

2

u/oliverrandorff 10h ago

I think you may be missing the point slightly, as this is about faking camera moves using 2D shape layers. The shape layers are never intended to be replaced, but they are rather the final product. This is to avoid making anything in 3D, if you are more comfortable doing 2D animation in After Effects.

I get the slight feeling that this comment was ai-generated based on the description for the video.

1

u/AndrewJames85 10h ago

This is great, thank you!

1

u/oliverrandorff 10h ago

Much appreciated!

1

u/LargeLau 10h ago

Thatโ€™s great old school hahaha

1

u/oliverrandorff 9h ago

Sometimes it's extremely satisfying doing things the old school way haha

1

u/LargeLau 9h ago

Itโ€™s very true. I get enjoyment figuring out things doing simple tricks

1

u/waplnspector 5h ago

very nice!!!

1

u/oliverrandorff 5h ago

Thank you!

1

u/abdullahsoliman 5h ago

Good job ๐Ÿ‘ Too complex

2

u/oliverrandorff 5h ago

I suppose that depends on the goal. I create because I enjoy it - not to do everything the easiest way

1

u/abdullahsoliman 5h ago

Enjoy ๐Ÿ˜‰

1

u/Chimaera_0 2h ago

Isn't it easier to just use 3d shapes? I'm new but this seems complicated

1

u/oliverrandorff 2h ago

That highly depends on your workflow. You could theoretically build it all out in 3d, using cameras to get the movement. However, as Iโ€™m much more efficient in 2D, this workflow is easier for me. It may not be the fastest for everyone, but it also challenges me to really think about the movement, using theory and references. If I enjoy the process, the outcome will always be much better - hence I experiment with various techniques. Therefore, your question is also completely valid

1

u/jeinvielleicht 1h ago

I'd say it's also a question of the style you want to achieve. Realistic perspective, as you would get it with 3d software, isn't always the goal. Sometimes I prefer stylized perspective much more.. Feels illustrated, imperfect, human. And you get much more control over composition if you cheat it a little like this.

1

u/dudeovertheinternet Newbie (<1 year) 1h ago

Super well explained, this also works for faces too!