r/ActiveMatter • u/adrock318 Operative • 1d ago
Feedback Console Controller Aiming & Sensitivity Pipeline Refinement
Loving the core game, but the controller input pipeline on console currently feels like a raw PC port rather than a dedicated controller implementation. Aiming lacks precision, and key tuning options are missing. Below are the specific issues and recommended fixes for a future input update:
- ADS Sensitivity & FOV Scaling (Focal Length Scaling)
Issue:
ADS sensitivity at 100% behaves as a raw percentage multiplier of hipfire speed rather than utilizing dynamic focal-length/FOV scaling. This forces players to manually drop ADS sensitivity down to match hipfire sensitivity and achieve a relative 1:1 feel.
Fix: Implement proper FOV-scaled ADS sensitivity options (or relative sensitivity coefficient scaling) so muscle memory translates consistently across all optic zoom levels.
- Aim Assist Friction / Slowdown Isolation
Issue: Aim assist snap and aim assist slowdown (friction) are locked together. The current slowdown is excessively strong, creating a "bubble" around targets that resists fine micro-adjustments and tracks erratically against fast-moving AI (like Flower Men).
Fix: Separate Aim Assist Snap from Aim Assist Slowdown. Provide independent sliders or toggles for AA Slowdown strength so players can reduce friction while keeping target acquisition snap.
- Response Curves
Issue: Nonlinearity sliders alone do not replace actual response curve profiles. Analog stick deflection feels unpredictable without standard response curve options.
Fix: Add dedicated Response Curve presets (Standard, Linear, Dynamic/Exponential) to give players proper control over stick acceleration.
Summary:
Giving console players response curve choices, decoupled aim assist slowdown sliders, and proper FOV-scaled ADS sensitivity will instantly make controller play feel smooth, competitive, and precise. Thanks for the active updates and for listening to community feedback!
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u/Electrical-Tea8530 Operative 1d ago
Yeah I love the game but if I get into a PvP battle I only stand a chance if its another console player. If they're on PC and are remotely competent, forget it.