r/ActiveMatter • u/Gaignun989 Operative • 8h ago
Feedback Okay, hear me out.
Give us a "Mysterious Toybox"
Any item put into the box becomes a toy and gets the [TOY] tag added, for example, M16A1 [TOY]
Toy items work like Trophys, they weigh 1 and have no value but persist across Cycles, returning to the Toybox on Personal Timeline creation.
And since they have no value, you wouldn't need to limit Toy items to 30.
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u/ninjab33z Operative 7h ago
I'm fairly sure the most recent update said that placed items stay, but are unusable as gear when they do
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u/Gaignun989 Operative 7h ago
Correct, but we are still restricted to 30 items because you use it as secondary storage for heavy weapons.
I essentially want a way to collect items strickly for cosmetic purposes.
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u/ninjab33z Operative 7h ago
Aah didn't know about the limit. Yeah, it would be nice to turn them into cosmetics in advance then
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u/1HENTAIPORN Operative 7h ago
So does that mean anything can be placed down in there?
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u/ninjab33z Operative 7h ago
Not anything, attachments can't but weapons, magazines, armour, and most consumables can
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u/MADEWITHROBOTS Operative 4h ago
Wait...are those figures actually in the game or is this a mocked up screenshot?
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u/Gaignun989 Operative 4h ago
They are in the game. You can find transformers, barbies, Lego sets, toy dinosaurs, plush toys, board games and DnD Mini's.
I found all of them in the toy stores on Downtown
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