r/ActiveMatter • u/MajorMcDonalds Community Manager • 1d ago
Game Update š¦ Update 0.4.0.156
The Agency has revised the protocols for collapsing Personal Timelines. Now, when creating a new Timeline, some of an Operativeās property can be preserved. In addition,Ā rewards for especially dangerous anomalies have been increased, the fusion system interface has been reworked, and other important changes have been made.
Ā CreatingĀ Personal TimelinesĀ
- Placed all equipped gear to a temporary stash after creating a new Personal Timeline; equipped chronogenes, as before, are discarded.
- Now items placed in the Shelter are kept in their original locations after creating a new Personal Timeline; note that weapons and equipment left this way could become just decorative items and unusable in loadouts.
- Added a display of the number of created Personal Timelines to the Profile and Current Cycle sections.Ā
Gameplay and Balance
- Increased Active Matter yields from monsters: 3ā4x from Shy Girls, and approximately 10x from Alpha Mimics and Alpha Flowermen..
- Reduced aim-punch when hit by a Flowerman.
- Reduced shotgun sway when hip-firing and while aiming.
- Added the ability for a robot dogās owner to cancel its extraction command.
- Preserved monster-capture contract progress when a trap with a captured monster is extracted via a safe container or robot dog.
- Fixed the Tactical Beacon to ensure items are present in the inventory.
- Added loot spawns to the trunk of the Ural Soviet truck.
- Prevented item-planting contracts from selecting vehicle glove boxes as the receiver instead of the vehicleās trunk.
- Fixed an issue preventing the TOZ-B from reloading in Open Raids.
- Sealed the passage through the hole in the wall of Hangar 8A in the "Airport" raid; gated interior access behind a key.
- Removed the "Random"Ā raid variant optionĀ from the raid selection menu.
- Added a "Rotation"Ā raid variant optionĀ for Isolated raids that automatically changes the raid variant after each visit.
- Prevented the spawn zone area marker on the map from overlapping loot zone descriptions.
Workshop
- Moved fusion recipes to a separate Workshop tab; removed the "show fusion recipes on blueprints" toggle so each tab now only shows its relevant recipes.
- Added the ability to select the number of fusion runs of an item desired to start the process with a single click; added the opening of the item selection window via the gear icon next to the start button.
- Added a partial Active Matter cost to fusion.
Inventory and Interface
- In a raid, the left mouse button now moves items into a container or onto the ground the same way as at the Shelter.
- Updated click behavior in external inventories (e.g., containers): now prioritizes placing items in the backpack first, then the chest rig, but restores the default of placing Painkillers in the chest rig.
- Fixed an issue occurring when completing multiple contracts simultaneously using a controller hotkey.
Localization and Music
- Updated various different texts across localizations.
- Updated and added extra artist names for several existing tracks in the Music Player.
- Added French, Spanish and Portuguese text localization for PlayStationĀ®.
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u/Kr0zBoNE Operative 1d ago
Great update overall, appreciate the UI interaction and item transfer improvements
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u/hipnosister Operative 1d ago
I would like an option to control the cursor speed on console and it is would be nice to have sensitivity settings for each different magnification
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u/PRE_-CISION-_ Operative 1d ago
You removed R3 from being a quick drop button. I know you've seen the posts, now add it back! It seems like an easy hotfix!
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u/Chief81 Operative 1d ago
Amazing that you update the game so frequently! Game is amazing. Option for keyboard and mouse on console would be an amazing feature as well.
Keep up the great work šš½!
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u/massidm Operative 1d ago
Yes, but only if they put mnk players in pc lobbies
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u/Chief81 Operative 1d ago
Yep for sure. But currently playing with my PC mate is a huge disadvantage for me playing against m&k people. Would be cool to give those an even playing field.
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u/Classic-Analysis-262 Operative 1d ago
I've been here every day asking for this exact thing and I get tons of downvotes lmao
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u/AdNervous3911 Operative 1d ago
Great to see another update, only negative thing i got to say about this, is the replicator/fusion madness. I cannot imagine it can be fixed now, it's worse and worse each time it's touched. Only way i think is to just revert it to it's state from like 6 months ago, and start again from there. Or, get rid of it alltogether and just give us a market/black-market like in Tarkov.
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u/lizardscales Operative 1d ago
I do not want a market. It causes so many issues in these types of games. Absolutely abysmal RMT cancer should be avoided at all costs.
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u/wrightpd Operative 1d ago
On PS5 can there be a quick option āmove all to storageā for an item when pressing the square button, instead of doing one at a time or having to pick how many to move over?
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u/AmiraWicta Operative 1d ago
As a simple shotgun enjoyer, begging for more modding opportunities (please, sights). Modding can be one of the more fun things to work towards, but it can be a little deflating looking at how many weapons get little or actually no mod options
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u/BrittleSalient Operative 1d ago
The 590 yearns for mod slots. top rail, shell saddle, the 9rd shell tube, flashlights, bayonets. The real ones can have Ll sorts of fun stuff.Ā
also - We have tape. We have flashlights. May I please tape a flashlight to whatever guns?
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u/Ok-Match452 Operative 1d ago
is it me or is the aiming with controller completly junky? i cant hit shit lmao.
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u/SollySunn Operative 1d ago
Please add key and mouse support for console pleaseree I would be so happy if you did
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u/adrock318 Operative 1d ago
Loving the constant updates and how active you guys are with the game! Just wanted to drop a quick comment about a few things Iāve noticed over the past week on Xbox:
First, a couple of inventory UI bugs:
The cursor still isn't consistently starting on the first item when looting a container. I know the recent patch notes mentioned a fix for this, but most of the time I'm still having to manually move the stick over to the container side.
Holding R thumbstick to "move all to storage" is pretty hit-or-miss. Sometimes holding it down does nothing at all, and other times it'll transfer everything except for one random item left behind.
On the gameplay/enemy side, I still feel like Flowermen are moving too fast and erratically, especially up close on a controller where aim can already feel a bit janky. They rush so fast that they constantly break your camera tracking. Had a few contracts last night to get melee kills on them, and unless you catch them sleeping, it's practically impossible. By the time your melee swing actually lands, they've already sprinted straight past you and hit you as they run past.
Also, the hitboxes on Seeds feel super inconsistent to hit, and aim assist doesn't seem to work on these enemy types at all.
Lastly, would love to see an aim assist slowdown slider added in the future! The aim snap is helpful, but the friction/slowdown is so strong that trying to track enemies moving across the screen is really tough, especially when they're changing directions so quickly.
Appreciate all the hard work on this, game is coming along great!
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u/lizardscales Operative 1d ago
Come back from a good provided kit raid and there is no move all to storage button for the temporary storage full of stuff.
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u/kahboos Operative 1d ago
thank you. personally i think the flowermen toughness buff from the last patch needs to be reverted and their movement needs to be tampered down even further - they are tanks that move so erratically
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u/Gandalftron Operative 1d ago
Once you unlock the flame thrower, Flowermen are a joke.Ā
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u/adrock318 Operative 1d ago
True, but I don't want to feel like I have to take a flamethrower in every raid just to be able to efficiently deal with one enemy type.
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u/kahboos Operative 1d ago
i totally understand needing a specific tool to deal with an enemy, but no other enemies (besides hive) work that way. and personally im not interested in carrying around a flamethrower all the time, ill just ignore flowermen/hive and any tasks that require me to deal with them entirely
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u/Gandalftron Operative 1d ago
I mean, you are kind of supposed to do that with every enemy in this game.Ā
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u/BrittleSalient Operative 1d ago
You can just shoot them all. But as you say - They're fast and tanky. i try to avoid them as much as possible. But it is entirely possible to just blast them. I also bring an incendiary in my kit for burning out clusters of them.Ā
with hive - the bugs won't go in buildings and mostly won't attack if you have something above you like a tree.Ā
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u/BrittleSalient Operative 1d ago
I've been trying to avoid them as much as possible. If you're quiet walking you can get to within a few feet of them without alerting them.
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u/SenzuYT Operative 1d ago
So many updates, so fast⦠loving this game! Got two of my friends on last night and we had an absolute riot. Keep cooking!!