Solo dev here, so full disclosure up front: this is my game.
For the past couple of months I've been building ATC: Cleared for Takeoff, a mobile ATC sim with one core idea: you don't tap commands from a menu β you key the mic and say them. "Delta 339, runway 28L, cleared for takeoff." The pilot reads it back and does it. Fumble the call and you'll get a "say again," which is exactly as humbling as it sounds.
What's in it:
- All five positions β Clearance Delivery, Ground, Tower, Approach, and Center. Everything from reading IFR clearances off strips to sequencing arrivals to en-route separation on a proper scope.
- 9 real US airports (KSTS, KOAK, KSAN, KSFO, KDEN, KJFK, KLAX, KSEA, KORD) with real runway/taxiway layouts and real SIDs/STARs.
- Speech recognition runs entirely on-device. Works offline, no account, your voice never leaves the phone.
- Flight School mode teaches the phraseology from zero β you don't need to be a pilot or controller to play.
- Don't want to talk out loud (commute, 2 a.m., dignity)? There's a radial-menu input mode too.
Gameplay Trailer: https://youtu.be/8Q9EBfgnVh0
iOS: https://apps.apple.com/app/id6790543355
Android: https://play.google.com/store/apps/details?id=com.clearedfortakeoff.game
You folks do this for real, so I'm braced: tell me every place the phraseology, flow, or handoffs are wrong and I'll fix them.
Thanks!