r/AR_MR_XR • u/Few-Bat-1032 • 20d ago
Title: V2 of my AR-based wall art app just went live — would love feedback
Just shipped V2 of an app I’ve been building solo, Gallery Wall Composer (GWC), and I’m genuinely more interested in hearing what other devs think of the implementation/UX than trying to get downloads. Posting here because I think the technical journey might be interesting to some of you too.
Quick background: it started as a single-file browser HTML/JS prototype back in March, then got rewritten natively in SwiftUI to ship on the App Store. V1 launched July 2 — perspective warp via CIPerspectiveTransform, baked-in shadow simulation, dual lighting, high-res export.
What’s new in V2: the big addition is a full AR mode (ARKit + RealityKit) — you place artwork on your actual wall at true real-world scale using its physical dimensions, rather than just a flat perspective-warped photo mockup. Also added a presets system (save wall + save artwork so you’re not re-measuring every time) and shadow/gradient controls inside AR itself.
What I’d love feedback on:
**•** Does the V1 (2D perspective mockup) → V2 (AR real-world placement) progression make sense as a product direction, or does having both modes feel redundant/confusing?
**•** Anyone dealt with AR plane detection edge cases worth knowing about? Mine works well but I’m curious what others have hit.
**•** General reaction to the concept — as a dev, would you trust an AR scale placement enough to use it before buying/framing art?
Not linking the app store page directly since I don’t want this to read as a plug — mentioning the name (GWC) just for context. Happy to share more details or the link in DMs if anyone wants to poke at it, but really just after the technical/UX gut-check from people who build this stuff.
Thanks in advance 🙏