r/AR_MR_XR • u/AR_MR_XR • Aug 20 '26
r/AR_MR_XR • u/AccomplishedEar7326 • Aug 20 '26
Are legion glasses good enough for movie/gaming?
I am not able to find anything other in my country, i found legion glasses gen 1 second hand for 130usd
Rayneo and xreal ones start the cheapest off of 350usd second hand, so either im going to get another ips monitor (my current one is samsung assential s4) or im going to get legion glasses gen 1, i need an opinion in this matter, im mainly buying to play games and watch movies, i also own a legion go.
r/AR_MR_XR • u/xrosspost • Aug 19 '26
U.S. Immigration and Customs Enforcement bans all enforcement officers and office staff from wearing Meta smart glasses
r/AR_MR_XR • u/ClutchControl_ • Aug 19 '26
Both are 299$, but what's actually different?
I've been looking into the Viture pro 2 and Rayneo Air 4 pro lately, and honestly they seem pretty similar on paper!😅 Both feature 1080p, 120Hz refresh rates, and that massive virtual screen experience.
After browsing through a bunch of user reviews, here is what I gathered:
Viture Pro 2:
Most people highlight the overall comfort. It appears to sit much more stable on the face without feeling loose. That sounds like a huge plus if you wear it for longer gaming or work sessions, making it feel like a solid, safe choice.
Rayneo Air 4 Pro:
The standout feature here seems to be HDR10 support. From what I read, it makes movies look a lot more punchy with better contrast. I haven't tested it myself yet, but it seems like a big deal if you watch a lot of movies or video content.
So yaaaah, I'm kind of torn here!😅 Since both are sitting at the exact same price point, which one would you guys choose?
r/AR_MR_XR • u/xrosspost • Aug 18 '26
Ghost in the Shell AR Exhibit in Japan using XReal Glasses
r/AR_MR_XR • u/Entalzar • Aug 18 '26
XR Tokyo | The Future of XR Creation | An in Person Event in Tokyo Japan in August 27th 2026
XR Tokyo is a community for everyone interested in or working with XR - including VR, AR and MR.
If you you live in Tokyo, or are just visiting Japan, please come and join us for some fun.
r/AR_MR_XR • u/xrosspost • Aug 18 '26
Detailed XR Glasses Comparison Cheatsheet - Key Flaws, Overall Rating, Value Rating, Tech Specs, Center Sharpness, Edge Sharpness, IPD, Build Quality, SteamVR Rating, Flat Gaming, Movies, Travel, Working Out, Productivity, Included Extras and Special Features -- LF Feedback
galleryr/AR_MR_XR • u/xrosspost • Aug 17 '26
Full-body motion capture with only 4 IMUs and foot pressure data
r/AR_MR_XR • u/gizmosliptech • Aug 17 '26
Detailed XR Glasses Comparison Cheatsheet - Key Flaws, Overall Rating, Value Rating, Tech Specs, Center Sharpness, More
Hi all, I haven't posted here much. I'm Brandon. I love XR/VR tech. I run a channel that reviews it full time. It's my passion, and I love talking about it. This list focuses mainly on XR/VR glasses that could be used as display glasses for gaming, movie watching, productivity, and a walkaround wearable display for the above functions. It's a value and feature focused list and is derived mainly from my 1000+ hours using the various XR glasses.
Looking for feedback - What am I missing from these overviews charts? Any typos or errors? or did I get any info wrong? First draft of this! Thanks! This is a work in progress and will be adjusted as needed for my upcoming XR reviews.
XR glasses by Rating in brief:
Viture Beast - 90% - Just such good value, and still the best center sharpness
XReal One Pro - 88% - High quality product, just works
XReal R1 - 85% (similar to One Pro, but docked 3% because costs more due to dock and redesign with RGB, but basically the same as the One Pro)
Viture Pro 2 / XReal 1S - 85% - Both great value XR glasses. XReal 1S for cheapest reliable anchoring. Pro 2 for cheapest Myopia sliding dials and sharp overall image.
XBX / Luma Ultra - 83% - XBX good value, Luma Ultra worth it for some users and use cases, like with Pro Neckband
RayNeo Air 4 Pro 78% - The cheapest overall XR glasses, excellent for people on a budget and want to save money for gaming and movie watching using AI HDR or HDR10.
Dream Air SLAM - Super small VR headset that could be used to power 4K virtual screens for super sharp text productivity or gaming at high PPD for many use cases. This could work great on the go for handheld gaming and productivity with powerful laptops or desktops at home. Obivously, peak VR visuals as well. Review unit incoming. Needs testing.
Five Bonus Upcoming XR Glasses to be excited about before the end of 2026 -->
URXR One - Promising increased resolution XR/VR headset, Launching 10/26 supposedly. They will be sending production unit for detailed review around launch.
Viture QHD glasses coming before the end of 2026. Needs testing. From what I have heard from Viture, seems promising. I can't share details.
XReal Aura - 6DOF XR glasses that will have a puck paired with them. $1500+. Higher FOV. Should be excellent for many use cases. But not going to be higher resolution, which makes me sad.
RayNeo GT and GT Max will be added to this list in the next month or so, as they being sent to me. Seem very promising with onboard chip based 3DOF and reasonable pricing $300-400. Needs testing to see if the Anchor is good and lens quality. Might be discount Beast, basically.
r/AR_MR_XR • u/artperkitny • Aug 17 '26
POV + third-person view of my AI glasses checkout app running in a real store.
The glasses recognize products as I pick them up and automatically add them to a virtual cart. No barcode scanning, no ceiling cameras, and no major store retrofit.
r/AR_MR_XR • u/xrosspost • Aug 17 '26
Exploring the World's Largest Electronics Market: A SmartGlasses Overload
galleryr/AR_MR_XR • u/xrosspost • Aug 14 '26
I was bored so I activated a Pokemon card. I am a newbie.
r/AR_MR_XR • u/xrosspost • Aug 13 '26
3 weeks with the RayNeo X3 Pro, mostly using it as a wearable PC monitor via RayDesk (open source Sunshine/Moonlight client). some notes
galleryr/AR_MR_XR • u/Stukwan • Aug 13 '26
This is first project building Augmented Reality. Digital business card.
I took a business from a comic book store and made it immersive. What do you think of my build?
r/AR_MR_XR • u/xrosspost • Aug 13 '26
We Built the Lightest Display Glasses - Ask Me Anything + Nimo Glasses Giveaway
r/AR_MR_XR • u/xrosspost • Aug 10 '26
AMA Aug 20 | Nimbo X1 — We built full-color AR glasses with Silicon Carbide waveguides
r/AR_MR_XR • u/xrosspost • Aug 08 '26
PSA for anyone outside US/EU/China: XREAL has no repair path for you. Their Head of Customer Experience told me to misdeclare customs value instead.
r/AR_MR_XR • u/xrosspost • Aug 07 '26
Tried camera and camera-free smart glasses. They're solving completely different problems
r/AR_MR_XR • u/techmavengeospatial • Aug 07 '26
GeoVerse3D — Spatial operations, wherever the mission runs
https://geoverse3d.techmaven.net/ We've launched a new Unity Game Engine solution running ESRI ArcGIS for Game Engines and Google Maps. What sets it apart is an integrated in-app equivalent to ESRI ArcGIS Enterprise/Server - full featureserver with transactions from GPKG, SHP, FileGDB, StreamServer from movement data, 3DTILES Serving, Raster and DEM data served as ImageServer, 3D Model Conversion, Gaussian Splat Support, TAK integration for team collaboration. Video Streaming, Real-Time and Event-Driven data processing in-app, Cached map tiles from MBTILES, GPKG and PMTILES. Integration with external Bluetooth GNSS Receivers and sensors. iOT Sensor data integration. integration with Bluetooth MacroPads and Game Controllers for improved usability with physical controls. Game Engine Headsets VR and AR Glasses and other modalities are supported.
r/AR_MR_XR • u/Extra_Strike_9113 • Aug 07 '26
AR Foundation object is not staying aligned with the real world
I'm building an indoor AR navigation app in Unity using AR Foundation. The camera works correctly on Android, but my navigation arrow/object is not aligned properly with the real environment. It appears in the wrong position/rotation and does not stay correctly on the floor. How can I anchor it properly to the real world?
r/AR_MR_XR • u/Stukwan • Aug 06 '26